- absolute_date_string()
: nlang.c, conq.h
- accelerable()
: ai.h, ai.c
- accelerator()
: ai.h, ai.c
- acp_desc()
: nlang.c, conq.h
- acp_max_wo_effects()
: aiunit2.h, aiunit2.cc
- acp_per_turn_max_wo_effects()
: aiunit2.h, aiunit2.cc
- action_desc()
: nlang.c, conq.h
- action_desig()
: conq.h, actions.c
- action_point()
: xcscribe.c, skelconq.c, conq.h
- action_result_desc()
: nlang.c, conq.h
- active_display()
: xcscribe.c, skelconq.c, conq.h
- actorstate_desig()
: unit.h, unit.c
- actual_advantage()
: side.h, side.c
- add_a_module()
: cmdline.h, cmdline.c
- add_default_player()
: xcscribe.c, skelconq.c, conq.h
- add_edge_terrain()
: mkterr.c, conq.h
- add_game_module()
: module.h, module.c
- add_goal()
: ai.h, ai.c
- add_help_node()
: help.h, help.c
- add_library_path()
: init.c, conq.h
- add_neighbor()
: world.c
- add_player()
: side.c, player.h
- add_remote_locally()
: xcscribe.c, skelconq.c, kpublic.h
- add_remote_players()
: tp.c, kernel.h
- add_side_and_player()
: init.c, conq.h
- add_standing_order()
: side.h, side.c
- add_task()
: task.c, kernel.h
- add_to_packet()
: tp.c, kernel.h
- add_to_possible_games()
: ui.h, ui.c
- add_to_unit_hp()
: unit.c, kernel.h
- add_unit_to_vector()
: unit.h, unit.c
- add_unit_view()
: side.c, kernel.h
- add_unit_view_raw()
: side.c, kernel.h
- add_uview_to_uvstack()
: side.c
- advance_failure_desc()
: nlang.c, conq.h
- advance_into_cell()
: ui.h, ui.c
- ai_at_desig()
: conq.h, ai.c
- ai_go_after_victim()
: plan.c, ai.c
- ai_init_shared()
: conq.h, ai.c
- ai_pick_side_research()
: conq.h, ai.c
- ai_react_to_new_side()
: conq.h, ai.c
- ai_receive_message()
: conq.h, ai.c
- ai_region_at()
: conq.h, ai.c
- ai_save_state()
: conq.h, ai.c
- ai_type_help()
: conq.h, ai.c
- ai_type_name()
: conq.h, ai.c
- ai_victim_here()
: plan.c, conq.h
- all_capitals()
: nlang.c, conq.h
- all_others_willing_to_quit()
: run.c, conq.h
- all_others_willing_to_save()
: run.c, conq.h
- all_see_cell()
: side.h, side.c
- all_see_leave()
: side.h, side.c
- all_see_occupy()
: side.h, side.c
- all_sides_draw()
: score.h, score.c
- alliance_point_value()
: score.h, score.c
- allied_side()
: side.h, side.c
- allocate_area_aux_terrain()
: world.h, world.c
- allocate_area_cloud_altitudes()
: world.h, world.c
- allocate_area_cloud_bottoms()
: world.h, world.c
- allocate_area_cloud_heights()
: world.h, world.c
- allocate_area_clouds()
: world.h, world.c
- allocate_area_control_sides()
: world.h, world.c
- allocate_area_elevations()
: world.h, world.c
- allocate_area_material()
: world.h, world.c
- allocate_area_people_sides()
: world.h, world.c
- allocate_area_scratch()
: world.h, world.c
- allocate_area_temperatures()
: world.h, world.c
- allocate_area_terrain()
: world.h, world.c
- allocate_area_users()
: world.h, world.c
- allocate_area_winds()
: world.h, world.c
- allocate_table()
: generic.c, game.h
- allocate_used_cells()
: run.c, move.c
- already_seen_chance()
: init.c, conq.h
- analyze_scorekeeper()
: aiscore.h, aiscore.cc
- analyze_scorekeepers()
: aiscore.h, aiscore.cc
- analyze_sk_action()
: aiscore.h, aiscore.cc
- analyze_sk_always_true_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_comp_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_eq_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_ge_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_gt_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_le_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_lt_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_ne_test()
: aiscore.h, aiscore.cc
- analyze_sk_arith_op_test()
: aiscore.h, aiscore.cc
- analyze_sk_bool_and_test()
: aiscore.h, aiscore.cc
- analyze_sk_bool_comp_test()
: aiscore.h, aiscore.cc
- analyze_sk_bool_or_test()
: aiscore.h, aiscore.cc
- analyze_sk_if_action()
: aiscore.h, aiscore.cc
- analyze_sk_score_test()
: aiscore.h, aiscore.cc
- analyze_sk_sum_uprop_test()
: aiscore.h, aiscore.cc
- analyze_sk_test()
: aiscore.h, aiscore.cc
- analyze_sk_turn_test()
: aiscore.h, aiscore.cc
- analyze_sk_when_test()
: aiscore.h, aiscore.cc
- announce_lengthy_process()
: xcscribe.c, skelconq.c, conq.h
- announce_progress()
: xcscribe.c, skelconq.c, conq.h
- announce_read_progress()
: xcscribe.c, skelconq.c, lisp.h, imf2imf.c, conq.h
- any_borders_in_dir()
: ui.h, ui.c, mkterr.c
- any_coating_at()
: ui.h, ui.c
- any_construction_possible()
: conq.h, actions.c
- any_enter_indep()
: help.c
- any_mp_to_enter_unit()
: help.c
- any_mp_to_leave_unit()
: help.c
- any_storage_possible()
: conq.h, actions.c
- any_ut_capacity_x()
: help.c
- apparent_unit_handle()
: nlang.c, conq.h
- append_blurb_strings()
: help.h, help.c
- append_lists()
: lisp.h, lisp.c
- append_two_lists()
: