Here is a list of all file members with links to the files they belong to:
- a_game_class
: ai.h
- a_occ_status
: aiutil.h
- a_taskoutcome
: unit.h
- a_tasktype
: unit.h
- aadd
: world.h
- ABS
: misc.h
- absolute_date_string()
: nlang.c, conq.h
- accelerable()
: ai.h, ai.c
- accelerator()
: ai.h, ai.c
- accident_dmg
: history.h
- accident_loss
: history.h
- acp_desc()
: nlang.c, conq.h
- acp_indep
: unit.h
- acp_max_wo_effects()
: aiunit2.h, aiunit2.cc
- acp_per_turn_max_wo_effects()
: aiunit2.h, aiunit2.cc
- Action
: unit.h
- ACTION_ADD_TERRAIN
: unit.h
- ACTION_ALTER_TERRAIN
: unit.h
- ACTION_ATTACK
: unit.h
- ACTION_BUILD
: unit.h
- ACTION_CAPTURE
: unit.h
- ACTION_CHANGE_SIDE
: unit.h
- ACTION_CHANGE_TYPE
: unit.h
- ACTION_CREATE_AT
: unit.h
- ACTION_CREATE_IN
: unit.h
- action_desc()
: nlang.c, conq.h
- action_desig()
: conq.h, actions.c
- ACTION_DETONATE
: unit.h
- ACTION_DEVELOP
: unit.h
- ACTION_DISBAND
: unit.h
- ACTION_ENTER
: unit.h
- ACTION_EXTRACT
: unit.h
- ACTION_FIRE_AT
: unit.h
- ACTION_FIRE_INTO
: unit.h
- ACTION_MOVE
: unit.h
- ACTION_NONE
: unit.h
- ACTION_OVERRUN
: unit.h
- action_point()
: xcscribe.c, skelconq.c, conq.h
- ACTION_PRODUCE
: unit.h
- ACTION_REMOVE_TERRAIN
: unit.h
- ACTION_REPAIR
: unit.h
- action_result_desc()
: nlang.c, conq.h
- ACTION_TOOL_UP
: unit.h
- ACTION_TRANSFER
: unit.h
- ActionDefn
: unit.h
- actiondefns
: unit.h, actions.c
- actiondesigbuf
: actions.c
- actiontype
: unit.h
- ActionType
: unit.h
- active_display()
: xcscribe.c, skelconq.c, conq.h
- activity_trace
: util.c
- ACTM_CANNOT_BUILD
: conq.h
- ACTM_CANNOT_CREATE
: conq.h
- ACTM_CANNOT_REPAIR
: conq.h
- ACTM_CANNOT_TOOLUP
: conq.h
- actor
: unit.h, game.h
- ActorState
: unit.h
- actorstate_desig()
: unit.h, unit.c
- actorstatebuf
: unit.c
- actual_advantage()
: side.h, side.c
- actually_read_lisp
: read.c, lisp.c
- add_a_module()
: cmdline.h, cmdline.c
- add_cover
: side.h
- add_default_player()
: xcscribe.c, skelconq.c, conq.h
- add_edge_terrain()
: mkterr.c, conq.h
- add_game_module()
: module.h, module.c
- add_goal()
: ai.h, ai.c
- add_help_node()
: help.h, help.c
- add_int_to_checksum
: tp.c
- add_library_path()
: init.c, conq.h
- add_neighbor()
: world.c
- add_player()
: side.c, player.h
- add_remote_locally()
: xcscribe.c, skelconq.c, kpublic.h
- add_remote_players()
: tp.c, kernel.h
- add_side_and_player()
: init.c, conq.h
- add_side_to_set
: side.h
- add_standing_order()
: side.h, side.c
- add_task()
: task.c, kernel.h
- ADD_TO_AGENDA_AS_FIFO
: conq.h
- ADD_TO_AGENDA_AS_LIFO
: conq.h
- add_to_packet()
: tp.c, kernel.h
- add_to_possible_games()
: ui.h, ui.c
- add_to_unit_hp()
: unit.c, kernel.h
- add_unit_to_vector()
: unit.h, unit.c
- add_unit_view()
: side.c, kernel.h
- add_unit_view_raw()
: side.c, kernel.h
- add_uview_to_uvstack()
: side.c
- advance_failure_desc()
: nlang.c, conq.h
- advance_into_cell()
: ui.h, ui.c
- AI
: ai.h
- ai
: ai.h
- ai_at_desig()
: conq.h, ai.c
- ai_controlled
: unit.h
- ai_go_after_victim()
: plan.c, ai.c
- ai_init_shared()
: conq.h, ai.c
- AI_ops
: ai.h
- ai_pick_side_research()
: conq.h, ai.c
- AI_PL_ChanceSlots
: mplayer.c
- AI_PLCS_CONSTRUCTION
: mplayer.c
- AI_PLCS_DEFENSE
: mplayer.c
- AI_PLCS_EXPLORATION
: mplayer.c
- AI_PLCS_GATHERING
: mplayer.c
- AI_PLCS_IMPROVEMENT
: mplayer.c
- AI_PLCS_OFFENSE
: mplayer.c
- AI_PLCS_RESERVE
: mplayer.c
- AI_PLCS_TOTAL
: mplayer.c
- ai_react_to_new_side()
: conq.h, ai.c
- ai_receive_message()
: conq.h, ai.c
- ai_region_at()
: conq.h, ai.c
- ai_save_state()
: conq.h, ai.c
- AI_Side
: side.h
- AI_SK_CHANGE_SCORE
: aiscore.h
- AI_SK_DONT_TEST
: aiscore.h
- AI_SK_DONT_UNDERSTAND
: aiscore.h
- AI_SK_LAST_ALLIANCE
: aiscore.h
- AI_SK_LAST_SIDE
: aiscore.h
- AI_SK_NONE
: aiscore.h
- AI_SKA_CHANGE_SCORE
: aiscore.h
- AI_SKA_DRAW
: aiscore.h
- AI_SKA_LAST_ALLIANCE
: aiscore.h
- AI_SKA_LAST_SIDE
: aiscore.h
- AI_SKA_LOSE
: aiscore.h
- AI_SKA_NONE
: aiscore.h
- AI_SKA_WIN
: aiscore.h
- AI_SKAN_NONE
: aiscore.h
- AI_SKAN_TESTOP
: aiscore.h
- AI_SKAN_UPROPI
: aiscore.h
- AI_SKANKind
: aiscore.h
- AI_SKT_AND
: aiscore.h
- AI_SKT_ARITH_COMPARISONS
: aiscore.h
- AI_SKT_ARITH_OPERATIONS
: aiscore.h
- AI_SKT_DIVIDE
: aiscore.h
- AI_SKT_EQ
: aiscore.h
- AI_SKT_GE
: aiscore.h
- AI_SKT_GT
: aiscore.h
- AI_SKT_LE
: aiscore.h
- AI_SKT_LT
: aiscore.h
- AI_SKT_MINUS
: aiscore.h
- AI_SKT_MULTIPLY
: aiscore.h
- AI_SKT_NE
: aiscore.h
- AI_SKT_NONE
: aiscore.h
- AI_SKT_NOT
: aiscore.h
- AI_SKT_OR
: aiscore.h
- AI_SKT_PLUS
: aiscore.h
- ai_type_help()
: conq.h, ai.c
- ai_type_name()
: conq.h, ai.c
- ai_victim_here()
: plan.c, conq.h
- alive
: unit.h
- all_capitals()
: nlang.c, conq.h
- all_others_willing_to_quit()
: run.c, conq.h
- all_others_willing_to_save()
: run.c, conq.h
- all_see_cell()
: side.h, side.c
- all_see_leave()
: side.h, side.c
- all_see_occupy()
: side.h, side.c
- all_sides_draw()
: score.h, score.c
- allbedesigners
: init.c, conq.h
- alliance_point_value()
: score.h, score.c
- allied_side()
: side.h, side.c
- allied_strength0_est
: ai.h
- allied_strength_est
: ai.h
- allocate_area_aux_terrain()
: world.h, world.c
- allocate_area_cloud_altitudes()
: world.h, world.c
- allocate_area_cloud_bottoms()
: world.h, world.c
- allocate_area_cloud_heights()
: world.h, world.c
- allocate_area_clouds()
: world.h, world.c
- allocate_area_control_sides()
: world.h, world.c
- allocate_area_elevations()
: world.h, world.c
- allocate_area_material()
: world.h, world.c
- allocate_area_people_sides()
: world.h, world.c
- allocate_area_scratch()
: world.h, world.c
- allocate_area_temperatures()
: world.h, world.c
- allocate_area_terrain()
: world.h, world.c
- allocate_area_users()
: world.h, world.c
- allocate_area_winds()
: world.h, world.c
- allocate_table()
: generic.c, game.h
- allocate_used_cells()
: run.c, move.c
- ALLSIDES
: side.h
- already_seen_chance()
: init.c, conq.h
- alt_cover
: side.h
- alts
: mkterr.c
- analyze_scorekeeper()
: aiscore.h, aiscore.cc
- analyze_scorekeepers()
: aiscore.h, aiscore.cc
- analyze_sk_action()
: aiscore.h, aiscore.cc
- analyze_sk_always_true_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_comp_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_eq_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_ge_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_gt_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_le_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_lt_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_ne_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_op_test()
: aiscore.h, aiscore.cc
- analyze_sk_bool_and_test()
: aiscore.h, aiscore.cc
- analyze_sk_bool_comp_test()
: aiscore.h, aiscore.cc
- analyze_sk_bool_or_test()
: aiscore.h, aiscore.cc
- analyze_sk_if_action()
: aiscore.h, aiscore.cc
- analyze_sk_score_test()
: aiscore.h, aiscore.cc
- analyze_sk_sum_uprop_test()
: aiscore.h, aiscore.cc
- analyze_sk_test()
: aiscore.h, aiscore.cc
- analyze_sk_turn_test()
: aiscore.h, aiscore.cc
- analyze_sk_when_test()
: aiscore.h, aiscore.cc
- angle_with
: dir.h
- announce_lengthy_process()
: xcscribe.c, skelconq.c, conq.h
- announce_progress()
: xcscribe.c, skelconq.c, conq.h
- announce_read_progress()
: xcscribe.c, skelconq.c, lisp.h, imf2imf.c, conq.h
- any_accidents
: run2.c
- any_annual_temp_change
: run2.c
- any_appearances
: run2.c
- any_attrition
: run2.c
- any_auto_change_types
: run2.c, kernel.h
- any_aux_terrain_defined
: world.h
- any_borders_at
: world.h
- any_borders_in_dir()
: ui.h, ui.c, mkterr.c
- any_cell_consumption
: economy.c
- any_cell_materials_defined
: world.h
- any_clouds
: world.h, world.c
- any_coating_at()
: ui.h, ui.c
- any_connections_at
: world.h
- any_construction_possible()
: conq.h, actions.c
- any_cp_attrition
: run2.c
- any_detonation_accidents
: run2.c
- any_disappearances
: run2.c
- any_elev_variation
: world.h, world.c
- any_enter_indep()
: help.c
- any_environment_effects
: run2.c
- any_los
: side.c
- any_lost_revolt
: run2.c
- any_lost_surrender
: run2.c
- any_lost_vanish
: run2.c
- any_lost_wreck
: run2.c
- any_material_views
: side.c
- any_material_views_by_m
: side.c
- any_materials_in_terrain
: world.h, world.c
- any_morale_recovery
: run2.c
- any_mp_to_enter_unit()
: help.c
- any_mp_to_leave_unit()
: help.c
- any_people_consumption
: economy.c
- any_people_max
: run2.c
- any_people_production
: economy.c
- any_people_side_changes
: run2.c, conq.h
- any_people_surrenders
: run2.c
- any_post_action_scores
: score.h, score.c, conq.h
- any_post_event_scores
: score.h, score.c, history.c
- any_post_turn_scores
: score.c
- any_pre_turn_scores
: score.c
- any_revolts
: run2.c
- any_self_builds
: run2.c
- any_side_possible_units
: mkunits.c
- any_spying
: run2.c
- any_storage_possible()
: conq.h, actions.c
- any_surrenders
: run2.c
- any_tech_leakage
: run2.c
- any_temp_variation
: world.h, world.c
- any_temp_variation_in_layer
: world.h, world.c
- any_terrain_production
: economy.c
- any_thickness
: generic.c
- any_tooling_attrition
: run2.c
- any_tracking
: side.c
- any_turn_specific_scores
: score.c
- any_unit_base_consumption
: economy.c
- any_unit_production
: economy.c
- any_unit_starvation
: economy.c
- any_ut_capacity_x()
: help.c
- any_wind_variation
: world.h, world.c
- any_wind_variation_in_layer
: world.h, world.c
- apparent_unit_handle()
: nlang.c, conq.h
- append_blurb_strings()
: help.h, help.c
- append_lists()
: lisp.h, lisp.c
- append_two_lists()
: lisp.h, lisp.c
- apply_to_area()
: world.h, world.c
- apply_to_area_plus_edge()
: world.h, world.c
- apply_to_hexagon()
: world.h, world.c
- apply_to_path()
: world.h, world.c
- apply_to_ring()
: world.h, world.c
- approx_dir()
: world.h, world.c
- aprop_i_default()
: generic.c, game.h
- aprop_l_default()
: generic.c, game.h
- aprop_s_default()
: generic.c, game.h
- area
: world.h, world.c
- Area
: world.h
- area_leng
: ps.c
- area_lighting
: run2.c, conq.h
- aref
: world.h
- ARGLIST_SIZE
: xcscribe.c
- args_used
: cmdline.h, cmdline.c
- aset
: world.h
- asnprintf()
: snprintf.h
- AspectRatio
: gif.c
- asprintf()
: snprintf.h
- assert_break
: misc.h
- assert_continue
: misc.h
- assert_error
: misc.h
- assert_goto
: misc.h
- assert_return
: misc.h
- assert_warning
: misc.h
- assert_warning_break
: misc.h
- assert_warning_continue
: misc.h
- assert_warning_goto
: misc.h
- assert_warning_return
: misc.h
- assign_explorer_to_theater()
: ai.h, ai.c
- assign_players_to_sides()
: init.c, conq.h
- assign_to_collection()
: ai.h, ai.c
- assign_to_colonization_support()
: ai.h
- assign_to_colonize()
: ai.h
- assign_to_defend_unit()
: ai.h, ai.c
- assign_to_defense()
: ai.h, ai.c
- assign_to_defense_support()
: ai.h, ai.c
- assign_to_develop_on()
: ai.h, ai.c
- assign_to_exploration()
: ai.h, ai.c
- assign_to_explorer_construction()
: ai.h, ai.c
- assign_to_improve()
: ai.h, ai.c
- assign_to_offense()
: ai.h, ai.c
- assign_to_offense_support()
: ai.h, ai.c
- assign_unit_number()
: mknames.c, conq.h
- assignments
: player.h, init.c
- at
: unit.h
- at_turn_start
: run.c, actions.c
- attack
: unit.h
- attack_blockage()
: ai.h, ai.c
- attack_damage_mean()
: aiunit.h, aiunit.cc
- attack_range()
: conq.h, combat.c
- attack_range_max()
: conq.h, combat.c
- attack_turns_mean_to_capture()
: aiunit2.h, aiunit2.cc
- attack_turns_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- attacks_mean_to_capture()
: aiunit2.h, aiunit2.cc
- attacks_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- attacks_per_turn_est()
: aiunit2.h, aiunit2.cc
- attempts_mean_to_capture()
: aiunit2.h, aiunit2.cc
- attrition_dmg
: history.h
- attrition_loss
: history.h
- ATYP
: game.h
- ATYPE
: lisp.h
- Atype
: game.h
- atype_error()
: generic.c, game.h
- atype_from_name()
: read.c, conq.h
- atypedefns
: types.c, game.h
- atypenode
: help.h
- atypep()
: lisp.h, lisp.c
- atypes
: generic.c, game.h
- auto_pick_side_research()
: run.c, conq.h
- auto_pick_unit_research()
: run.c, conq.h
- AUTO_REPAIR
: kernel.h
- autofinish_count
: cmd.c
- autofinish_start
: cmd.c
- autonext_unit()
: ui.h, ui.c
- autonext_unit_inbox()
: ui.h, ui.c
- autotest()
: skelconq.c, autotest.h, autotest.c
- aux_terrain_at
: world.h
- aux_terrain_defined
: world.h
- aux_terrain_type_index
: generic.c
- aux_terrain_view
: side.h
- aux_terrain_view_date
: side.h
- avg
: misc.h
- Background
: gif.c
- BACKSPACE_CHAR
: ui.h
- BACKTTYPE
: game.h
- base_builder
: game.h
- base_consumption()
: unit.h, unit.c
- base_production()
: unit.h, unit.c
- base_worth()
: aiunit2.h, aiunit2.cc
- base_worth_for()
: aiunit2.h, aiunit2.cc
- bcopy
: help.c
- bcwtab
: ai.c
- become_designer()
: side.c, kernel.h
- become_nondesigner()
: side.c, kernel.h
- beforestart
: run.c, conq.h
- best_image
: imf.h
- best_image_in_range()
: imf.h, imf.c
- between
: misc.h
- bfwtab
: ai.c
- bhw_max
: ai.h, ai.c
- bhwtab
: ai.c
- big_unit_images
: ui.h, ui.c
- BIGBUF
: lisp.c
- BitPixel
: gif.c
- BitSet
: gif.c
- BLACK_THRESHOLD
: imf.c
- blacken_masked_area()
: imf.h, imf.c
- blacken_mono_masked_area()
: imf.h, imf.c
- blocked_by_enemy()
: ai.h, ai.c
- BLOCKSIZE
: util.c
- BLURBSIZE
: config.h
- BMAP_BYTE
: ui.h
- border_at
: world.h
- borders_visible
: side.h
- bordersubtype
: game.h
- bounced
: tp.c
- boundp()
: lisp.h, lisp.c
- breakeven_point
: snprintf.c
- broadcast_game_module()
: tp.c, kpublic.h
- broadcast_players_assigned()
: tp.c, kernel.h
- broadcast_randstate()
: tp.c, kpublic.h
- broadcast_start_game_load()
: tp.c, kernel.h
- broadcast_start_player_setup()
: tp.c, kernel.h
- broadcast_start_variant_setup()
: tp.c, kernel.h
- broadcast_variants_chosen()
: tp.c, kernel.h
- bsx
: ui.h, ui.c
- bsy
: ui.h, ui.c
- btwtab
: ai.c
- BUFSIZE
: config.h
- build
: unit.h
- build_depot_for_self()
: ai.h, ai.c
- build_gain
: history.h
- build_hist_contents()
: history.h, history.c
- builder
: unit.h
- buildtview
: side.h
- bwid
: ui.h, ui.c
- bwid2
: ui.h, ui.c
- byactorder
: unit.h
- bylocation
: unit.h
- byname
: unit.h
- bynothing
: unit.h
- byside
: unit.h
- bytype
: unit.h
- C
: cmd.c
- c2p
: mac.c
- c_number()
: lisp.h, lisp.c
- c_string()
: lisp.h, lisp.c
- cache__type_max_acp
: conq.h, actions.c
- cache__type_max_acp_from_any_occs
: conq.h, actions.c
- cache__type_max_night_acp_from_any_terrains
: conq.h, actions.c
- cache__type_max_speed
: move.c, conq.h
- cache__type_max_speed_from_any_occs
: move.c, conq.h
- caddr()
: lisp.h, lisp.c
- cadr()
: lisp.h, lisp.c
- cal_number
: nlang.c
- cal_unknown
: nlang.c
- cal_usual
: nlang.c
- calc_coverage()
: side.h, side.c
- calc_start_xy()
: side.h, side.c
- calculate_globals()
: init.c, conq.h
- calculate_world_globals()
: world.h, world.c
- CalendarType
: nlang.c
- CALL_CHUNKFUN
: obstack.c
- CALL_FREEFUN
: obstack.c
- CALM
: world.h
- can_act()
: conq.h, actions.c
- can_add_terrain()
: unit.h, unit.c
- can_attack()
: conq.h, combat.c
- can_attack_any()
: conq.h, combat.c
- can_auto_repair()
: conq.h, actions.c
- can_auto_resupply_self()
: task.c, kernel.h
- can_be_actor()
: unit.c, kernel.h
- can_be_blocked_by_any_known_enemy_at_if_at()
: aiutil.h, aiutil.c
- can_be_blocked_by_any_known_enemy_if_at()
: aiutil.h, aiutil.c
- can_be_in()
: aiunit.h, aiunit.cc
- can_be_on()
: aiunit.h, aiunit.cc
- can_be_on_known()
: aiunit.h, aiunit.cc
- can_build()
: unit.h, unit.c, conq.h, actions.c
- can_build_attackers()
: unit.h, unit.c
- can_build_colonizers()
: unit.h, unit.c
- can_build_defenders()
: unit.h, unit.c
- can_build_explorers()
: unit.h, unit.c
- can_build_facilities()
: unit.h, unit.c
- can_build_or_help()
: unit.h, unit.c
- can_build_type()
: unit.h, unit.c
- can_capture()
: conq.h, combat.c
- can_capture_any()
: aiunit.h, aiunit.cc
- can_capture_by_attacks()
: aiunit.cc
- can_capture_by_fire()
: aiunit.h, aiunit.cc
- can_change_type()
: unit.h, unit.c
- can_change_type_to()
: unit.h, unit.c, conq.h, actions.c
- can_colonize()
: aiunit.h, aiunit.cc
- can_construct()
: aiunit.h, aiunit.cc
- can_construct_any()
: aiunit.h, aiunit.cc
- can_construct_colonizers()
: aiunit.h, aiunit.cc
- can_construct_defenders()
: aiunit.h, aiunit.cc
- can_construct_explorers()
: aiunit.h, aiunit.cc
- can_construct_offenders()
: aiunit.h, aiunit.cc
- can_countercapture_any()
: aiunit.h, aiunit.cc
- can_create_at()
: aiunit2.h, aiunit2.cc
- can_create_common()
: conq.h, actions.c
- can_create_completed_unit()
: aiunit.h, aiunit.cc
- can_create_in()
: aiunit2.h, aiunit2.cc
- can_defeat_any_by_counterattacks()
: aiunit.h, aiunit.cc
- can_defeat_by_attacks()
: aiunit.h, aiunit.cc
- can_defeat_by_counterattacks()
: aiunit.h, aiunit.cc
- can_defeat_by_fire()
: aiunit.h, aiunit.cc
- can_defend_against_any()
: aiunit.h, aiunit.cc
- can_destroy_any()
: aiunit.h, aiunit.cc
- can_destroy_any_by_attacks()
: aiunit.h, aiunit.cc
- can_destroy_any_by_combat()
: aiunit.h, aiunit.cc
- can_destroy_any_by_detonations()
: aiunit.h, aiunit.cc
- can_destroy_any_by_fire()
: aiunit.h, aiunit.cc
- can_destroy_by_attacks()
: aiunit.h, aiunit.cc
- can_destroy_by_fire()
: aiunit.h, aiunit.cc
- can_detonate()
: conq.h, combat.c
- can_develop()
: unit.h, unit.c
- can_develop_on()
: ai.h, ai.c
- can_develop_or_build_type()
: unit.h, unit.c
- can_disband()
: unit.h, unit.c
- can_donate_n_of_material()
: aiutil.h, aiutil.c
- can_explore()
: aiunit.h, aiunit.cc
- can_extract_at()
: unit.h, unit.c
- can_fire()
: conq.h, combat.c
- can_fire_at()
: conq.h, combat.c
- can_fire_at_any()
: conq.h, combat.c
- can_have_enough_acp()
: conq.h, actions.c
- can_have_enough_mp()
: move.c, kernel.h
- can_load_at()
: unit.h, unit.c
- can_meet_materials_requirement()
: conq.h, actions.c
- can_move()
: unit.h, unit.c, move.c, conq.h
- can_move_at_all()
: move.c, conq.h
- can_move_via_conn()
: move.c, conq.h
- can_occupy()
: unit.h, unit.c
- can_occupy_cell_without()
: unit.h, unit.c
- can_overwatch()
: side.c
- can_overwatch_against_and_defeat()
: aiunit.h, aiunit.cc
- can_overwatch_against_and_defeat_any()
: aiunit.h, aiunit.cc
- can_prevent_capture_by_any()
: aiunit.h
- can_prevent_capture_of_any()
: aiunit.cc
- can_produce()
: unit.h, unit.c
- can_refuel()
: aiunit.h, aiunit.cc
- can_remove_terrain()
: unit.h, unit.c
- can_repair()
: conq.h, actions.c
- can_repair_any()
: aiunit.h, aiunit.cc
- can_repair_from_here()
: kernel.h
- can_research()
: unit.h, unit.c
- can_resupply_from_here()
: task.c, kernel.h
- can_sacrifice_n_of_material()
: aiutil.h, aiutil.c
- can_survive_on_known()
: aiunit.h, aiunit.cc
- can_toolup_for()
: conq.h, actions.c
- canaddatype
: generic.c, game.h
- canaddmtype
: generic.c, game.h
- canaddttype
: generic.c, game.h
- canaddutype
: generic.c, game.h
- CANNOT_HAVE_OCCS
: aiutil.h
- canonicalize_player()
: side.c, player.h
- capitalize()
: nlang.c, conq.h
- capmethod
: unit.h
- capture
: unit.h
- Capture
: unit.h
- capture_attempts_per_turn_est()
: aiunit2.h, aiunit2.cc
- capture_chance()
: conq.h, combat.c
- capture_gain
: history.h
- capture_loss
: history.h
- CAPTURE_METHOD_ANY
: conq.h
- CAPTURE_METHOD_ATTACK
: conq.h
- CAPTURE_METHOD_CAPTURE
: conq.h
- CAPTURE_METHOD_DETONATE
: conq.h
- CAPTURE_METHOD_FIRE
: conq.h
- CAPTURE_METHOD_NONE
: conq.h
- CAPTURE_METHOD_OCCUPANT
: conq.h
- CAPTURE_METHOD_TRANSPORT
: conq.h
- CAPTURE_TRIES_DFLT
: conq.h
- capture_turns_mean_to_capture()
: aiunit2.h, aiunit2.cc
- capture_unit()
: kernel.h, combat.c
- car()
: lisp.h, lisp.c
- case_panic()
: util.c, misc.h
- cdddr()
: lisp.h, lisp.c
- cddr()
: lisp.h, lisp.c
- cdr()
: lisp.h, lisp.c
- cell_is_in_middle()
: ui.h, ui.c
- cell_is_visible()
: ui.h, ui.c
- cell_is_within_range
: world.h
- cell_is_within_reach
: world.h
- cell_material_defined
: world.h
- cell_overlay
: ui.h
- cell_style
: ui.h
- cell_terrain
: ui.h
- cellsubtype
: game.h
- center_on_focus()
: ui.h, ui.c
- change_cell()
: unit.c, kernel.h
- change_control_side_around()
: move.c, kernel.h
- change_morale()
: unit.c, kernel.h
- change_people_side_around()
: run2.c, kernel.h
- change_terrain_type()
: world.h, world.c
- change_unit_side()
: unit.c, kernel.h
- change_unit_to_past_unit()
: history.h, history.c
- change_unit_type()
: unit.c, kernel.h
- char_to_dir()
: ui.h, ui.c
- check_add_terrain_action
: actions.c, unit.h
- check_all_units()
: unit.h, unit.c
- check_alter_cell_action
: actions.c, unit.h
- check_area_shape()
: world.h, world.c
- check_attack_action
: combat.c, unit.h
- check_build_action
: actions.c, unit.h
- check_capture_action
: combat.c, unit.h
- check_change_side_action
: actions.c, unit.h
- check_change_type_action
: actions.c, unit.h
- check_create_at_action
: actions.c, unit.h
- check_create_in_action
: actions.c, unit.h
- check_detonate_action
: combat.c, unit.h
- check_develop_action
: actions.c, unit.h
- check_disband_action
: actions.c, unit.h
- check_enter_action
: move.c, unit.h
- check_extract_action
: actions.c, unit.h
- check_fire_at_action
: combat.c, unit.h
- check_fire_into_action
: combat.c, unit.h
- check_game_validity()
: init.c, conq.h
- check_imf()
: imf.h, imf.c
- CHECK_INDEX_1
: read.c
- CHECK_INDEX_2
: read.c
- CHECK_LISTS
: read.c
- CHECK_MAXGAP
: economy.c
- check_move_action
: move.c, unit.h
- check_none_action
: actions.c, unit.h
- check_overrun_action
: combat.c, unit.h
- CHECK_PERMISSION
: read.c
- check_post_action_scores()
: score.h, score.c
- check_post_event_scores()
: score.h, score.c
- check_post_turn_scores()
: score.h, score.c
- check_pre_turn_scores()
: score.h, score.c
- check_produce_action
: actions.c, unit.h
- check_remove_terrain_action
: actions.c, unit.h
- check_repair_action
: run2.c, actions.c, unit.h
- check_toolup_action
: actions.c, unit.h
- check_transfer_action
: actions.c, unit.h
- CHECK_VALUE
: read.c
- checka
: game.h
- checked_elev_at
: side.c
- checkm
: game.h
- checkpoint_filename()
: module.h, module.c
- checkpoint_interval
: run2.c, conq.h
- CHECKPOINTFILE
: config.h
- checkpointinterval
: cmdline.h
- checkt
: game.h
- checku
: game.h
- choicestate
: task.c
- choose_from_weighted_list()
: lisp.h, lisp.c
- choose_move_direction()
: task.c, conq.h
- choose_move_dirs()
: task.c, conq.h
- choose_side_research_goal_from_weighted_list()
: side.c, conq.h
- CLEAR_AGENDA
: conq.h
- clear_game_modules()
: module.h, module.c
- clear_task_agenda()
: plan.c, kernel.h
- clear_task_outcome()
: plan.c, kernel.h
- clear_unit_vector()
: unit.h, unit.c
- CLI_FLAG_ALL_GAMES
: xcscribe.c
- CLI_FLAG_DOCUMENT_COMMANDS
: xcscribe.c
- CLI_FLAG_DOCUMENT_GAMES
: xcscribe.c
- CLI_FLAG_DOCUMENT_SYMBOLS
: xcscribe.c
- CLI_FLAG_INDEX_GAMES
: xcscribe.c
- CLI_FLAG_MULTIPLE_GAMES
: xcscribe.c
- CLIBUFSIZE
: cmdline.h
- CLIParamBox
: xcscribe.c
- clone_doctrine()
: side.h
- clone_imf()
: imf.h, imf.c
- clone_task()
: task.c, kernel.h
- close_displays()
: xcscribe.c, skelconq.c, misc.h, imf2imf.c
- close_module()
: module.h, module.c
- close_remote_connection()
: system.h, socket.c, mac.c
- close_scorefile_for_writing()
: win32.c, unix.c, system.h, mac.c
- closest_dir()
: world.h, world.c
- cloud_bottom_view
: side.h
- cloud_bottom_view_date
: side.h
- cloud_bottoms_defined
: world.h
- cloud_height_view
: side.h
- cloud_height_view_date
: side.h
- cloud_heights_defined
: world.h
- cloud_view
: side.h
- cloud_view_date
: side.h
- clouds_defined
: world.h
- CM_BLUE
: gif.c
- CM_GREEN
: gif.c
- CM_RED
: gif.c
- cmd_error()
: xcscribe.c, skelconq.c, conq.h
- cmdargstr
: ui.h, cmd.c
- CmdTab
: cmd.c
- cmdtable
: skelconq.c
- coast_distance
: mkterr.c
- coatingsubtype
: game.h
- collect
: unit.h
- Collect
: unit.h
- collect_possible_games()
: ui.h, ui.c
- ColorMap
: gif.c
- ColorResolution
: gif.c
- combat_dmg
: history.h
- combat_loss
: history.h
- commands
: cmd.c
- commentdepth
: lisp.c
- compare_weights()
: ai.c
- completed
: unit.h
- compromised
: run.c, conq.h
- compute_all_feature_centroids()
: world.h, world.c
- compute_elevation_bounds()
: world.h, world.c
- compute_feature_centroid()
: world.h, world.c
- compute_fire_line_segment()
: ui.h, ui.c
- compute_image_bbox()
: imf.h, imf.c
- compute_image_bboxes()
: imf.h, imf.c
- compute_see_chances()
: side.c
- compute_transition()
: ui.h, ui.c
- compute_x1_len()
: ui.h, ui.c
- computed_rowbytes
: imf.h
- cond_read_stack
: read.c
- connection_at
: world.h
- connectionsubtype
: game.h
- CONS
: lisp.h
- cons()
: lisp.h, lisp.c
- CONSIFY_IF_NUMBER
: lisp.c
- consp()
: lisp.h, lisp.c
- CONST
: misc.h
- constantp()
: lisp.h, lisp.c
- construct
: unit.h
- Construct
: unit.h
- constructible_desc()
: nlang.c, conq.h
- construction_desc()
: nlang.c, conq.h
- construction_possible()
: conq.h, actions.c
- construction_run_doctrine
: unit.h
- consume_materials()
: conq.h, actions.c
- consumes_from_treasury_directly
: kernel.h
- CONTEXTSIZE
: lisp.h
- contour_lines_at()
: ui.h, ui.c
- control_side_at
: world.h
- control_sides_defined
: world.h
- controlled
: world.h
- convert_mac_charcodes()
: mac.c
- copy_from_file_image()
: imf.h, imf.c
- copy_module()
: module.h, module.c
- copy_string()
: util.c, misc.h
- copying_help_node
: help.h, help.c
- COPYING_UNIT
: obstack.c
- copymalloc
: util.c
- copyright_string()
: init.c, conq.h
- could_attack()
: conq.h, combat.c
- could_attack_any()
: conq.h, combat.c
- could_auto_repair()
: conq.h, actions.c
- could_auto_upgrade_to
: unit.h
- could_be_ferried()
: ai.h, ai.c
- could_be_next_unit()
: ui.h, ui.c
- could_be_occupant()
: aiunit.h, aiunit.cc
- could_be_occupant_of()
: aiunit.h, aiunit.cc
- could_be_on()
: unit.c, game.h
- could_build()
: conq.h, actions.c
- could_build_any()
: conq.h, actions.c
- could_capture()
: conq.h, combat.c
- could_capture_any()
: conq.h, combat.c
- could_capture_by_attacks()
: conq.h, combat.c
- could_capture_by_capture()
: conq.h, combat.c
- could_capture_by_fire()
: conq.h, combat.c
- could_carry
: game.h
- could_change_type()
: unit.h, unit.c
- could_change_type_to()
: unit.h, unit.c
- could_colonize()
: aiunit.h, aiunit.cc
- could_counterattack()
: aiunit.h, aiunit.cc
- could_countercapture()
: aiunit.h, aiunit.cc
- could_create()
: conq.h, actions.c
- could_create_any()
: conq.h, actions.c
- could_damage()
: aiutil.h, aiunit.h, aiunit.cc
- could_damage_any()
: aiunit.h, aiunit.cc
- could_damage_by_0dist_detonation()
: conq.h, combat.c
- could_damage_by_attacks()
: aiunit.h, aiunit.cc
- could_damage_by_combat()
: aiunit.h, aiunit.cc
- could_damage_by_detonation()
: conq.h, combat.c
- could_damage_by_detonations()
: aiunit.h, aiunit.cc
- could_damage_by_fire()
: aiunit.h, aiunit.cc
- could_damage_by_ranged_detonation()
: conq.h, combat.c
- could_defeat_by_attacks()
: aiunit.h, aiunit.cc
- could_defeat_by_counterattacks()
: aiunit.h, aiunit.cc
- could_defeat_by_fire()
: aiunit.h, aiunit.cc
- could_defend_against()
: aiunit.h, aiunit.cc
- could_defend_against_any()
: aiunit.h, aiunit.cc
- could_destroy()
: aiutil.h, aiutil.c
- could_destroy_by_attacks()
: aiunit.h, aiunit.cc
- could_destroy_by_detonations()
: aiunit.h, aiunit.cc
- could_destroy_by_fire()
: aiunit.h, aiunit.cc
- could_detonate()
: conq.h, combat.c
- could_develop
: game.h
- could_explore()
: aiunit.h, aiunit.cc
- could_fire_at()
: conq.h, combat.c
- could_fire_at_any()
: conq.h, combat.c
- could_give_directly_to_treasury()
: conq.h, actions.c
- could_give_to_treasury()
: conq.h, actions.c
- could_hit()
: conq.h, combat.c
- could_live_on
: game.h
- could_meet_size_goal()
: aiunit2.h, aiunit2.cc
- could_move()
: move.c, conq.h
- could_overwatch_against()
: aiunit.h, aiunit.cc
- could_overwatch_against_and_defeat()
: aiunit.h, aiunit.cc
- could_prevent_capture_by()
: aiunit.h, aiunit.cc
- could_prevent_capture_of()
: aiunit.h, aiunit.cc
- could_repair()
: conq.h, actions.c
- could_see()
: aiunit.h, aiunit.cc
- could_take_directly_from_treasury()
: conq.h, actions.c
- could_take_from_treasury()
: conq.h, actions.c
- could_toolup_for()
: conq.h, actions.c
- could_toolup_for_any()
: conq.h, actions.c
- count_gain()
: history.h, history.c
- count_loss()
: history.h, history.c
- count_terrain_subtypes()
: generic.c, game.h
- cover
: side.h
- cover_area()
: side.h, side.c
- cp_gained_per_turn_est()
: aiunit2.h, aiunit2.cc
- cp_per_turn_est()
: aiunit2.h, aiunit2.cc
- create_advance_type()
: generic.c, game.h
- create_bare_unit()
: unit.c, kernel.h
- create_build_task
: task.c, unit.h
- create_capture_task
: task.c, unit.h
- create_collect_task
: task.c, unit.h
- create_construct_task
: task.c, unit.h
- create_develop_task
: task.c, unit.h
- create_disband_task
: task.c, unit.h
- create_feature()
: world.c, kernel.h
- create_game_help_nodes()
: help.h, help.c
- create_game_module()
: module.h, module.c
- create_goal()
: conq.h, ai.c
- create_help_node()
: help.h, help.c
- create_historical_event()
: history.h, history.c
- create_hit_position_task
: unit.h
- create_hit_unit_task
: task.c, unit.h
- create_material_type()
: generic.c, game.h
- create_move_dir_task
: task.c, unit.h
- create_move_to_task
: task.c, unit.h
- create_none_task
: unit.h
- create_occupy_task
: task.c, unit.h
- create_packed_bool_table()
: util.c, misc.h
- create_past_unit()
: history.h, history.c
- create_pickup_task
: task.c, unit.h
- create_produce_task
: task.c, unit.h
- create_repair_task
: task.c, unit.h
- create_resupply_task
: task.c, unit.h
- create_scorekeeper()
: score.h, score.c
- create_sentry_task
: task.c, unit.h
- create_side()
: side.h, side.c
- create_task()
: task.c, conq.h
- create_terrain_type()
: generic.c, game.h
- create_unit()
: unit.c, kernel.h
- create_unit_type()
: generic.c, game.h
- creator
: unit.h
- critically_needed_material()
: aiutil.h, aiutil.c
- cur_unit_priority
: run.c
- curdatestr
: run2.c, conq.h
- curhelpnode
: skelconq.c
- curmaxatypes
: generic.c
- curmaxmtypes
: generic.c
- curmaxttypes
: generic.c
- curmaxutypes
: generic.c
- curmodule
: read.c
- curpastbuf
: history.c
- curpriority
: run.c
- current_cursor
: mac.c
- current_play_rate
: run.c
- current_stage
: init.c, conq.h
- curseasonname
: run2.c
- curside
: side.h
- curyearpart
: run2.c
- cv__longest_economic_inputs
: aiunit.h, aiunit.cc
- cwid
: ui.h, ui.c
- cxp_desc()
: nlang.c, conq.h
- d
: unit.h
- damage_reasons
: history.h
- DAMAGE_TYPE_ATTACK
: aiutil.h
- DAMAGE_TYPE_EXPLODE
: aiutil.h
- DAMAGE_TYPE_FIRE
: aiutil.h
- DAMAGE_TYPE_HIT
: aiutil.h
- DAMAGE_TYPE_NONE
: aiutil.h
- DAMAGE_TYPE_USE_OCC
: aiutil.h
- DAMAGE_TYPE_USE_TSPT
: aiutil.h
- damage_unit()
: kernel.h, combat.c
- damaged_acp()
: run2.c, conq.h
- datebuf
: nlang.c
- daynight
: run2.c, conq.h
- Debug
: util.c, misc.h
- debug_printf()
: util.c, misc.h
- DebugG
: util.c, misc.h
- debugg_printf()
: util.c, misc.h
- DEBUGGING
: config.h
- debugging_state_sync
: write.c, run.c
- DebugM
: util.c, misc.h
- debugm_printf()
: util.c, misc.h
- DEF_AA_TABLE
: tables.c, game.h
- DEF_ACTION
: unit.h, move.c, kpublic.h, kernel.h, combat.c, actions.c
- DEF_AM_TABLE
: tables.c, game.h
- DEF_APROP_I
: types.c, game.h
- DEF_APROP_L
: types.c, game.h
- DEF_APROP_S
: types.c, game.h
- DEF_CMD
: ui.h, cmd.c
- DEF_GOAL
: unit.h, ai.c
- DEF_HEVT
: history.h, history.c
- DEF_KWD
: read.c, lisp.h, imf2imf.c
- DEF_MM_TABLE
: tables.c, game.h
- DEF_MPROP_I
: types.c, game.h
- DEF_MPROP_L
: types.c, game.h
- DEF_MPROP_S
: types.c, game.h
- DEF_PLAN
: unit.h, plan.c
- DEF_TASK
: unit.h, task.c, kpublic.h, kernel.h
- DEF_TM_TABLE
: tables.c, game.h
- DEF_TPROP_I
: types.c, game.h
- DEF_TPROP_L
: types.c, game.h
- DEF_TPROP_S
: types.c, game.h
- DEF_TT_TABLE
: tables.c, game.h
- DEF_UA_TABLE
: tables.c, game.h
- DEF_UM_TABLE
: tables.c, game.h
- DEF_UPROP_I
: types.c, game.h
- DEF_UPROP_L
: types.c, game.h
- DEF_UPROP_S
: types.c, game.h
- DEF_UT_TABLE
: tables.c, game.h
- DEF_UU_TABLE
: tables.c, game.h
- DEF_VAR_I
: generic.c, game.h
- DEF_VAR_L
: generic.c, game.h
- DEF_VAR_S
: generic.c, game.h
- default_advance_type()
: generic.c, game.h
- DEFAULT_ALIGNMENT
: obstack.c
- default_colornames
: side.c
- default_curadvance
: unit.c
- default_images_pathname()
: win32.c, unix.c, system.h, mac.c
- default_library_pathname()
: win32.c, unix.c, system.h, mac.c
- default_material_type()
: generic.c, game.h
- default_maxcells
: unit.h, unit.c
- default_player_spec
: tp.h, tp.c, cmdline.h
- default_population
: unit.h, unit.c
- default_prev_help_node
: help.c
- DEFAULT_ROUNDING
: obstack.c
- default_size
: unit.h, unit.c
- default_terrain_type()
: generic.c, game.h
- default_unit_spec
: read.c
- default_unit_type()
: generic.c, game.h
- default_usedcells
: unit.h, unit.c
- DEFAULTCIRCUMFERENCE
: config.h
- DEFAULTHEIGHT
: config.h
- defaultside
: xcscribe.c, skelconq.c
- DEFAULTWIDTH
: config.h
- defended_by_occupants()
: conq.h, combat.c
- defender
: unit.h
- DEFINITELY_HAS_NO_OCCS
: aiutil.h
- DEFINITELY_HAS_OCCS
: aiutil.h
- delay_unit()
: plan.c, kernel.h
- delayTime
: gif.c
- DELETE_CHAR
: ui.h
- depot_worth()
: aiunit2.h, aiunit2.cc
- describe_command()
: help.h, help.c
- describe_copyright()
: help.h, copying.c
- describe_imf()
: ui.h, ui.c
- describe_key_commands()
: ui.h, cmd.c
- describe_long_commands()
: ui.h, cmd.c
- describe_topics()
: help.h, help.c
- describe_warranty()
: help.h, copying.c
- deserttype
: mkterr.c
- designer_change_side()
: unit.c
- designer_create_unit()
: unit.c
- designer_disband()
: unit.c
- designer_teleport()
: unit.c
- DESIGNERS
: config.h
- desired_direction_impassable()
: ai.h, ai.c
- dest
: unit.h
- destination_desc()
: nlang.c, conq.h
- destroy_feature()
: world.c, kernel.h
- destroy_packed_bool_table()
: util.c, misc.h
- DESTRUCT_ORDINARY
: combat.c
- DESTRUCT_VANISH
: combat.c
- DestructionResult
: combat.c
- detonate
: unit.h
- detonate_0dist_damage_mean()
: aiunit.h, aiunit.cc
- detonate_damage_mean()
: aiunit.h, aiunit.cc
- DETONATE_FLAG_BIT
: unit.h
- detonate_ranged_damage_mean()
: aiunit.h, aiunit.cc
- detonate_turns_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- detonate_unit()
: kernel.h, combat.c
- detonate_urange()
: conq.h, combat.c
- detonate_urange_max()
: conq.h, combat.c
- detonations_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- detonations_per_turn_est()
: aiunit2.h, aiunit2.cc
- develop
: unit.h
- Develop
: unit.h
- dfp
: util.c, misc.h
- dgfp
: util.c, misc.h
- DGprintf
: misc.h
- DGprintlisp
: misc.h
- dice1
: misc.h
- dice2
: misc.h
- dir
: unit.h
- dir_subtract
: dir.h
- dirchars
: ui.h, ui.c
- direct_access_to()
: task.c, kernel.h
- direct_capture_range()
: conq.h, combat.c
- DIRNAMES
: dir.h
- dirnames
: nlang.c, dir.h
- DIRX
: dir.h
- dirx
: util.c, dir.h
- diry
: util.c, dir.h
- DIRY
: dir.h
- disallow_more_advance_types()
: generic.c, game.h
- disallow_more_material_types()
: generic.c, game.h
- disallow_more_terrain_types()
: generic.c, game.h
- disallow_more_unit_types()
: generic.c, game.h
- disband
: unit.h
- Disband
: unit.h
- disband_loss
: history.h
- disband_unit()
: unit.c, kernel.h
- display_traffic
: tp.c
- disposal
: gif.c
- distance()
: world.h, world.c
- distributor_worth()
: aiunit2.h, aiunit2.cc
- divide_into_regions()
: world.c, kernel.h
- dlbufend
: tp.c
- dlisp()
: lisp.h, lisp.c
- dmfp
: util.c, misc.h
- DMprintf
: misc.h
- DMprintlisp
: misc.h
- dn
: unit.h
- do_add_player()
: cmd.c
- do_add_terrain_action
: actions.c, unit.h
- do_ai_side()
: cmd.c
- do_alter_cell_action
: actions.c, unit.h
- do_attack_action
: combat.c, unit.h
- do_auto()
: cmd.c
- do_build_action
: actions.c, unit.h
- do_build_task
: unit.h
- do_c_rate()
: cmd.c
- do_capture_action
: combat.c, unit.h
- do_capture_task
: unit.h
- do_change_side_action
: actions.c, unit.h
- do_change_type_action
: actions.c, unit.h
- do_clear_plan()
: cmd.c
- do_collect_task
: unit.h
- do_construct_task
: unit.h
- do_create_at_action
: autotest.c, actions.c, unit.h
- do_create_in_action
: actions.c, unit.h
- do_debug()
: cmd.c
- do_debugg()
: cmd.c
- do_debugm()
: cmd.c
- do_delay()
: cmd.c
- do_detonate()
: cmd.c
- do_detonate_action
: combat.c, unit.h
- do_develop_action
: actions.c, unit.h
- do_develop_task
: unit.h
- do_disband()
: cmd.c
- do_disband_action
: actions.c, unit.h
- do_disband_task
: unit.h
- do_disembark()
: cmd.c
- do_distrust()
: cmd.c
- do_doctrine()
: cmd.c
- do_down()
: cmd.c
- do_draw_willingness()
: cmd.c
- do_embark()
: cmd.c
- do_end_turn()
: cmd.c
- do_enter_action
: move.c, autotest.c, unit.h
- do_extract_action
: actions.c, unit.h
- do_fire_at_action
: side.c, combat.c, unit.h
- do_fire_into_action
: combat.c, unit.h
- do_force_global_replan()
: cmd.c
- do_gdl()
: cmd.c
- do_give()
: cmd.c
- do_hit_position_task
: unit.h
- do_hit_unit_task
: unit.h
- do_idle()
: cmd.c
- do_module_variants()
: module.h, module.c
- do_move_action
: move.c, unit.h
- do_move_dir_task
: unit.h
- do_move_to_task
: unit.h
- do_none_action
: actions.c, unit.h
- do_none_task
: unit.h
- do_occupy_task
: unit.h
- do_overrun_action
: combat.c, unit.h
- do_pickup_task
: unit.h
- do_produce_action
: actions.c, unit.h
- do_produce_task
: unit.h
- do_release()
: cmd.c
- do_remove_terrain_action
: actions.c, unit.h
- do_repair_action
: run2.c, actions.c, unit.h
- do_repair_task
: unit.h
- do_research()
: cmd.c
- do_reserve()
: cmd.c
- do_resupply_task
: unit.h
- do_return()
: cmd.c
- do_run()
: cmd.c
- do_sentry_task
: unit.h
- do_set_rate()
: cmd.c
- do_sleep()
: cmd.c
- do_submit()
: cmd.c
- do_take()
: cmd.c
- do_toolup_action
: autotest.c, actions.c, unit.h
- do_transfer_action
: actions.c, unit.h
- do_trust()
: cmd.c
- do_wake()
: cmd.c
- do_wake_all()
: cmd.c
- do_warning_log()
: cmd.c
- Doctrine
: side.h
- doctrine_list
: side.c, conq.h
- DONE
: game.h
- dontdraw
: ui.h
- download_to_player()
: tp.c, kpublic.h
- downloadbuf
: tp.c
- downloading
: tp.h, tp.c
- DOWNLOADPACKETSIZE
: tp.c
- Dprintf
: misc.h
- Dprintlisp
: misc.h
- draw_temperature_here()
: ui.h, ui.c
- draw_winds_here()
: ui.h, ui.c
- ds_day
: nlang.c
- ds_hour
: nlang.c
- ds_minute
: nlang.c
- ds_month
: nlang.c
- ds_season
: nlang.c
- ds_second
: nlang.c
- ds_week
: nlang.c
- ds_year
: nlang.c
- dside
: xcscribe.c, ui.h, ui.c, skelconq.c
- dump_activity_trace()
: util.c, misc.h
- dump_checksums()
: tp.c, conq.h
- dump_ps_view()
: ps.c, print.h
- dump_statistics()
: history.h, history.c
- dump_text_view()
: ui.h, ui.c
- DURING_GAME_ONLY
: cmd.c
- EAST
: dir.h
- eitherway
: task.c
- el_alt_blob_density
: mkterr.c
- el_alt_blob_height
: mkterr.c
- el_alt_blob_size
: mkterr.c
- el_alt_max
: mkterr.c
- el_alt_min
: mkterr.c
- el_alt_smoothing
: mkterr.c
- el_desert
: mkterr.c
- el_forest
: mkterr.c
- el_ice
: mkterr.c
- el_plains
: mkterr.c
- el_sea
: mkterr.c
- el_ttypes
: mkterr.c
- el_wet_blob_density
: mkterr.c
- el_wet_blob_height
: mkterr.c
- el_wet_blob_size
: mkterr.c
- el_wet_max
: mkterr.c
- el_wet_min
: mkterr.c
- el_wet_smoothing
: mkterr.c
- elev_at
: world.h
- elevation_desc()
: nlang.c, conq.h
- elevations_defined
: world.h
- elt()
: lisp.h, lisp.c
- embarkation_unit()
: ui.h, ui.c
- emblem_position()
: imf.h, imf.c
- empty_string
: misc.h
- end_history()
: history.h, history.c
- end_printing_forms()
: xcscribe.c, skelconq.c, conq.h
- end_the_game()
: run.c, conq.h
- endofgame
: run.c, conq.h
- ENDPKT
: tp.c
- ENDPKTESC
: tp.c
- enemy_close_by()
: ai.h, ai.c
- enemy_side()
: side.h, side.c
- enough_to_garrison()
: conq.h, combat.c
- enter
: unit.h
- enter_cell()
: unit.c, kernel.h
- enter_transport()
: unit.c, kernel.h
- EOFOBJ
: lisp.h
- equal()
: lisp.h, lisp.c
- error_save_filename()
: win32.c, unix.c, system.h, mac.c
- ERRORFILE
: config.h
- ESCAPE_CHAR
: ui.h
- escaped_string()
: lisp.h, lisp.c
- escaped_symbol()
: lisp.h, lisp.c
- ESCAPEPKT
: tp.c
- ESCAPEPKTESC
: tp.c
- est_completion_time()
: plan.c, conq.h
- eval()
: lisp.h, lisp.c
- eval_arithmetic_comparison_expression()
: lisp.h, lisp.c
- eval_arithmetic_expression()
: lisp.h, lisp.c
- eval_boolean_expression()
: lisp.h, lisp.c
- eval_list()
: lisp.h, lisp.c
- eval_number()
: lisp.h, lisp.c
- eval_sk_form()
: score.h, score.c
- eval_sk_test()
: score.h, score.c
- eval_symbol()
: lisp.h, lisp.c
- event_desc_from_list()
: nlang.c, conq.h
- exchange_players()
: kernel.h, init.c
- execute_action()
: conq.h, actions.c
- execute_command()
: ui.h, cmd.c
- execute_long_command()
: ui.h, cmd.c
- execute_plan()
: plan.c, kernel.h
- execute_standing_order()
: plan.c, kernel.h
- execute_task()
: task.c, kernel.h
- expecting_ack
: tp.c
- explode
: imf2imf.c
- EXPLORE_PATH
: plan.c
- explorer_worth()
: aiunit2.h, aiunit2.cc
- extracells
: ui.c
- extract
: unit.h
- extract_dirname()
: win32.c
- F_OK
: win32.c
- FALSE
: misc.h
- fast_memcpy
: snprintf.c
- fast_memset
: snprintf.c
- fast_play_rate
: run.c
- favored_type()
: ui.h, ui.c
- fd_valid
: socket.c
- Feature
: world.h
- feature_at()
: world.h, world.c
- feature_desc()
: nlang.c, conq.h
- feature_name_at()
: nlang.c, conq.h
- featurebuf
: nlang.c
- featurelist
: world.c, conq.h
- features_defined
: world.h
- ffp
: util.c
- file_images
: imf.h, imf.c
- FileImage
: imf.h
- filestrm
: lisp.h
- fill_in_side()
: read.c, conq.h
- fill_out_uview()
: side.c
- fill_utype_array_from_lisp()
: unit.c, kernel.h
- final_init()
: init.c, conq.h
- final_init_world()
: world.h, world.c
- finalize_scorekeepers()
: init.c
- find_ai_type()
: conq.h, ai.c
- find_alternate_hit_target()
: plan.c
- find_at_key()
: lisp.h, lisp.c
- find_color_name()
: imf.h, imf.c
- find_doctrine()
: side.h, side.c
- find_doctrine_by_name()
: side.h, side.c
- find_event_type()
: nlang.c, conq.h
- find_feature()
: world.h, world.c
- find_game_class()
: ai.h, ai.c
- find_game_module()
: module.h, module.c
- find_help_node()
: help.h, help.c
- find_imf()
: imf.h, imf.c
- find_img()
: imf.h, imf.c
- find_name()
: write.c, misc.h
- find_next_actor()
: side.h, side.c
- find_next_awake_mover()
: side.h, side.c
- find_next_mover()
: side.h, side.c
- find_next_occupant()
: ui.h, ui.c
- find_next_unit()
: side.h, side.c
- find_past_unit()
: history.h, history.c
- find_player()
: side.c, player.h
- find_prev_actor()
: side.h, side.c
- find_prev_awake_mover()
: side.h, side.c
- find_prev_mover()
: side.h, side.c
- find_prev_unit()
: side.h, side.c
- find_scorekeeper()
: score.h, score.c
- find_side_by_name()
: side.h, side.c
- find_unit()
: unit.h, unit.c
- find_unit_at()
: ui.h, ui.c
- find_unit_by_name()
: unit.h, unit.c
- find_unit_by_number()
: unit.h, unit.c
- find_unit_by_symbol()
: unit.h, unit.c
- find_unit_dead_or_alive()
: unit.h, unit.c
- find_unit_or_occ()
: ui.h, ui.c
- find_unit_task_by_type()
: plan.c, kernel.h
- find_unit_to_complete()
: task.c, conq.h
- find_unit_view()
: side.c, conq.h
- find_units_matching()
: ui.h, ui.c
- find_uview_at_pixel()
: ui.h, ui.c
- finish_help_file()
: help.h, help.c
- finish_lengthy_process()
: xcscribe.c, skelconq.c, conq.h
- finish_turn()
: run.c, kernel.h
- fire_damage()
: conq.h, combat.c
- fire_damage_mean()
: aiunit.h, aiunit.cc
- fire_hit_chance()
: conq.h, combat.c
- fire_range()
: conq.h, combat.c
- fire_range_best()
: conq.h, combat.c
- fire_range_max()
: conq.h, combat.c
- fire_turns_mean_to_capture()
: aiunit2.h, aiunit2.cc
- fire_turns_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- firings_mean_to_capture()
: aiunit2.h, aiunit2.cc
- firings_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- firings_per_turn_est()
: aiunit2.h, aiunit2.cc
- first_auxt_type
: generic.c, game.h
- first_bord_type
: generic.c, game.h
- first_conn_type
: generic.c, game.h
- first_game_name
: ui.c
- first_help_node
: help.h, help.c
- firstdebug
: util.c
- fix_elevations()
: world.c
- flag_as_constant()
: lisp.h, lisp.c
- flip_coin
: misc.h
- flush_dead_units()
: unit.c, kernel.h
- flush_display_buffers()
: xcscribe.c, skelconq.c, conq.h
- flush_outgoing_queue()
: tp.c, kpublic.h
- flush_stale_views()
: side.c, kernel.h
- flush_write()
: tp.c, kernel.h
- flushing
: tp.c
- fn_aux_terrain_at()
: world.h, world.c
- fn_control_side_at()
: world.h, world.c
- fn_elevation_at()
: world.h, world.c
- fn_feature_at()
: world.h, world.c
- fn_material_at()
: world.h, world.c
- fn_people_side_at()
: world.h, world.c
- fn_raw_cloud_at()
: world.h, world.c
- fn_raw_cloud_bottom_at()
: world.h, world.c
- fn_raw_cloud_height_at()
: world.h, world.c
- fn_raw_wind_at()
: world.h, world.c
- fn_set_aux_terrain_at()
: world.h, world.c
- fn_set_aux_terrain_view()
: side.h, side.c
- fn_set_aux_terrain_view_date()
: side.h, side.c
- fn_set_cloud_bottom_view()
: side.h, side.c
- fn_set_cloud_height_view()
: side.h, side.c
- fn_set_cloud_view()
: side.h, side.c
- fn_set_cloud_view_date()
: side.h, side.c
- fn_set_control_side_at()
: world.h, world.c
- fn_set_elevation_at()
: world.h, world.c
- fn_set_material_at()
: world.h, world.c
- fn_set_material_view()
: side.h, side.c
- fn_set_material_view_date()
: side.h, side.c
- fn_set_people_side_at()
: world.h, world.c
- fn_set_raw_cloud_at()
: world.h, world.c
- fn_set_raw_cloud_bottom_at()
: world.h, world.c
- fn_set_raw_cloud_height_at()
: world.h, world.c
- fn_set_raw_feature_at()
: world.h, world.c
- fn_set_raw_wind_at()
: world.h, world.c
- fn_set_temp_view()
: side.h, side.c
- fn_set_temp_view_date()
: side.h, side.c
- fn_set_temperature_at()
: world.h, world.c
- fn_set_terrain_at()
: world.h, world.c
- fn_set_terrain_view()
: side.h, side.c
- fn_set_terrain_view_date()
: side.h, side.c
- fn_set_user_at()
: world.h, world.c
- fn_set_wind_view()
: side.h, side.c
- fn_set_wind_view_date()
: side.h, side.c
- fn_temperature_at()
: world.h, world.c
- fn_terrain_at()
: world.h, world.c
- fn_test_side_in_sideclass()
: side.h, side.c
- fn_user_at()
: world.h, world.c
- focus_on_center()
: ui.h, ui.c
- for_all_advance_types
: game.h
- for_all_ai_sk_analyses
: aiscore.h
- for_all_aux_terrain_types
: game.h
- for_all_border_types
: game.h
- for_all_cells
: world.h
- for_all_cells_in_theater
: ai.h
- for_all_cells_within_range
: world.h
- for_all_cells_within_reach
: world.h
- for_all_connection_types
: game.h
- for_all_directions
: dir.h
- for_all_directions_randomly
: dir.h
- for_all_doctrines
: side.h
- for_all_features
: world.h
- for_all_images
: imf.h
- for_all_includes
: module.h
- for_all_interior_cells
: world.h
- for_all_library_paths
: misc.h
- for_all_list
: lisp.h
- for_all_material_types
: game.h
- for_all_modules
: module.h
- for_all_occs_with_occs
: unit.h
- for_all_occupant_views
: side.h
- for_all_occupant_views_with_occs
: side.h
- for_all_occupants
: unit.h
- for_all_oproles
: aioprt.h
- for_all_oproles_by_type
: aioprt.h
- for_all_players
: player.h
- for_all_real_sides
: side.h
- for_all_remotes
: tp.c
- for_all_score_records
: score.c
- for_all_scorekeepers
: score.h
- for_all_side_units
: unit.h
- for_all_sides
: side.h
- for_all_stack
: world.h
- for_all_stack_with_occs
: world.h
- for_all_tasks
: unit.h
- for_all_terrain_types
: game.h
- for_all_theaters
: ai.h
- for_all_unit_types
: game.h
- for_all_unit_views
: side.h
- for_all_units
: unit.h
- for_all_uvstack
: side.h
- for_all_view_stack
: side.h
- for_all_view_stack_with_occs
: side.h
- for_both_lists
: lisp.h
- force_all_variants
: read.c
- force_replan()
: plan.c, kernel.h, ai.c
- foresttype
: mkterr.c
- format_number()
: nlang.c, conq.h
- fprint_list()
: lisp.h, lisp.c
- fprint_num_or_dice()
: lisp.h, lisp.c
- fprintlisp()
: lisp.h, lisp.c
- fprinttable()
: lisp.h, lisp.c
- free_plan()
: plan.c, kernel.h
- free_task()
: task.c, kernel.h
- free_used_cells()
: unit.c, move.c
- free_vp()
: ui.h, ui.c
- freerunturns
: skelconq.c
- freetasks
: task.c
- freeunits
: unit.c
- freeviews
: side.c
- G_advances_graph_has_cycles
: init.c, conq.h
- G_advances_synopsis
: init.c, conq.h
- g_synth_methods_default()
: init.c, game.h
- g_t_dummy
: unit.h
- gain_reasons
: history.h
- game_checksum()
: tp.c, kpublic.h
- game_class
: ai.h, ai.c
- game_filename()
: win32.c, unix.c, system.h, mac.c
- game_homedir()
: win32.c, unix.c, system.h, mac.c
- game_load_stage
: conq.h
- game_ready_stage
: conq.h
- game_start_in_real_time
: run.c, conq.h
- GameClass
: ai.h
- gamedefined
: init.c, conq.h
- gameinited
: run.c, conq.h
- games_uid
: unix.c
- gamestatesafe
: run2.c, run.c, conq.h
- GameTreeNode
: xcscribe.c
- garrison_unit()
: conq.h, actions.c
- gc_advanced
: ai.h
- gc_none
: ai.h
- gc_standard
: ai.h
- gc_time
: ai.h
- GENERAL_OPTION
: cmdline.c
- general_options
: cmdline.h
- generate_effective_sk_whomask()
: score.c
- generic_fuzz
: ui.h, ui.c
- generic_transition
: ui.h, ui.c
- get_dist
: plan.c
- get_emblem_images()
: ui.h, ui.c
- get_file_image()
: imf.h, imf.c
- get_fromdir
: plan.c
- get_game_module()
: module.h, module.c
- get_generic_images()
: imf.h, imf.c
- get_gif()
: imf.h, gif.c
- get_help_file_extension()
: help.h, help.c
- get_help_text()
: help.h, help.c
- get_image_file()
: imf.h, imf.c
- get_imf()
: imf.h, imf.c
- get_img()
: imf.h, imf.c
- get_material_type_images()
: ui.h, ui.c
- get_materials_availability()
: conq.h, actions.c
- get_next_arg()
: side.h, side.c
- get_nth_history_line()
: history.h, history.c
- get_packed_bool
: misc.h
- get_scores()
: score.h, score.c
- get_selected_units()
: conq.h
- get_string()
: lisp.h, lisp.c
- get_synth_method_uses()
: init.c, conq.h
- get_terrain_type_images()
: ui.h, ui.c
- get_unit_type_images()
: ui.h, ui.c
- get_unseen_images()
: ui.h, ui.c
- give_supplies()
: ui.h, ui.c
- give_up()
: ai.h, ai.c
- Globals
: game.h
- globals
: generic.c, game.h
- Goal
: unit.h
- goal_desc()
: nlang.c, conq.h
- goal_desig()
: conq.h, ai.c
- goal_truth()
: ai.h, ai.c
- goalbuf
: ai.c
- GoalDefn
: unit.h
- goaldefns
: unit.h, ai.c
- goaltype
: unit.h
- GoalType
: unit.h
- grandtotmalloc
: util.c
- grant_occs_on_completion()
: actions.c
- GRAY_SCALE
: ps.c
- GrayScale
: gif.c
- gvar_i_default()
: generic.c, game.h
- gvar_l_default()
: generic.c, game.h
- gvar_s_default()
: generic.c, game.h
- halfsides
: ui.h, ui.c
- has_acp_left
: unit.h
- has_advance
: side.h
- has_allies()
: score.h, score.c
- has_enough_acp()
: conq.h, actions.c
- has_enough_mp()
: move.c, kernel.h
- has_enough_of_all_materials()
: aiutil.h, aiutil.c
- has_enough_of_material()
: aiutil.h, aiutil.c
- has_enough_tooling()
: conq.h, actions.c
- has_full_amount_of_all_materials()
: aiutil.h, aiutil.c
- has_full_amount_of_material()
: aiutil.h, aiutil.c
- has_goal()
: ai.h, ai.c
- has_pending_action
: unit.h
- has_supply_to_act()
: conq.h, actions.c
- has_unsatisfied_goal()
: ai.h, ai.c
- hcs
: ui.h, ui.c
- heap_node
: supply.c
- heap_node_copy
: supply.c
- Height
: gif.c
- help_file_brand()
: help.h, help.c
- HELP_OUTPUT_CC_FILES
: help.h
- HELP_OUTPUT_CC_NONE
: help.h
- HELP_OUTPUT_HTML
: help.h
- HELP_OUTPUT_LATEX
: help.h
- HELP_OUTPUT_MAGIC_TEXT
: help.h
- help_output_mode
: help.h
- HELP_OUTPUT_PLAIN_TEXT
: help.h
- HELP_OUTPUT_TEXI
: help.h
- HELP_OUTPUT_XML
: help.h
- help_page
: help.h
- HELP_PAGE_ATYPE
: help.h
- HELP_PAGE_CONCEPTS
: help.h
- HELP_PAGE_COPYRIGHT
: help.h
- HELP_PAGE_GAME_OVERVIEW
: help.h
- HELP_PAGE_GAME_SETUP
: help.h
- HELP_PAGE_INSTRUCTIONS
: help.h
- HELP_PAGE_LAST
: help.c
- HELP_PAGE_MASTER_INDEX
: help.h
- HELP_PAGE_MODULES
: help.h
- HELP_PAGE_MTYPE
: help.h
- HELP_PAGE_NEWS
: help.h
- HELP_PAGE_NONE
: help.h
- HELP_PAGE_SCORING
: help.h
- HELP_PAGE_TOC
: help.h
- HELP_PAGE_TTYPE
: help.h
- HELP_PAGE_UTYPE
: help.h
- HELP_PAGE_WARRANTY
: help.h
- HELP_PAGE_WORLD
: help.h
- HELP_PLAIN_TEXT_COLS_MAX
: help.c
- HELP_PLAIN_TEXT_IDX_TRUNC_COL
: help.c
- HELP_PLAIN_TEXT_TRUNC_COL
: help.c
- help_system_node
: help.c
- HelpNode
: help.h
- HelpOutputMode
: help.h
- HelpPage
: help.h
- HelpPageDefn
: help.h
- HevtDefn
: history.h
- hevtdefns
: history.h, history.c
- hextant()
: world.h
- hextoi
: imf.h
- hhs
: ui.h, ui.c
- highest_unit_priority
: run.c
- HistEvent
: history.h
- HistEventType
: history.h
- histo
: mkterr.c
- historical_event_desc()
: nlang.c, conq.h
- history
: history.h, history.c
- Hit
: unit.h
- HIT_METHOD_ANY
: conq.h
- HIT_METHOD_ATTACK
: conq.h
- HIT_METHOD_DETONATE
: conq.h
- HIT_METHOD_FIRE
: conq.h
- HIT_METHOD_NONE
: conq.h
- HIT_METHOD_OCCUPANT
: conq.h
- HIT_METHOD_TRANSPORT
: conq.h
- hit_range()
: conq.h, combat.c
- hit_range_max()
: conq.h, combat.c
- HIT_TRIES_DFLT
: conq.h
- hitmethod
: unit.h
- host_the_game()
: tp.c, kpublic.h
- hosting
: tp.h, tp.c
- hp_desc()
: nlang.c, conq.h
- hp_gained_per_turn_est()
: aiunit2.h, aiunit2.cc
- hp_per_turn_est()
: aiunit2.h, aiunit2.cc
- HP_RECOVERY
: kernel.h
- hws
: ui.h, ui.c
- ibsx
: ui.h, ui.c
- ibsy
: ui.h, ui.c
- icetype
: mkterr.c
- ics
: ui.h, ui.c
- id
: unit.h
- idifftime()
: util.c, misc.h
- ignore_specials
: read.c
- ihs
: ui.h, ui.c
- iindex()
: util.c, misc.h
- ilsx
: ui.h, ui.c
- ilsy
: ui.h, ui.c
- Image
: imf.h
- image_files
: imf.h, imf.c
- ImageFamily
: imf.h
- ImageFile
: imf.h
- images
: imf.h, imf.c
- imdirname
: imf2imf.c
- imf_describe_hook
: ui.h, ui.c
- imf_interp_hook
: imf.h, imf.c
- imf_load_hook
: imf.h, imf.c
- impassable
: game.h
- impl_build()
: ui.h, ui.c
- impl_change_type()
: ui.h, ui.c
- impl_move_to()
: ui.h, ui.c
- in
: unit.h
- in_area
: world.h
- in_blocking_zoc()
: move.c, conq.h
- in_play
: unit.h
- in_run_game
: run.c
- inactive_indepside
: side.h
- incoming
: tp.c
- incoming_last
: tp.c
- incomplete_build_target()
: unit.h, unit.c
- indep
: unit.h
- indep_capture_chance()
: conq.h, combat.c
- indepside
: side.h, side.c
- indepside_needed()
: init.c, conq.h
- index_type_name()
: generic.c, game.h
- INDEXP
: read.c
- indirname
: imf2imf.c
- init_actions()
: conq.h, actions.c
- init_ai()
: conq.h, ai.c
- init_ai_types()
: conq.h, ai.c
- init_data_structures()
: init.c, conq.h
- init_debug_to_stdout()
: util.c, misc.h
- init_doctrine()
: side.h, side.c
- init_error()
: util.c, lisp.h, conq.h
- init_features()
: world.h, world.c
- init_globals()
: generic.c, game.h
- init_help()
: help.h, help.c
- init_history()
: history.h, history.c
- init_library_path()
: init.c, conq.h
- init_lisp()
: lisp.h, lisp.c
- init_module_reshape()
: module.h, module.c
- init_namers()
: mknames.c, conq.h
- init_nlang()
: nlang.c, conq.h
- init_options()
: cmdline.h, cmdline.c
- init_packed_bool_table()
: util.c, misc.h
- init_predefined_symbols()
: read.c, lisp.h, imf2imf.c
- init_ps_print()
: ps.c, print.h
- init_remote_ui()
: tp.c, kernel.h
- init_run()
: run.c, conq.h
- init_scorekeepers()
: score.h, score.c
- init_scores()
: score.h, score.c
- init_self_unit()
: side.h, side.c
- init_side_unithead()
: side.h, side.c
- init_sides()
: side.h, side.c
- init_signal_handlers()
: win32.c, unix.c, system.h, mac.c
- init_supply()
: init.c, conq.h
- init_tasks()
: task.c, kernel.h
- init_types()
: generic.c, game.h
- init_ui()
: xcscribe.c, skelconq.c, conq.h
- init_ui_chars()
: ui.h, ui.c
- init_unit_actorstate()
: unit.c, kernel.h
- init_unit_extras()
: unit.c, kernel.h
- init_unit_images()
: ui.h, ui.c
- init_unit_opinions()
: unit.c, kernel.h
- init_unit_plan()
: plan.c, kernel.h
- init_unit_tooling()
: unit.c, kernel.h
- init_units()
: unit.c, kernel.h
- init_view()
: side.h, side.c
- init_warning()
: util.c, lisp.h, conq.h
- init_world()
: world.h, world.c
- init_write()
: write.c, conq.h
- init_xrandom()
: util.c, misc.h
- initial_dirid
: mac.c
- initial_gain
: history.h
- initial_stage
: conq.h
- initial_vrefnum
: mac.c
- INITIAL_WORKSPACE
: supply.c
- initially_no_ai
: init.c, cmdline.c
- INITMAXTASKS
: task.c
- INITMAXUNITS
: unit.c
- INITMAXVIEWS
: side.c
- initrandstate
: util.c
- inputFlag
: gif.c
- inside_area
: world.h
- INT64
: util.c
- INT_MAX
: config.h
- INT_MIN
: config.h
- interface_options
: cmdline.h
- interior
: world.h
- interior_point_in_dir()
: world.h, world.c
- interior_point_in_dir_n()
: world.h, world.c
- INTERLACE
: gif.c
- intern_symbol()
: lisp.h, lisp.c
- interp_bytes()
: imf.h, imf.c
- interp_form()
: read.c, conq.h
- interp_game_module()
: read.c, conq.h
- interp_image()
: imf.h, imf.c
- interp_imf()
: imf.h, imf.c
- interp_imf_contents()
: imf.h, imf.c
- interp_imf_form()
: imf.h, imf.c
- interp_long_array()
: lisp.h, lisp.c
- interp_short_array()
: lisp.h, lisp.c
- interpolate_in_list()
: lisp.h, lisp.c
- interpolate_in_list_ext()
: lisp.h, lisp.c
- into
: unit.h
- INTRO_GAME
: config.h
- is_active
: unit.h
- is_advance_type
: game.h
- is_at_correct_ustack_position()
: unit.c
- is_at_correct_uvstack_position()
: side.c
- is_designer
: side.h
- is_in_formation()
: plan.c, kernel.h
- is_located_at
: unit.h
- is_material_type
: game.h
- is_quoted_lisp()
: lisp.h, lisp.c
- is_task_type
: unit.h
- is_terrain_type
: game.h
- is_unit
: unit.h
- is_unit_type
: game.h
- isbase
: game.h
- isdigit
: snprintf.c
- isqrt()
: util.c, misc.h
- isspace
: misc.h
- istransport
: game.h
- iws
: ui.h, ui.c
- ix1
: ui.h, ui.c
- ix2
: ui.h, ui.c
- landsea_region_list
: world.c, mkterr.c
- landtype
: mkterr.c
- last_checksum_time
: tp.c
- last_doctrine
: side.c
- last_feature
: world.c
- last_help_node
: help.c
- LAST_KEYWORD
: lisp.h
- last_past_unit
: history.c
- last_player
: side.c, player.h
- last_raw_player_spec
: cmdline.c
- last_scorekeeper
: score.c
- last_ticks
: mac.c
- last_ticks_for_ms
: mac.c
- last_unit_spec
: read.c
- last_user_xconq_lib
: util.c, misc.h
- lastnamer
: mknames.c
- lastside
: side.h, side.c
- lastsunx
: run2.c
- latest_action
: run.c, actions.c
- latest_action_x
: run.c, ai.c
- latest_action_y
: run.c, ai.c
- latlong_desc()
: nlang.c, conq.h
- latlong_to_xy()
: world.h, world.c
- layer_adder
: read.c
- layer_area_h
: read.c
- layer_area_w
: read.c
- layer_area_x
: read.c
- layer_area_y
: read.c
- layer_default
: read.c
- layer_multiplier
: read.c
- layer_use_default
: read.c
- lazy_bind()
: module.c, lisp.h, imf2imf.c
- leave_cell()
: unit.c, kernel.h
- leave_transport()
: unit.c, kernel.h
- left_dir
: dir.h
- leftonly
: task.c
- leftover_options
: cmdline.h
- leftthenright
: task.c
- Legend
: ui.h
- length()
: lisp.h, lisp.c
- LibraryPath
: misc.h
- license_string()
: init.c, conq.h
- lighting
: world.h
- limited_search_around()
: world.h, world.c
- limited_search_under_arc()
: world.h, world.c
- limitn
: misc.h
- limity
: world.h
- linear_desc()
: nlang.c, conq.h
- linemiddle
: xcscribe.c, skelconq.c
- LineSegment
: ui.h
- lispclosingparen
: lisp.c
- lispeof
: lisp.h, lisp.c
- lispmalloc
: lisp.c
- lispnil
: lisp.h, lisp.c
- lisptype
: lisp.h
- lispunbound
: lisp.c
- listp()
: lisp.h, lisp.c
- LM_to_uint
: gif.c
- load_all_modules()
: cmdline.h, cmdline.c
- load_base_module()
: module.h, module.c
- load_default_game()
: module.h, module.c
- load_file_image()
: imf.h, imf.c
- load_game_description()
: module.h, module.c
- load_game_module()
: module.h, module.c
- load_image_families()
: imf.h, imf.c
- load_imf_file()
: imf.h, imf.c
- load_side_config()
: side.h, module.c
- LOCALCOLORMAP
: gif.c
- location_desc()
: nlang.c, conq.h
- log_warning()
: util.c, misc.h
- long_commands_help_node
: ui.h, cmd.c
- long_player_title()
: nlang.c, conq.h
- longest_economic_input()
: aiunit.h, aiunit.cc
- longest_shortest
: unit.c
- lookup_task_type()
: read.c, conq.h
- loss_reasons
: history.h
- low_init_error()
: xcscribe.c, skelconq.c, lisp.h, imf2imf.c, conq.h
- low_init_warning()
: xcscribe.c, skelconq.c, lisp.h, imf2imf.c, conq.h
- low_notify()
: xcscribe.c, skelconq.c, conq.h
- low_on_ammo_one()
: plan.c, conq.h
- low_on_supplies_one()
: plan.c, conq.h
- low_receive()
: system.h, socket.c, mac.c
- low_run_error()
: xcscribe.c, skelconq.c, lisp.h, imf2imf.c, conq.h
- low_run_warning()
: xcscribe.c, skelconq.c, lisp.h, imf2imf.c, conq.h
- low_send()
: system.h, socket.c, mac.c
- lowercase
: misc.h
- lowest_unit_priority
: run.c
- lowm
: task.c, kernel.h
- lsx
: ui.h, ui.c
- lsy
: ui.h, ui.c
- m
: unit.h
- m_seen_border
: ui.h
- m_terrain_visible
: ui.h
- mags
: ui.h, ui.c
- main()
: xcscribe.c, skelconq.c, imf2imf.c
- mainmodule
: module.h, module.c
- maintimeout
: run.c
- make_countries()
: mkunits.c, conq.h
- make_default_player_spec()
: xcscribe.c, skelconq.c, kpublic.h
- make_earthlike_terrain()
: mkterr.c, conq.h
- make_fractal_terrain()
: mkterr.c, conq.h
- make_generic_image_data()
: xcscribe.c, skelconq.c, imf.h
- make_image_from_file_image()
: imf.h, imf.c
- make_independent_units()
: mkunits.c, conq.h
- make_maze_terrain()
: mkterr.c, conq.h
- make_namer()
: mknames.c, conq.h
- make_pathname()
: win32.c, unix.c, system.h, mac.c, gif.c
- make_plausible_random_args()
: plan.c, conq.h
- make_random_terrain()
: mkterr.c, conq.h
- make_raw_mono_data()
: imf.h, imf.c
- make_raw_palette()
: imf.h, imf.c
- make_rivers()
: mkrivers.c, conq.h
- make_roads()
: mkroads.c, conq.h
- make_trial_assignments()
: init.c, conq.h
- make_unit_complete()
: conq.h, actions.c
- make_unit_vector()
: unit.h, unit.c
- make_up_a_side()
: init.c, conq.h
- make_up_side_name()
: mknames.c, conq.h
- make_up_unit_name()
: mknames.c, conq.h
- makunbound()
: lisp.h, lisp.c
- malloc_area_layer
: world.h
- mallocs
: util.c
- map_help_node
: ui.h, cmd.c
- markedloc
: plan.c
- markloc
: plan.c
- master_rid
: util.c, tp.h
- match_keyword
: lisp.h
- material_at
: world.h
- material_stats
: supply.c
- material_view
: side.h
- material_view_date
: side.h
- MaterialHandler
: economy.c
- MaterialHandlerType
: economy.c
- max
: misc.h
- MAX_CONN
: supply.c
- max_control_ranges
: side.c
- max_detonate_on_approach_range
: conq.h, combat.c
- MAX_FLOW
: supply.c
- MAX_LWZ_BITS
: gif.c
- max_recorded_imfs
: ui.c
- max_t_detonate_effect_range
: conq.h, combat.c
- max_terrain_to_terrain_length
: economy.c
- max_uviews_in_rect()
: ui.c
- max_zoc_range
: init.c, conq.h
- MAXACTIONARGS
: unit.h
- MAXAITYPES
: config.h
- MAXALT
: mkterr.c
- maxclouds
: world.c
- MAXCOLORMAPSIZE
: gif.c
- maxelev
: world.h, world.c
- MAXGOALARGS
: unit.h
- MAXGOALS
: ai.h
- MAXIMAGEFAMILIES
: imf.h
- MAXPACKETS
: kpublic.h
- MAXSIDES
: config.h
- MAXSORTKEYS
: unit.h
- MAXTASKARGS
: unit.h
- maxtemp
: world.h, world.c
- MAXTHEATERS
: ai.h
- maxwindforce
: world.h, world.c
- may_detonate()
: help.c
- MAYBE_HAS_OCCS
: aiutil.h
- maybe_lose_track()
: side.h, side.c, kernel.h
- maybe_set_base_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_base_worths_for()
: aiunit2.h, aiunit2.cc
- maybe_set_depot_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_distributor_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_explorer_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_mover_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_prod_enhancer_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_producer_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_seer_worths()
: aiunit2.h, aiunit2.cc
- maybe_starve()
: kernel.h, economy.c
- maybe_track()
: side.h, side.c, kernel.h
- medium_long_unit_handle()
: nlang.c, conq.h
- member()
: lisp.h, lisp.c
- memory_exhausted
: util.c, conq.h
- MFEntry
: imf.c
- mh_cell
: economy.c
- mh_treasury
: economy.c
- mh_unit
: economy.c
- midturnrestore
: world.h, read.c
- min
: misc.h
- min_h_for_unit_image
: ui.h, ui.c
- min_w_for_unit_image
: ui.h, ui.c
- minclouds
: world.c
- minelev
: world.h, world.c
- MINHEIGHT
: world.h
- mintemp
: world.h, world.c
- MINUTES
: world.c
- MINWIDTH
: world.h
- minwindforce
: world.h, world.c
- miscnode
: help.h
- missing_images()
: nlang.c, conq.h
- mn
: unit.h
- MNAME_BUF_SIZE
: xcscribe.c
- mnn
: unit.h
- mnU
: unit.h
- mobile
: game.h
- ModeFilter
: imf.c
- Module
: module.h
- module_desig()
: module.h, module.c
- moduledesigbuf
: module.c
- modulelist
: module.h, module.c
- morale_desc()
: nlang.c, conq.h
- most_needed_material()
: aiutil.h, aiutil.c
- most_wanted_material()
: aiutil.h, aiutil.c
- move
: unit.h
- move_into_formation()
: plan.c, kernel.h
- move_range_best()
: aiunit2.h, aiunit2.cc
- move_range_max()
: aiunit2.h, aiunit2.cc
- move_range_max_on()
: aiunit2.h, aiunit2.cc
- move_range_worst()
: aiunit2.h, aiunit2.cc
- move_unit()
: move.c, kernel.h
- mover_worth()
: aiunit2.h, aiunit2.cc
- moves_per_turn_max()
: aiunit2.h, aiunit2.cc
- mp_per_turn_max()
: aiunit2.h, aiunit2.cc
- mprop_i_default()
: generic.c, game.h
- mprop_l_default()
: generic.c, game.h
- mprop_s_default()
: generic.c, game.h
- MReq_AGENT_TREASURY
: conq.h
- MTYP
: game.h
- MTYPE
: lisp.h
- Mtype
: game.h
- mtype_error()
: generic.c, game.h
- mtype_from_name()
: read.c, conq.h
- mtypedefns
: types.c, game.h
- mtypenode
: help.h
- mtypep()
: lisp.h, lisp.c
- mtypes
: generic.c, game.h
- mU
: unit.h
- multicmd
: skelconq.c
- mxy
: unit.h
- my_rid
: util.c, tp.h
- n
: unit.h
- N_BK
: ps.c
- N_D
: ps.c
- n_detonations_available()
: aiunit.h, aiunit.cc
- n_ms_elapsed()
: win32.c, unix.c, system.h, mac.c
- n_planning_to_capture_type_at()
: aiutil.h, aiutil.c
- n_planning_to_hit_type_at()
: aiutil.h, aiutil.c
- n_seconds_elapsed()
: win32.c, unix.c, system.h, mac.c
- N_U
: ps.c
- n_units_on_side()
: side.h, side.c
- name_at
: ps.c
- name_from_typ
: write.c
- name_geographical_features()
: mkterr.c, conq.h
- name_in_use()
: mknames.c, conq.h
- name_or_number()
: nlang.c, conq.h
- name_units_randomly()
: mknames.c, conq.h
- namerlist
: mknames.c
- nearest_boundary()
: ui.h, ui.c
- nearest_cell()
: ui.h, ui.c
- nearest_unit()
: ui.h, ui.c
- nearest_unit_view()
: ui.h, ui.c
- need_ai_action_reaction
: run.c, ai.c
- need_ai_finish_movement
: run.c, ai.c
- need_ai_for_new_side
: run.c, ai.c
- need_ai_init_turn
: run.c, ai.c
- need_ai_planning
: run.c, ai.c
- need_explorers()
: ai.h, ai.c
- need_more_transportation()
: ai.h, ai.c
- need_post_event_scores
: run.c, history.c
- need_this_type_to_collect()
: ai.h, ai.c
- needs_develop()
: ai.h, ai.c
- needs_material_to_move()
: unit.h, unit.c
- needs_material_to_survive()
: unit.h, unit.c
- needs_n_of_material()
: aiutil.h, aiutil.c
- net_add_side_and_player()
: tp.c, kpublic.h
- net_add_task()
: tp.c, kpublic.h
- net_become_designer()
: tp.c, kpublic.h
- net_become_nondesigner()
: tp.c, kpublic.h
- net_clear_task_agenda()
: tp.c, kpublic.h
- net_clear_task_outcome()
: tp.c, kpublic.h
- net_create_feature()
: tp.c, kpublic.h
- net_delay_unit()
: tp.c, kpublic.h
- net_designer_change_side()
: tp.c
- net_designer_create_unit()
: tp.c
- net_designer_disband()
: tp.c
- net_designer_teleport()
: tp.c
- net_destroy_feature()
: tp.c, kpublic.h
- net_disband_unit()
: tp.c, kpublic.h
- net_exchange_players()
: tp.c, kpublic.h
- net_finish_turn()
: tp.c, kpublic.h
- net_force_replan()
: tp.c, kpublic.h
- net_paint_border()
: tp.c
- net_paint_cell()
: tp.c
- net_paint_clouds()
: tp.c
- net_paint_coating()
: tp.c
- net_paint_connection()
: tp.c
- net_paint_control()
: tp.c
- net_paint_elevation()
: tp.c
- net_paint_feature()
: tp.c
- net_paint_material()
: tp.c
- net_paint_people()
: tp.c
- net_paint_temperature()
: tp.c
- net_paint_view()
: tp.c
- net_paint_winds()
: tp.c
- net_prep_add_terrain_action
: tp.c, unit.h
- net_prep_alter_cell_action
: tp.c, unit.h
- net_prep_attack_action
: tp.c, unit.h
- net_prep_build_action
: tp.c, unit.h
- net_prep_capture_action
: tp.c, unit.h
- net_prep_change_side_action
: tp.c, unit.h
- net_prep_change_type_action
: tp.c, unit.h
- net_prep_create_at_action
: tp.c, unit.h
- net_prep_create_in_action
: tp.c, unit.h
- net_prep_detonate_action
: tp.c, unit.h
- net_prep_develop_action
: tp.c, unit.h
- net_prep_disband_action
: tp.c, unit.h
- net_prep_enter_action
: tp.c, unit.h
- net_prep_extract_action
: tp.c, unit.h
- net_prep_fire_at_action
: tp.c, unit.h
- net_prep_fire_into_action
: tp.c, unit.h
- net_prep_move_action
: tp.c, unit.h
- net_prep_none_action
: tp.c, unit.h
- net_prep_overrun_action
: tp.c, unit.h
- net_prep_produce_action
: tp.c, unit.h
- net_prep_remove_terrain_action
: tp.c, unit.h
- net_prep_repair_action
: tp.c, unit.h
- net_prep_toolup_action
: tp.c, unit.h
- net_prep_transfer_action
: unit.h
- net_push_build_task
: tp.c, unit.h
- net_push_capture_task
: unit.h
- net_push_collect_task
: unit.h
- net_push_construct_task
: tp.c, unit.h
- net_push_develop_task
: tp.c, unit.h
- net_push_disband_task
: unit.h
- net_push_hit_position_task
: unit.h
- net_push_hit_unit_task
: tp.c, unit.h
- net_push_move_dir_task
: tp.c, unit.h
- net_push_move_to_task
: tp.c, unit.h
- net_push_none_task
: unit.h
- net_push_occupy_task
: tp.c, unit.h
- net_push_pickup_task
: tp.c, unit.h
- net_push_produce_task
: tp.c, unit.h
- net_push_repair_task
: tp.c, unit.h
- net_push_resupply_task
: unit.h
- net_push_sentry_task
: tp.c, unit.h
- net_remove_side_and_player()
: tp.c, kpublic.h
- net_rename_side_for_player()
: tp.c, kpublic.h
- net_renumber_features()
: tp.c, kpublic.h
- net_request_additional_side()
: tp.c, kpublic.h
- net_resign_game()
: tp.c, kpublic.h
- net_run_game()
: tp.c, kpublic.h
- net_save_game()
: tp.c, kpublic.h
- net_send_chat()
: tp.c, kpublic.h
- net_send_message()
: tp.c, kpublic.h
- net_set_ai_for_player()
: tp.c, kpublic.h
- net_set_autofinish()
: tp.c, kpublic.h
- net_set_autoresearch()
: tp.c, kpublic.h
- net_set_build_task
: tp.c, unit.h
- net_set_capture_task
: tp.c, unit.h
- net_set_collect_task
: tp.c, unit.h
- net_set_construct_task
: tp.c, unit.h
- net_set_controlled_by()
: tp.c, kpublic.h
- net_set_develop_task
: tp.c, unit.h
- net_set_disband_task
: tp.c, unit.h
- net_set_doctrine()
: tp.c, kpublic.h
- net_set_feature_name()
: tp.c, kpublic.h
- net_set_feature_type_name()
: tp.c, kpublic.h
- net_set_formation()
: tp.c, kpublic.h
- net_set_hit_position_task
: unit.h
- net_set_hit_unit_task
: tp.c, unit.h
- net_set_move_dir_task
: tp.c, unit.h
- net_set_move_to_task
: tp.c, unit.h
- net_set_none_task
: unit.h
- net_set_occupy_task
: tp.c, unit.h
- net_set_pickup_task
: unit.h
- net_set_player_advantage()
: tp.c, kpublic.h
- net_set_produce_task
: unit.h
- net_set_repair_task
: tp.c, unit.h
- net_set_resupply_task
: tp.c, unit.h
- net_set_sentry_task
: tp.c, unit.h
- net_set_side_adjective()
: tp.c, kpublic.h
- net_set_side_ai()
: tp.c, kpublic.h
- net_set_side_colorscheme()
: tp.c, kpublic.h
- net_set_side_emblemname()
: tp.c, kpublic.h
- net_set_side_longname()
: tp.c, kpublic.h
- net_set_side_name()
: tp.c, kpublic.h
- net_set_side_noun()
: tp.c, kpublic.h
- net_set_side_pluralnoun()
: tp.c, kpublic.h
- net_set_side_research_goal()
: tp.c, kpublic.h
- net_set_side_research_topic()
: tp.c, kpublic.h
- net_set_side_self_unit()
: tp.c, kpublic.h
- net_set_side_shortname()
: tp.c, kpublic.h
- net_set_side_startx()
: tp.c, kpublic.h
- net_set_side_starty()
: tp.c, kpublic.h
- net_set_trust()
: tp.c, kpublic.h
- net_set_unit_ai_control()
: tp.c, kpublic.h
- net_set_unit_asleep()
: tp.c, kpublic.h
- net_set_unit_curadvance()
: tp.c, kpublic.h
- net_set_unit_main_goal()
: tp.c, kpublic.h
- net_set_unit_name()
: tp.c, kpublic.h
- net_set_unit_plan_type()
: tp.c, kpublic.h
- net_set_unit_researchdone()
: tp.c, kpublic.h
- net_set_unit_reserve()
: tp.c, kpublic.h
- net_set_unit_waiting_for_transport()
: tp.c, kpublic.h
- net_set_variant_value()
: tp.c, kpublic.h
- net_set_willing_to_draw()
: tp.c, kpublic.h
- net_set_willing_to_save()
: tp.c, kpublic.h
- net_toggle_user_at()
: tp.c, kpublic.h
- net_update_player()
: tp.c, kpublic.h
- net_wake_area()
: tp.c, kpublic.h
- net_wake_unit()
: tp.c, kpublic.h
- neutral_side()
: side.h, side.c
- new_acp_for_turn()
: run2.c, conq.h
- new_acp_for_turn_if_at()
: run2.c, conq.h
- new_atype()
: lisp.h, lisp.c
- new_doctrine()
: side.h, side.c
- new_mtype()
: lisp.h, lisp.c
- new_number()
: lisp.h, lisp.c
- new_pointer()
: lisp.h, lisp.c
- new_randstate
: tp.c
- new_sides_requested
: run2.c
- new_standing_order()
: side.h, side.c
- new_string()
: lisp.h, lisp.c
- new_ttype()
: lisp.h, lisp.c
- new_unit_allowed_on_side()
: unit.h, unit.c
- new_utype()
: lisp.h, lisp.c
- new_vp()
: ui.h, ui.c
- news_filename()
: win32.c, unix.c, system.h, mac.c
- NEWSFILE
: config.h
- newunit
: unit.h
- next_ai_type_name()
: conq.h, ai.c
- next_auxt_type
: generic.c, game.h
- next_bord_type
: generic.c, game.h
- next_conn_type
: generic.c, game.h
- next_doctrine_id
: side.c
- next_past_unit_id
: history.c
- nextfid
: world.c
- nextid
: unit.c
- nextmalloc
: util.c
- nextplayerid
: side.c, init.c
- nextrid
: socket.c
- nextsideid
: side.c, read.c, init.c
- nextskid
: score.c
- nextview
: side.h
- night_at
: world.h
- NIL
: lisp.h
- NO_REPAIR
: kernel.h
- NOADVANCE
: game.h
- NOBODY
: world.h
- NOCONTROL
: world.h
- nodeclass
: help.h
- NODIR
: dir.h
- NONATYPE
: game.h
- none
: unit.h
- None
: unit.h
- nonlist
: read.c
- NONMTYPE
: game.h
- NONTTYPE
: game.h
- NONUTYPE
: game.h
- normalize_on_pmscale
: misc.h
- NORTHEAST
: dir.h
- NORTHWEST
: dir.h
- NOSIDES
: side.h
- notify()
: nlang.c, conq.h
- notify_all()
: nlang.c, conq.h
- notify_all_of_resignation()
: nlang.c, conq.h
- notify_doctrine()
: nlang.c, conq.h
- notify_instructions()
: help.h, help.c
- NOUSER
: world.h
- num_active_displays()
: ui.h, ui.c
- num_displayed_sides()
: side.h, side.c
- num_gain_reasons
: history.h
- num_landsea_regions
: world.c
- num_loss_reasons
: history.h
- num_people_at()
: world.h, world.c
- num_recorded_imfs
: write.c, ui.c
- num_sides_allowed()
: unit.h, unit.c
- num_terrain_regions
: world.c
- num_units_in_play()
: side.h, side.c
- num_units_incomplete()
: side.h, side.c
- NUMACTIONTYPES
: unit.h
- numatypes
: generic.c, game.h
- numauxttypes
: generic.c
- numbadterrain
: read.c
- NUMBER
: lisp.h
- numberishp()
: lisp.h, lisp.c
- numberp()
: lisp.h, lisp.c
- numbordtypes
: generic.c, game.h
- numcelltypes
: generic.c, game.h
- numcellupdatesperturn
: skelconq.c
- numcoattypes
: generic.c, game.h
- numconntypes
: generic.c, game.h
- numdesigners
: init.c
- NUMDIRS
: dir.h
- numeltypes
: mkterr.c
- numfeatures
: world.h, world.c
- numgames
: ui.h, ui.c
- NUMHEVTTYPES
: history.h
- numimages
: imf.h, imf.c
- numlivebytype
: unit.c
- numliveunits
: unit.h, unit.c
- numlow
: task.c, kernel.h
- NUMMALLOCRECS
: util.c
- nummtypes
: generic.c, game.h
- numoverflow
: util.c
- numpassagecells
: mkterr.c
- numpassagetypes
: mkterr.c
- NUMPASTBUFS
: history.c
- NUMPBT
: autotest.c
- NUMPLANTYPES
: unit.h
- numplayers
: side.h, side.c
- NUMPOWERS
: ui.h
- numremotes
: tp.h, tp.c
- numremotewaiting
: tp.h, tp.c
- numroomtypes
: mkterr.c
- numscorekeepers
: score.h, score.c
- numscores
: score.h, score.c
- NUMSHORTBUFS
: unit.c
- numsides
: side.h, side.c
- numsolidtypes
: mkterr.c
- numsortkeytypes
: unit.h
- numsoundplays
: conq.h, combat.c
- numsymbols
: lisp.c
- NUMTASKTYPES
: unit.h
- NUMTOLIST
: nlang.c
- numtotsides
: side.h, side.c
- numttypes
: generic.c, game.h
- numtypes_from_index_type()
: generic.c, game.h
- numuimages
: unit.c, ui.h, ui.c
- numunits
: unit.h, unit.c
- numusefulcellupdatesperturn
: skelconq.c
- numutypes
: generic.c, game.h
- O_RDONLY
: socket.c
- O_RDWR
: socket.c
- O_WRONLY
: socket.c
- Obj
: lisp.h
- obstack_1grow
: obstack.h
- obstack_1grow_fast
: obstack.h
- obstack_alignment_mask
: obstack.h
- obstack_alloc
: obstack.h
- obstack_base
: obstack.h
- obstack_begin
: obstack.h
- obstack_blank
: obstack.h
- obstack_blank_fast
: obstack.h
- obstack_chunk_alloc
: help.c
- obstack_chunk_free
: help.c
- obstack_chunk_size
: obstack.h
- obstack_chunkfun
: obstack.h
- obstack_copy
: obstack.h
- obstack_copy0
: obstack.h
- obstack_finish
: obstack.h
- obstack_free
: obstack.c, obstack.h
- obstack_freefun
: obstack.h
- obstack_grow
: obstack.h
- obstack_grow0
: obstack.h
- obstack_init
: obstack.h
- obstack_int_grow
: obstack.h
- obstack_int_grow_fast
: obstack.h
- obstack_memory_used
: obstack.h
- obstack_next_free
: obstack.h
- obstack_object_size
: obstack.h
- obstack_ptr_grow
: obstack.h
- obstack_ptr_grow_fast
: obstack.h
- obstack_room
: obstack.h
- obstack_specify_allocation
: obstack.h
- obstack_specify_allocation_with_arg
: obstack.h
- occ_can_defend_transport()
: conq.h, combat.c
- occ_status()
: aiutil.h, aiutil.c
- OccStatus
: aiutil.h
- occupants_desc()
: nlang.c, conq.h
- occupants_visible()
: side.h, side.c
- occupy
: unit.h
- Occupy
: unit.h
- of
: unit.h
- OFFS
: types.c
- offsetof
: config.h
- ok_to_exit
: run.c
- old_preferences_filename()
: module.h, module.c
- OLD_PREFERENCESFILE
: config.h
- OLD_SCOREFILE
: config.h
- on_page
: ps.c
- oneliner()
: ui.h, ui.c
- onemorebuf
: write.c
- online
: tp.c
- open_file()
: win32.c, unix.c, misc.h, mac.c
- open_library_file()
: win32.c, unix.c, system.h, mac.c
- open_module()
: module.h, module.c
- open_remote_connection()
: system.h, socket.c, mac.c
- open_scorefile_for_reading()
: win32.c, unix.c, system.h, mac.c
- open_scorefile_for_writing()
: win32.c, unix.c, system.h, mac.c
- operating_range_best()
: unit.h, unit.c
- operating_range_worst()
: unit.h, unit.c
- opposite_dir
: dir.h
- oprole_desc()
: nlang.c
- option_game_to_host
: cmdline.h, cmdline.c
- option_game_to_join
: cmdline.h, cmdline.c
- option_num_to_wait_for
: cmdline.h, cmdline.c
- option_popup_new_game_dialog
: init.c, cmdline.h
- OR_BLK_SZ
: aioprt.h
- order_conds_match()
: side.c
- ordinal_suffix()
: nlang.c, conq.h
- other_gain
: history.h
- other_loss
: history.h
- others_here_desc()
: nlang.c, conq.h
- outdirname
: imf2imf.c
- outgoing
: tp.c
- outgoing_last
: tp.c
- over_all
: move.c
- over_border
: move.c
- over_nothing
: move.c
- over_own
: move.c
- overflow
: util.c
- overrun
: unit.h
- p2c
: mac.c
- PackedBoolTable
: misc.h
- PACKETBUFSIZE
: tp.c
- pad_blanks()
: util.c, misc.h
- paint_border()
: world.c
- paint_cell()
: world.c
- paint_clouds()
: world.c
- paint_coating()
: world.c
- paint_connection()
: world.c
- paint_control()
: world.c
- paint_elevation()
: world.c
- paint_feature()
: world.c
- paint_material()
: world.c
- paint_people()
: world.c
- paint_temperature()
: world.c
- paint_view()
: side.c
- paint_winds()
: world.c
- ParamBoxType
: parambox.h
- parse_command_line()
: cmdline.h, cmdline.c
- parse_lisp_palette_entry()
: imf.h, imf.c
- parse_location()
: task.c
- parse_long_name_command()
: ui.h, cmd.c
- parse_order_cond()
: side.h, side.c
- parse_player_spec()
: run2.c, conq.h
- PARSE_PROPERTY
: read.c
- PARSE_PROPERTY_RETURN
: read.c
- parse_side_spec()
: side.h, side.c
- parse_standing_order()
: side.h, side.c
- parse_task()
: task.c, kernel.h
- parse_unit()
: task.c
- parse_unit_types()
: side.h, side.c
- parsestage
: cmdline.h
- partdone
: mkterr.c
- passagetype
: mkterr.c
- past_halfway_point()
: plan.c, conq.h
- past_unit_desig()
: history.h, history.c
- past_unit_list
: history.h, history.c
- past_unitbuf
: nlang.c
- pastbufs
: history.c
- PastUnit
: history.h
- patch_linear_terrain()
: world.h, world.c
- Path
: world.h
- PATH_SIZE
: config.h
- pattern_matches_event()
: nlang.c, conq.h
- paused
: run.c
- PBM_TYPE
: gif.c
- PBOX_TYPE_COUNT
: parambox.h
- PBOX_TYPE_NONE
: parambox.h
- PBOX_TYPE_SIDE
: parambox.h
- PBOX_TYPE_UNIT
: parambox.h
- PBOX_TYPE_UNIT_AT
: parambox.h
- PBOX_TYPE_UNIT_SIDE
: parambox.h
- PBOX_TYPE_UNIT_SIDE_SEERS
: parambox.h
- PBOX_TYPE_UNIT_UNIT
: parambox.h
- PBOX_TYPE_UNIT_UNIT_SEERS
: parambox.h
- people_side_at
: world.h
- people_sides_defined
: world.h
- people_surrender_chance()
: run2.c, conq.h
- PGM_TYPE
: gif.c
- pick_a_focus()
: ui.h, ui.c
- pickup
: unit.h
- Pickup
: unit.h
- place_feature_legends()
: ui.h, ui.c
- place_legends()
: xcscribe.c, skelconq.c, conq.h
- Plan
: unit.h
- plan_desc()
: nlang.c, conq.h
- plan_desig()
: plan.c, conq.h
- planbuf
: plan.c
- planexecs
: run.c
- planning_to_capture_type_at()
: aiutil.h, aiutil.c
- planning_to_hit_type_at()
: aiutil.h, aiutil.c
- plantype
: unit.h
- PlanType
: unit.h
- plantypenames
: unit.h, plan.c
- plausible_move_dir()
: task.c, conq.h
- play_movies()
: xcscribe.c, skelconq.c, conq.h
- Player
: player.h
- player_desig()
: side.c, player.h
- PLAYER_OPTION
: cmdline.c
- player_options
: cmdline.h
- player_pre_setup_stage
: conq.h
- player_setup_stage
: conq.h
- playerdesigbuf
: side.c
- playerlist
: side.c, player.h
- players_requested
: run2.c
- plot_meridians()
: ui.h, ui.c
- plural_form()
: nlang.c, conq.h
- point_in_dir()
: world.h, world.c
- point_in_dir_n()
: world.h, world.c
- point_value()
: score.h, score.c
- point_value_desc()
: nlang.c, conq.h
- POINTER
: lisp.h, obstack.c
- pointerp()
: lisp.h, lisp.c
- poor_memory
: imf.h, imf.c
- pop_task()
: plan.c, kernel.h
- populated
: world.h
- portable_snprintf()
: snprintf.h, snprintf.c
- PORTABLE_SNPRINTF_VERSION_MAJOR
: snprintf.h, snprintf.c
- PORTABLE_SNPRINTF_VERSION_MINOR
: snprintf.h, snprintf.c
- portable_vsnprintf()
: snprintf.h, snprintf.c
- pos
: unit.h
- position
: unit.h
- possible_games
: ui.h, ui.c
- pp
: ps.c
- PPM_TYPE
: gif.c
- prealloc_debug()
: misc.h, init.c, imf2imf.c
- preferences_filename()
: module.h, module.c
- PREFERENCESFILE
: config.h
- preferred_build_type()
: ai.h, ai.c
- prep_add_terrain_action
: actions.c, unit.h
- prep_alter_cell_action
: actions.c, unit.h
- prep_attack_action
: combat.c, unit.h
- prep_build_action
: actions.c, unit.h
- prep_capture_action
: combat.c, unit.h
- prep_change_side_action
: actions.c, unit.h
- prep_change_type_action
: actions.c, unit.h
- prep_create_at_action
: actions.c, unit.h
- prep_create_in_action
: actions.c, unit.h
- prep_detonate_action
: combat.c, unit.h
- prep_develop_action
: actions.c, unit.h
- prep_disband_action
: actions.c, unit.h
- prep_enter_action
: move.c, unit.h
- prep_extract_action
: actions.c, unit.h
- prep_fire_at_action
: combat.c, unit.h
- prep_fire_into_action
: combat.c, unit.h
- prep_help_file()
: help.h, help.c
- prep_move_action
: move.c, unit.h
- prep_none_action
: actions.c, unit.h
- prep_overrun_action
: combat.c, unit.h
- prep_produce_action
: actions.c, unit.h
- prep_remove_terrain_action
: actions.c, unit.h
- prep_repair_action
: actions.c, unit.h
- prep_toolup_action
: actions.c, unit.h
- prep_transfer_action
: actions.c, unit.h
- print_any_news()
: help.h, help.c
- print_form()
: xcscribe.c, skelconq.c, conq.h
- print_form_and_value()
: lisp.h, lisp.c
- print_game_description_to_file()
: help.h, help.c
- print_instructions()
: cmdline.h, cmdline.c
- PrintParameters
: print.h
- prob_fraction()
: util.c, misc.h
- probability()
: util.c, misc.h
- process_packets
: tp.c
- prod_enhancer_worth()
: aiunit2.h, aiunit2.cc
- Produce
: unit.h
- produce
: unit.h
- producer_worth()
: aiunit2.h, aiunit2.cc
- producer_worth_on_known()
: aiunit2.h, aiunit2.cc
- produces_for_treasury_directly
: kernel.h
- production_at()
: run.c, conq.h
- productivity_on_known()
: aiunit.h, aiunit.cc
- PropertyDefn
: game.h
- PROPHI
: game.h
- PROPLO
: game.h
- propose_unit_name()
: mknames.c, conq.h
- PSBUFSIZE
: ps.c
- PsImage
: ps.c
- PTR_INT_TYPE
: obstack.h
- public_fd
: socket.c
- public_fd_valid
: socket.c
- push_binding()
: lisp.h, lisp.c
- push_build_task
: task.c, unit.h
- push_capture_task
: task.c, unit.h
- push_cdr_binding()
: lisp.h, lisp.c
- push_collect_task
: unit.h
- push_construct_task
: task.c, unit.h
- push_develop_task
: task.c, unit.h
- push_disband_task
: unit.h
- push_hit_position_task
: unit.h
- push_hit_unit_task
: task.c, unit.h
- push_int_binding()
: lisp.h, lisp.c
- push_key_binding()
: lisp.h, lisp.c
- push_key_cdr_binding()
: lisp.h, lisp.c
- push_key_int_binding()
: lisp.h, lisp.c
- push_move_dir_task
: task.c, unit.h
- push_move_to_task
: task.c, ai.c, unit.h
- push_none_task
: unit.h
- push_occupy_task
: task.c, unit.h
- push_pickup_task
: task.c, unit.h
- push_produce_task
: task.c, unit.h
- push_repair_task
: task.c, unit.h
- push_resupply_task
: unit.h
- push_sentry_task
: task.c, unit.h
- radius_covers_n_cells
: world.h
- RAI
: tp.h
- random_dir
: dir.h
- random_edge_point()
: world.h, world.c
- random_point()
: world.h, world.c
- random_point_in_area()
: world.h, world.c
- random_point_near()
: world.h, world.c
- randstate
: util.c, tp.c
- raw_cloud_at
: world.h
- raw_cloud_bottom_at
: world.h
- raw_cloud_height_at
: world.h
- raw_default_player_spec
: cmdline.h, cmdline.c
- raw_feature_at
: world.h
- raw_player_specs
: cmdline.c
- raw_wind_at
: world.h
- react_to_seen_unit()
: side.h, side.c
- read_form()
: lisp.h, lisp.c
- read_form_from_string()
: lisp.h, lisp.c
- read_forms()
: module.h, module.c
- read_warning()
: read.c, conq.h
- readerrbuf
: read.c, module.c, imf2imf.c
- readimf_hook
: imf.h
- ReadOK
: gif.c
- real_operating_range_best()
: unit.h, unit.c
- real_operating_range_worst()
: unit.h, unit.c
- realcurtime
: win32.c, unix.c
- reallastmstime
: win32.c, unix.c
- reallasttime
: win32.c, unix.c
- really_reset_coverage()
: side.h, side.c
- realtime_game()
: run.c, conq.h
- receive_data()
: tp.c, kpublic.h
- receive_message()
: side.h, side.c
- receivecursor
: mac.c
- reckon_damage_around()
: kernel.h, combat.c
- record_activity_end()
: util.c, misc.h
- record_activity_start()
: util.c, misc.h
- record_event()
: history.h, history.c
- record_imf_get()
: ui.h, ui.c
- record_into_scorefile()
: score.h, score.c
- record_missing_image()
: nlang.c, conq.h
- record_ms()
: win32.c, unix.c, system.h, mac.c
- record_unit_death()
: history.h, history.c
- record_unit_name_change()
: history.h, history.c
- record_unit_side_change()
: history.h, history.c
- recorded_imfs
: write.c, ui.c
- recording_scores
: score.h
- records
: score.c
- REDRAW_CHAR
: ui.h
- region_value()
: world.c
- register_mplayer()
: mplayer.c, ai.c
- remote_fd
: socket.c
- remote_player_specs
: tp.c
- remove_file()
: win32.c, unix.c, system.h, mac.c
- remove_from_list()
: lisp.h, lisp.c
- remove_list_from_list()
: lisp.h, lisp.c
- remove_side_and_player()
: init.c, conq.h
- remove_side_from_game()
: side.h, side.c
- remove_side_from_set
: side.h
- remove_unit_from_vector()
: unit.h, unit.c
- rename_side_for_player()
: kernel.h, init.c
- renumber_features()
: world.c, kernel.h
- repair
: unit.h
- Repair
: unit.h
- repairee
: unit.h
- repairer
: unit.h
- repairmode
: kernel.h
- repetition
: skelconq.c
- replace_at_key()
: lisp.h, lisp.c
- report_combat()
: nlang.c, conq.h
- report_give()
: nlang.c, conq.h
- report_malloc()
: util.c, misc.h
- report_take()
: nlang.c, conq.h
- request_additional_side()
: run2.c, kernel.h
- REQUIRE_ONE_ARG
: cmdline.c
- rescue_occupants()
: kernel.h, combat.c
- research_desc()
: nlang.c, conq.h
- researchible_desc()
: nlang.c, conq.h
- reset_all_views()
: side.h, side.c
- reset_coverage()
: side.h, side.c
- reset_view()
: side.h, side.c
- reshape_the_output()
: module.h, module.c
- resign_game()
: run.c, kernel.h
- resume_build_task()
: kernel.h
- resupply
: unit.h
- Resupply
: unit.h
- retreating
: move.c, actions.c
- retreating_from
: move.c, actions.c
- return_default_colorname()
: side.c, init.c
- reveal_side()
: side.h, side.c
- reverse()
: lisp.h, lisp.c
- right_dir
: dir.h
- rightonly
: task.c
- rightthenleft
: task.c
- roomtype
: mkterr.c
- RS_DEVELOP_ASSIGNED
: ai.h
- RS_DEVELOP_NEEDED
: ai.h
- RS_UPGRADE_NEEDED
: ai.h
- RUDE
: config.h
- RUI
: tp.h
- run
: unit.h
- run_advanced_units()
: run.c, kernel.h
- run_ai_plan_adjust()
: ai.c
- run_all_consumption()
: kernel.h, economy.c
- run_economy()
: kernel.h, economy.c
- run_error()
: util.c, lisp.h, conq.h
- run_game()
: run.c, conq.h
- run_local_ai()
: conq.h, ai.c
- run_namer()
: mknames.c, conq.h
- run_people()
: run.c, kernel.h
- run_restored_turn_start()
: run2.c, kernel.h
- run_scorekeeper()
: score.h, score.c
- run_supply()
: supply.c, conq.h
- run_synth_methods()
: init.c, conq.h
- run_turn_end()
: run2.c, kernel.h
- run_turn_start()
: run2.c, kernel.h
- run_ui_idler()
: xcscribe.c, skelconq.c, conq.h
- run_warning()
: util.c, lisp.h, conq.h
- S
: unit.h
- s_courage
: unit.h
- s_opinion
: unit.h
- safe_escaped_string()
: lisp.h, lisp.c
- SAMEPATH
: plan.c
- save_game()
: win32.c, unix.c, misc.h, mac.c
- saved_game_filename()
: module.h, module.c
- SAVEFILE
: config.h
- scale_point()
: ui.h, ui.c
- scale_vp()
: ui.h, ui.c
- schedule_movie()
: xcscribe.c, skelconq.c, conq.h
- SCOREFILE
: config.h
- Scorekeeper
: score.h
- scorekeeper_applicable
: score.c
- scorekeepers
: score.h, score.c
- ScoreRecord
: score.c
- search_and_apply()
: world.h, world.c
- search_around()
: world.h, world.c
- search_straight_line()
: world.h, world.c
- search_under_arc()
: world.h, world.c
- seatype
: mkterr.c
- second_game_name
: ui.c
- second_game_title
: ui.c
- see_cell()
: side.h, side.c
- see_chance()
: unit.h, unit.c
- see_exact()
: side.h, side.c
- seen_border()
: side.h, side.c
- seer_worth()
: aiunit2.h, aiunit2.cc
- SeerNode
: unit.h
- select_by_weight()
: util.c, misc.h
- selectively_wake_unit()
: plan.c, kernel.h
- SELF_REPAIR
: kernel.h
- send_chat()
: xcscribe.c, skelconq.c, kpublic.h
- send_join()
: tp.c, kpublic.h
- send_message()
: side.c, kernel.h
- send_quit()
: tp.c, kpublic.h
- send_version()
: tp.c, kpublic.h
- sendcursor
: mac.c
- sendnow
: tp.h, tp.c
- Sentry
: unit.h
- sentry
: unit.h
- set_ai_for_player()
: kernel.h, init.c
- set_alt_cover
: side.h
- set_area_shape()
: world.h, world.c
- set_autofinish()
: side.c, kernel.h
- set_autoresearch()
: side.c, kernel.h
- set_aux_terrain_at
: world.h
- set_aux_terrain_view
: side.h
- set_aux_terrain_view_date
: side.h
- set_base_worth()
: aiunit2.h, aiunit2.cc
- set_base_worth_for()
: aiunit2.h, aiunit2.cc
- set_border_at()
: world.h, world.c
- set_build_task
: task.c, unit.h
- set_capture_task
: task.c, ai.c, unit.h
- set_cdr()
: lisp.h, lisp.c
- set_cloud_bottom_view
: side.h
- set_cloud_bottom_view_date
: side.h
- set_cloud_height_view
: side.h
- set_cloud_height_view_date
: side.h
- set_cloud_view
: side.h
- set_cloud_view_date
: side.h
- set_collect_task
: task.c, unit.h
- set_connection_at()
: world.h, world.c
- set_construct_task
: task.c, unit.h
- set_contour_interval()
: ui.h, ui.c
- set_control_side_at
: world.h
- set_controlled_by()
: side.c, kernel.h
- set_cover
: side.h
- set_depot_worth()
: aiunit2.h, aiunit2.cc
- set_develop_task
: task.c, unit.h
- set_disband_task
: task.c, unit.h
- set_dist
: plan.c
- set_distributor_worth()
: aiunit2.h, aiunit2.cc
- set_doctrine()
: side.h, side.c, kernel.h
- set_edge_terrain()
: mkterr.c, kernel.h
- set_elev_at
: world.h
- set_explorer_worth()
: aiunit2.h, aiunit2.cc
- set_feature_name()
: world.c, kernel.h
- set_feature_type_name()
: world.c, kernel.h
- set_formation()
: plan.c, kernel.h
- set_fromdir
: plan.c
- set_help_output_cc()
: help.h, help.c
- set_help_output_dir()
: help.h, help.c
- set_help_output_mode()
: help.h, help.c
- set_help_toc_filep()
: help.h, help.c
- set_hit_position_task
: unit.h
- set_hit_unit_task
: task.c, ai.c, unit.h
- set_initial_date()
: nlang.c, conq.h
- set_material_at
: world.h
- set_material_view
: side.h
- set_material_view_date
: side.h
- set_meridian_interval()
: ui.h, ui.c
- set_move_dir_task
: task.c, unit.h
- set_move_to_task
: task.c, ai.c, unit.h
- set_mover_worth()
: aiunit2.h, aiunit2.cc
- set_none_task
: unit.h
- set_occupy_task
: task.c, unit.h
- set_packed_bool
: misc.h
- set_people_side_at
: world.h
- set_pickup_task
: unit.h
- set_play_rate()
: run.c, conq.h
- set_player_advantage()
: kernel.h, init.c
- set_players_from_options()
: cmdline.h, cmdline.c
- set_prod_enhancer_worth()
: aiunit2.h, aiunit2.cc
- set_produce_task
: unit.h
- set_producer_worth()
: aiunit2.h, aiunit2.cc
- set_raw_cloud_at
: world.h
- set_raw_cloud_bottom_at
: world.h
- set_raw_cloud_height_at
: world.h
- set_raw_feature_at
: world.h
- set_raw_wind_at
: world.h
- set_repair_task
: task.c, unit.h
- set_resupply_task
: task.c, unit.h
- set_seer_worth()
: aiunit2.h, aiunit2.cc
- set_sentry_task
: task.c, unit.h
- set_side_adjective()
: side.c, kernel.h
- set_side_ai()
: conq.h, ai.c
- set_side_colorscheme()
: side.c, kernel.h
- set_side_emblemname()
: side.c, kernel.h
- set_side_longname()
: side.c, kernel.h
- set_side_name()
: side.c, kernel.h
- set_side_noun()
: side.c, kernel.h
- set_side_pluralnoun()
: side.c, kernel.h
- set_side_research_goal()
: side.c, kernel.h
- set_side_research_topic()
: side.c, kernel.h
- set_side_self_unit()
: side.c, kernel.h
- set_side_shortname()
: side.c, kernel.h
- set_side_startx()
: side.c, kernel.h
- set_side_starty()
: side.c, kernel.h
- set_temperature_at
: world.h
- set_temperature_view
: side.h
- set_temperature_view_date
: side.h
- set_terrain_at
: world.h
- set_terrain_view
: side.h
- set_terrain_view_date
: side.h
- set_theater_at
: ai.h
- set_tmp1_at
: world.h
- set_tmp2_at
: world.h
- set_tmp3_at
: world.h
- set_trust()
: side.c, kernel.h
- set_unit_acp_for_turn()
: run2.c, conq.h
- set_unit_ai_control()
: plan.c, kernel.h
- set_unit_asleep()
: plan.c, kernel.h
- set_unit_at
: world.h
- set_unit_curadvance()
: plan.c, kernel.h
- set_unit_image()
: unit.c, ui.h, ui.c, side.c
- set_unit_main_goal()
: plan.c, kernel.h
- set_unit_name()
: unit.c, kernel.h
- set_unit_origside()
: unit.c, kernel.h
- set_unit_plan_type()
: plan.c, kernel.h
- set_unit_researchdone()
: plan.c, kernel.h
- set_unit_reserve()
: plan.c, kernel.h
- set_unit_side()
: unit.c, kernel.h
- set_unit_theater
: ai.h
- set_unit_view_image()
: ui.h, ui.c, side.c
- set_unit_waiting_for_transport()
: plan.c, kernel.h
- set_user_at
: world.h
- set_variant_value()
: module.c, kernel.h
- set_variants_from_options()
: cmdline.h, cmdline.c
- set_view_angle()
: ui.h, ui.c
- set_view_direction()
: ui.h, ui.c
- set_view_focus()
: ui.h, ui.c
- set_view_isometric()
: ui.h, ui.c
- set_view_position()
: ui.h, ui.c
- set_view_power()
: ui.h, ui.c
- set_view_size()
: ui.h, ui.c
- set_waiting_for_tasks()
: plan.c, kernel.h
- set_was_detonated
: unit.h
- set_willing_to_draw()
: side.c, kernel.h
- set_willing_to_save()
: side.c, kernel.h
- set_wind_at
: world.h
- set_wind_view
: side.h
- set_wind_view_date
: side.h
- set_world_circumference()
: world.h, world.c
- setq()
: lisp.h, lisp.c
- setup_stage
: conq.h
- short_player_title()
: nlang.c, conq.h
- short_side_title()
: nlang.c, conq.h
- short_side_title_plural_p()
: nlang.c, conq.h
- short_unit_handle()
: nlang.c, conq.h
- shortest_generic_name()
: unit.h, unit.c
- shortest_side_title()
: nlang.c, conq.h
- shortest_unique_name()
: unit.h, unit.c
- shortestgnames
: unit.c
- shortestnames
: unit.c
- should_play_movies()
: conq.h, actions.c
- showComment
: gif.c
- showprogress
: imf2imf.c
- Side
: side.h
- side
: unit.h
- side_acp()
: side.h, side.c
- side_acp_reserved()
: side.h, side.c
- side_adjective()
: side.h, nlang.c
- side_ai_type
: ai.h
- side_atkstats
: side.h
- side_can_build
: side.h
- side_can_carry
: side.h
- side_can_develop
: side.h
- side_can_disband()
: unit.h, unit.c
- side_can_put_type_at()
: unit.h, unit.c
- side_can_put_type_at_without()
: unit.h, unit.c
- side_can_research
: side.h
- side_controls_side()
: side.h, side.c
- side_controls_unit()
: side.h, side.c
- side_defaults
: read.c
- side_desig()
: side.h, side.c
- side_drew
: side.h
- side_gain_count
: side.h
- side_has_ai
: side.h
- side_has_display
: side.h
- side_has_local_ai
: side.h
- side_has_local_display
: side.h
- side_has_treasury
: side.h
- side_has_units()
: side.h, side.c
- side_hitstats
: side.h
- side_in_play
: side.h
- side_in_set
: side.h
- side_initacp()
: side.h, side.c
- side_loses()
: score.h, score.c
- side_loss_count
: side.h
- side_lost
: side.h
- side_material_production()
: side.h, side.c
- side_material_storage()
: side.h, side.c
- side_material_supply()
: side.h, side.c
- side_n()
: side.h, side.c
- side_name()
: side.h, nlang.c
- side_number()
: side.h, side.c
- side_owns_occupant_of_unit()
: unit.h, unit.c
- side_owns_viewer_in_unit()
: unit.h, unit.c
- side_planning_to_capture_type_at()
: aiutil.h, aiutil.c
- side_planning_to_hit_type_at()
: aiutil.h, aiutil.c
- side_point_value()
: score.h, score.c
- side_score_desc()
: nlang.c, conq.h
- side_sees_image()
: side.h, side.c
- side_sees_unit()
: side.h, side.c
- side_thinks_it_can_put_type_at()
: unit.h, unit.c
- side_thinks_it_can_put_type_at_without()
: unit.h, unit.c
- side_thinks_type_can_occupy()
: unit.h, unit.c
- side_thinks_type_can_occupy_cell()
: unit.h, unit.c
- side_thinks_type_can_occupy_without()
: unit.h, unit.c
- side_tracking_unit
: unit.h
- side_wants_ai
: side.h
- side_wants_display
: side.h
- side_wins()
: score.h, score.c
- side_won
: side.h
- sidedeltahalf
: mkunits.c
- sidedesigbuf
: side.c
- sidelist
: side.h, side.c
- SideMask
: side.h
- sidemask_desc()
: nlang.c, conq.h
- sides_allow_entry()
: move.c, conq.h
- simple_player_name()
: nlang.c, conq.h
- simple_player_title()
: nlang.c, conq.h
- size_desc()
: nlang.c, conq.h
- skelturnstart
: skelconq.c
- slow_play_rate
: run.c
- smallest_image()
: imf.h, imf.c
- snprintf
: snprintf.h
- solidtype
: mkterr.c
- sorder_always
: side.h
- sorder_at
: side.h
- sorder_in
: side.h
- sorder_near
: side.h
- sordercond
: side.h
- sort_all_images()
: imf.h, imf.c
- sort_directions()
: task.c, kernel.h
- sort_unit_vector()
: unit.h, unit.c
- sort_units()
: unit.h, unit.c
- sortkeys
: unit.h
- SOUTHEAST
: dir.h
- SOUTHWEST
: dir.h
- spbuf
: misc.h, init.c, imf2imf.c
- speed_max_wo_effects()
: aiunit2.h, aiunit2.cc
- sprint_list()
: lisp.h, lisp.c
- sprintlisp()
: lisp.h, lisp.c
- STANDARD_GAME
: config.h
- standard_game_name
: init.c
- standing_order_desc()
: side.h, side.c
- StandingOrder
: side.h
- star_from_typ
: write.c
- start_game_load_stage()
: init.c, conq.h
- start_game_ready_stage()
: init.c, conq.h
- start_history()
: history.h, history.c
- start_player_pre_setup_stage()
: init.c, conq.h
- start_player_setup_stage()
: init.c, conq.h
- start_variant_setup_stage()
: init.c, conq.h
- STARTPKT
: tp.c
- STARTPKTESC
: tp.c
- starvation_dmg
: history.h
- starvation_loss
: history.h
- statistics_dumped
: history.c
- statistics_filename()
: module.h, module.c
- statistics_wanted
: history.c, conq.h
- STATSFILE
: config.h
- stepsize
: mkterr.c
- stop_apply
: world.c, run2.c
- storage_possible()
: conq.h, actions.c
- Strategy
: ai.h
- strength0_est
: ai.h
- strength_est
: ai.h
- STRING
: lisp.h
- stringp()
: lisp.h, lisp.c
- stringstrm
: lisp.h
- Strm
: lisp.h
- strmtype
: lisp.h
- suitable_port()
: ai.h, ai.c
- sum_uprop()
: score.h, score.c
- sumpassageoccur
: mkterr.c
- sumroomoccur
: mkterr.c
- sumsolidoccur
: mkterr.c
- sunx
: run2.c, conq.h
- suny
: run2.c, conq.h
- supply_connectedness
: unit.h
- supply_desc()
: nlang.c, conq.h
- supply_inflow
: unit.h
- supply_system_in_use()
: supply.c, conq.h
- suppress_see_wakeup
: side.c
- suppress_update_cell_display
: skelconq.c, run2.c
- survival_time()
: unit.h, unit.c
- SYMBOL
: lisp.h
- symbol_value()
: lisp.h, lisp.c
- symbolp()
: lisp.h, lisp.c
- Symentry
: lisp.h
- SYNTAX
: read.c
- syntax_error()
: read.c, lisp.h, imf2imf.c
- SYNTAX_RETURN
: read.c
- synthmethods
: init.c
- t
: unit.h
- t_is_border
: game.h
- t_is_cell
: game.h
- t_is_coating
: game.h
- t_is_connection
: game.h
- TABDICE1
: game.h
- TABDICE2
: game.h
- TABHI
: game.h
- TABINT
: game.h
- table_default()
: generic.c, game.h
- TableDefn
: game.h
- tabledefns
: tables.c, game.h
- TABLO
: game.h
- take_supplies()
: ui.h, ui.c
- target_here()
: conq.h
- target_visible()
: task.c, kernel.h
- Task
: unit.h
- TASK_BUILD
: unit.h
- TASK_CAPTURE
: unit.h
- TASK_COLLECT
: unit.h
- TASK_CONSTRUCT
: unit.h
- task_desc()
: nlang.c, conq.h
- task_desig()
: task.c, kernel.h
- TASK_DEVELOP
: unit.h
- TASK_DISBAND
: unit.h
- TASK_FAILED
: unit.h
- TASK_HIT_POSITION
: unit.h
- TASK_HIT_UNIT
: unit.h
- TASK_IS_COMPLETE
: unit.h
- task_is_in_agenda()
: plan.c
- TASK_IS_INCOMPLETE
: unit.h
- TASK_MOVE_DIR
: unit.h
- TASK_MOVE_TO
: unit.h
- TASK_NONE
: unit.h
- TASK_OCCUPY
: unit.h
- TASK_PICKUP
: unit.h
- TASK_PREPPED_ACTION
: unit.h
- TASK_PRODUCE
: unit.h
- TASK_REPAIR
: unit.h
- TASK_RESUPPLY
: unit.h
- TASK_SENTRY
: unit.h
- TASK_UNKNOWN
: unit.h
- taskbuf
: task.c
- TaskDefn
: unit.h
- taskdefns
: unit.h, task.c
- taskexecs
: run.c, ai.c
- TaskOutcome
: unit.h
- tasks_match()
: plan.c
- TaskType
: unit.h
- tbcat()
: help.h, help.c
- tbcat_si()
: help.h, help.c
- tbcatline()
: help.h, help.c
- tbcatline_si()
: help.h, help.c
- tbprintf()
: help.h, help.c
- TBUFSIZE
: config.h
- temperature_at
: world.h
- temperature_desc()
: nlang.c, conq.h
- temperature_view
: side.h
- temperature_view_date
: side.h
- temperatures_defined
: world.h
- terrain
: unit.h
- terrain_always_impassable()
: move.c, conq.h
- terrain_at
: world.h
- terrain_defined
: world.h
- terrain_region_list
: world.c, mkterr.c
- terrain_seen_at()
: ui.h, ui.c
- terrain_subtype
: game.h
- terrain_subtype_warning()
: world.h, world.c
- terrain_view
: side.h
- terrain_view_date
: side.h
- terrain_visible
: side.h
- terrchars
: ui.h, ui.c
- terrs
: task.c
- TextBuffer
: help.h
- Theater
: ai.h
- theater_at
: ai.h
- thisunit
: skelconq.c
- time_desc()
: nlang.c, conq.h
- TimelineBlock
: util.c
- timeout_warnings
: tp.c
- tmp1_at
: world.h
- tmp2_at
: world.h
- tmp3_at
: world.h
- tmp_a_array
: generic.c, game.h
- tmp_m_array
: generic.c, game.h
- tmp_t_array
: generic.c, game.h
- tmp_u2_array
: generic.c, game.h
- tmp_u_array
: generic.c, game.h
- tmp_unit_detonator
: combat.c
- tmp_uu_array
: generic.c, game.h
- tmpatype
: init.c, game.h
- tmpbuf
: misc.h, init.c
- tmpexcess
: economy.c
- tmphevtdata1
: history.c, conq.h
- tmpkey
: ui.h, cmd.c
- tmpmtype
: init.c, game.h
- tmpneed
: economy.c
- tmprid
: tp.h, tp.c
- tmpside
: side.h, side.c
- tmpsortkeys
: unit.h, unit.c
- tmpttype
: init.c, game.h
- tmpunit
: unit.h, unit.c
- tmputype
: init.c, game.h
- tnprintf()
: util.c, misc.h
- to
: unit.h
- toggle_debugging()
: util.c, misc.h
- toggle_user_at()
: world.c, kernel.h
- tooling_desc()
: nlang.c, conq.h
- toolup
: unit.h
- total_acp_for_turn()
: run2.c, kernel.h
- total_consumption()
: unit.h, unit.c
- total_gain()
: history.h, history.c
- total_loss()
: history.h, history.c
- total_move_cost()
: move.c, conq.h
- total_production()
: unit.h, unit.c
- total_worth()
: aiunit2.h, aiunit2.cc
- totmalloc
: util.c
- tp_per_turn_est()
: aiunit2.h, aiunit2.cc
- tprintf()
: util.c, misc.h
- tprop_i_default()
: generic.c, game.h
- tprop_l_default()
: generic.c, game.h
- tprop_s_default()
: generic.c, game.h
- transfer
: unit.h
- transfer_supply()
: conq.h, actions.c
- transid
: unit.h
- transparent
: gif.c
- TRegion
: world.h
- TRegionLink
: world.h
- TRUE
: misc.h
- trusted_side()
: side.h, side.c
- try_join_game()
: tp.c, kpublic.h
- try_overwatch_against()
: side.c
- try_overwatch_from()
: side.c
- try_sharing()
: economy.c, conq.h
- try_to_draw()
: ai.h, ai.c
- TTYP
: game.h
- TTYPE
: lisp.h
- Ttype
: game.h
- ttype_error()
: generic.c, game.h
- ttype_from_name()
: read.c, conq.h
- ttypedefns
: types.c, game.h
- ttypenode
: help.h
- ttypep()
: lisp.h, lisp.c
- ttypes
: generic.c, game.h
- turn_name
: nlang.c
- turn_play_start_in_real_time
: run.c, conq.h
- turns_between()
: nlang.c, conq.h
- type
: unit.h
- type_acp_max
: unit.h
- type_allowed_on_side()
: unit.h, unit.c
- type_attack_damage_max()
: aiutil.h, aiutil.c
- type_attack_damage_min()
: aiutil.h, aiutil.c
- type_can_add_terrain()
: unit.h, unit.c
- type_can_build()
: unit.h, unit.c
- type_can_build_type()
: unit.h, unit.c
- type_can_develop()
: unit.h, unit.c
- type_can_disband()
: unit.h, unit.c
- type_can_have_enough_acp()
: conq.h, actions.c
- type_can_have_enough_mp()
: move.c, conq.h
- type_can_have_occs()
: unit.h, unit.c
- type_can_move_in_terrain()
: move.c, conq.h
- type_can_occupy()
: unit.h, unit.c
- type_can_occupy_cell()
: unit.h, unit.c
- type_can_occupy_cell_without()
: unit.h, unit.c
- type_can_occupy_empty_cell()
: unit.h, unit.c
- type_can_occupy_empty_type()
: unit.h, unit.c
- type_can_occupy_terrain()
: unit.h, unit.c
- type_can_occupy_without()
: unit.h, unit.c
- type_can_remove_terrain()
: unit.h, unit.c
- type_consumes_from_treasury_directly
: kernel.h
- type_damage_max()
: aiutil.h, aiutil.c
- type_error()
: read.c, conq.h
- type_ever_available()
: unit.h, unit.c
- type_fire_damage_max()
: aiutil.h, aiutil.c
- type_fire_damage_min()
: aiutil.h, aiutil.c
- type_hit_range_max()
: aiutil.h, aiutil.c
- type_ideal_attack_range_max()
: aiutil.h, aiutil.c
- type_ideal_fire_range_max()
: aiutil.h, aiutil.c
- type_ideal_hit_range_max()
: aiutil.h, aiutil.c
- type_matches_symbol()
: nlang.c
- type_max_acp()
: conq.h, actions.c
- type_max_acp_from_any_occs()
: conq.h, actions.c
- type_max_night_acp_from_any_terrains()
: conq.h, actions.c
- type_max_speed()
: move.c, conq.h
- type_max_speed_from_any_occs()
: move.c, conq.h
- type_possible_damage_methods()
: aiutil.h, aiutil.c
- type_produces_for_treasury_directly
: kernel.h
- type_survives_in_cell()
: unit.h, unit.c
- type_survives_in_terrain()
: unit.h, unit.c
- type_warning()
: lisp.h, lisp.c
- TYPECHECK
: read.c
- TYPECHECK_RETURN
: read.c
- TYPEPROP
: read.c, generic.c
- Typetype
: game.h
- u
: unit.h
- U
: unit.h
- u3
: unit.h
- u_hp
: game.h
- u_mobile
: game.h
- u_possible
: init.c, conq.h
- Uc
: unit.h
- uhs
: ui.h, ui.c
- UI
: xcscribe.c, skelconq.c
- uimages
: ui.h, ui.c
- Um
: unit.h
- um_clip_in_threshold
: supply.c
- un
: unit.h
- Un
: unit.h
- Unit
: unit.h
- unit
: unit.h
- unit2
: unit.h
- unit3
: unit.h
- unit_allowed_on_side()
: unit.h, unit.c
- unit_alt
: unit.h
- unit_appear_turn
: unit.h
- unit_appear_var_x
: unit.h
- unit_appear_var_y
: unit.h
- unit_at
: world.h
- unit_blockable_by()
: move.c, conq.h
- unit_can_build_type()
: unit.h, unit.c
- unit_can_build_type_at()
: unit.h, unit.c
- unit_conn
: unit.h
- unit_could_attack()
: ui.h, ui.c
- unit_courage
: unit.h
- unit_desig()
: unit.h, unit.c
- unit_desig_no_loc()
: unit.h, unit.c
- unit_disappear_turn
: unit.h
- unit_doctrine
: unit.h
- unit_extra_priority
: unit.h
- unit_handle()
: nlang.c, conq.h
- unit_in_vector
: unit.h
- unit_namer()
: mknames.c, conq.h
- unit_opinion
: unit.h
- unit_point_value
: unit.h
- unit_research_dialog()
: xcscribe.c, skelconq.c, conq.h
- unit_seen_at()
: ui.h, ui.c
- unit_side_treasury
: unit.h
- unit_sides
: unit.h
- unit_specs
: read.c
- unit_speed()
: move.c, conq.h
- unit_symbol
: unit.h
- unit_theater
: ai.h
- unit_trusts_unit()
: unit.h, unit.c
- unit_view_at()
: side.h, side.c
- unit_view_next()
: side.h, side.c
- unit_visible()
: ui.h, ui.c
- unitbuf
: nlang.c
- unitchars
: ui.h, ui.c
- UnitExtras
: unit.h
- unitlist
: unit.h, unit.c
- units_visible
: side.h
- UnitVector
: unit.h
- UnitVectorEntry
: unit.h
- UnitView
: unit.h
- Unn
: unit.h
- UNSEEN
: side.h
- unseen_char_1
: ui.h, ui.c
- unseen_char_2
: ui.h, ui.c
- unseen_image
: ui.h, ui.c
- unUxy
: unit.h
- update_action_display()
: xcscribe.c, skelconq.c, conq.h
- update_action_result_display()
: xcscribe.c, skelconq.c, conq.h
- UPDATE_ADJ
: conq.h
- update_all_progress_displays()
: xcscribe.c, skelconq.c, conq.h
- UPDATE_ALWAYS
: conq.h
- update_area_display()
: xcscribe.c, skelconq.c, conq.h
- update_assignment_callback
: tp.c, kpublic.h
- update_canbuild_vector()
: run.c, conq.h
- update_cancarry_vector()
: run.c, conq.h
- update_canresearch_vector()
: run.c, conq.h
- update_cell_display()
: xcscribe.c, skelconq.c, conq.h
- update_cell_display_all_sides()
: run2.c, conq.h
- update_clock_display()
: xcscribe.c, skelconq.c, conq.h
- UPDATE_CLOUDS
: conq.h
- UPDATE_COVER
: conq.h
- update_debugging()
: util.c, misc.h
- update_event_display()
: xcscribe.c, skelconq.c, conq.h
- update_everything()
: xcscribe.c, skelconq.c, conq.h
- update_fire_at_display()
: xcscribe.c, skelconq.c, conq.h
- update_fire_into_display()
: xcscribe.c, skelconq.c, conq.h
- update_message_display()
: xcscribe.c, skelconq.c, conq.h
- update_research_display()
: xcscribe.c, skelconq.c, conq.h
- update_side_display()
: xcscribe.c, skelconq.c, conq.h
- update_side_display_all_sides()
: side.h, side.c
- update_side_research_goal_availability()
: run.c, conq.h
- UPDATE_TEMP
: conq.h
- update_total_hist_lines()
: history.h, history.c
- update_turn_display()
: xcscribe.c, skelconq.c, conq.h
- update_unit_acp_display()
: xcscribe.c, skelconq.c, conq.h
- update_unit_display()
: xcscribe.c, skelconq.c, conq.h
- update_unit_plans()
: ai.h, ai.c
- update_unit_plans_randomly()
: ai.h, ai.c
- update_variant_callback
: tp.c, kpublic.h
- UPDATE_WINDS
: conq.h
- uppercase
: misc.h
- uprop_i_default()
: generic.c, game.h
- uprop_l_default()
: generic.c, game.h
- uprop_s_default()
: generic.c, game.h
- use_clip_mask
: imf.h, imf.c
- use_mac_charcodes
: mac.c
- use_up_acp()
: conq.h, actions.c
- useblocks
: ui.h
- used
: unit.h
- useful_captureable_here()
: conq.h
- usepictures
: ui.h
- usepolygons
: ui.h
- user_at
: world.h
- user_defined
: world.h
- using_tech_levels()
: side.h, side.c
- UsualDate
: nlang.c
- UsualDateStepRange
: nlang.c
- UsualDateStepType
: nlang.c
- UTYP
: game.h
- Utype
: game.h
- UTYPE
: lisp.h
- utype_error()
: generic.c, game.h
- utype_from_name()
: read.c, conq.h
- utype_from_symbol()
: read.c, conq.h
- utype_name_n()
: unit.h, unit.c
- utype_seen_at()
: ui.h, ui.c
- utypedefns
: types.c, game.h
- utypenode
: help.h
- utypep()
: lisp.h, lisp.c
- utypes
: generic.c, game.h
- uU
: unit.h
- uview_width_in_rect()
: ui.c
- uw_elli
: ui.c
- uw_trad
: ui.c
- uws
: ui.h, ui.c
- uxoffset
: read.c
- uxyz
: unit.h
- valid
: unit.h
- valid_area_shape()
: world.h, world.c
- valid_imf_name()
: imf.h, imf.c
- valid_packed_bool_table
: misc.h
- valid_reshape()
: module.h, module.c
- validify_imf_name()
: imf.h, imf.c
- VarDefn
: game.h
- vardefns
: generic.c, game.h
- VARHI
: game.h
- Variant
: module.h
- VARIANT_OPTION
: cmdline.c
- variant_options
: cmdline.h
- variant_setup_stage
: conq.h
- VARLO
: game.h
- vasnprintf()
: snprintf.h
- vasprintf()
: snprintf.h
- verbose
: gif.c
- version_string()
: init.c, conq.h
- VICTIM_CAPTURABLE
: aiutil.h
- victim_dmgtypes
: plan.c, ai.c
- VICTIM_ENCOUNTERABLE
: aiutil.h
- victim_flags
: plan.c, ai.c
- victim_id
: plan.c, ai.c
- VICTIM_NOTHING_SPECIAL
: aiutil.h
- victim_occstatus
: plan.c, ai.c
- victim_rating
: plan.c, ai.c
- VICTIM_SHAKEABLE
: aiutil.h
- victim_sidenum
: plan.c, ai.c
- victim_utype
: plan.c, ai.c
- victim_x
: plan.c, ai.c
- victim_y
: plan.c, ai.c
- VIEW_HASH_SIZE
: side.c
- view_unit
: side.h
- VIEWFILE
: ui.c
- viewlist
: unit.h, side.c
- vnotify()
: nlang.c, conq.h
- VP
: ui.h
- vp_latlong()
: ui.c
- vsnprintf
: snprintf.h
- vterrain
: side.h
- vtprintf()
: util.c, misc.h
- wake_area()
: plan.c, kernel.h
- wake_unit()
: plan.c, kernel.h
- want_checkpoints
: run2.c, conq.h
- wants_n_of_material()
: aiutil.h, aiutil.c
- warnbadterrain
: read.c
- warnings_logged
: util.c, conq.h
- warnings_suppressed
: util.c, conq.h
- warranty_help_node
: help.h, help.c
- was_detonated
: unit.h
- was_located_at
: unit.h
- Waypoint
: world.h
- WEST
: dir.h
- wets
: mkterr.c
- whattouse
: ui.h
- WHITE_THRESHOLD
: imf.c
- Width
: gif.c
- will_not_move()
: unit.h, unit.c
- will_starve()
: aiutil.h, aiutil.c
- will_starve_wrt_material()
: aiutil.h, aiutil.c
- wind_dir
: world.h
- wind_dir_at
: world.h
- wind_force
: world.h
- wind_force_at
: world.h
- wind_view
: side.h
- wind_view_date
: side.h
- winds_defined
: world.h
- World
: world.h
- world
: world.h, world.c
- world_distance()
: world.h, world.c
- would_starve_without_material()
: aiutil.h, aiutil.c
- wrapx
: world.h
- WRECK_TYPE_ACCIDENT
: kernel.h
- WRECK_TYPE_ATTRITED
: kernel.h
- WRECK_TYPE_KILLED
: kernel.h
- WRECK_TYPE_SIDE_LOST
: kernel.h
- WRECK_TYPE_STARVED
: kernel.h
- WRECK_TYPE_TERRAIN
: kernel.h
- WRECK_TYPE_UNSPECIFIED
: kernel.h
- wreck_unit()
: unit.c, kernel.h
- WreckType
: kernel.h
- write_combat_results()
: nlang.c, conq.h
- write_entire_game_state()
: write.c, misc.h, imf2imf.c
- write_game_module()
: write.c, conq.h
- write_help_file_footer()
: help.h, help.c
- write_help_file_header()
: help.h, help.c
- write_help_toc_entry()
: help.h, help.c
- write_imf()
: imf.h, imf.c
- write_imf_dir()
: imf.h, imf.c
- write_side_results()
: nlang.c, conq.h
- write_synthetic_also
: imf.c
- write_unit_record()
: nlang.c, conq.h
- x
: unit.h
- x_courage
: unit.h
- x_in_area
: world.h
- x_inside_area
: world.h
- x_opinion
: unit.h
- xconq_libs
: util.c, misc.h
- XCONQDATA
: win32.c, unix.c
- XCONQIMAGES
: win32.c, unix.c, mac.c
- xconqlib
: imf2imf.c
- XCONQLIB
: win32.c, unix.c, mac.c
- XCONQSAVE
: mac.c
- XCONQSCORES
: unix.c
- xcq_fstdout
: win32.c, conq.h
- XCQ_PATH_LEN_MAX
: system.h
- xcq_program_name
: win32.c
- xform_cell()
: ui.h, ui.c
- xform_cell_flat()
: ui.h, ui.c
- xform_cell_fractional()
: ui.h, ui.c
- xform_cell_fractional_flat()
: ui.h, ui.c
- xform_cell_top()
: ui.h, ui.c
- xform_occupant()
: ui.h, ui.c
- xform_occupant_view()
: ui.h, ui.c
- xform_unit()
: ui.h, ui.c
- xform_unit_self()
: ui.h, ui.c
- xform_unit_self_view()
: ui.h, ui.c
- xform_unit_view()
: ui.h, ui.c
- XFORM_UVIEW_AS_OCC
: ui.h
- XFORM_UVIEW_AS_TSPT
: ui.h
- XFORM_UVIEW_DONT_DRAW
: ui.h
- XFORM_UVIEW_DONT_PILE_ACP
: ui.h
- XFORM_UVIEW_DONT_PILE_CP
: ui.h
- XFORM_UVIEW_DONT_PILE_HP
: ui.h
- XFORM_UVIEW_DONT_PILE_OCC
: ui.h
- XFORM_UVIEW_ELLIPSIS
: ui.h
- XFORM_UVIEW_LEGACY
: ui.h
- XFORM_UVIEW_PILES
: ui.h
- xmalloc()
: util.c, misc.h
- xmalloc_warnings
: util.c, conq.h
- xrandom()
: util.c, misc.h
- xs
: task.c
- xy_in_dir
: world.h
- xy_to_latlong()
: world.h, world.c
- xydt
: unit.h
- xymn
: unit.h
- xyt
: unit.h
- xyz
: unit.h
- xyzm
: unit.h
- xyzn
: unit.h
- xyznc
: unit.h
Generated on Sat Sep 17 10:31:30 2005 for XconqKernel by
1.3.6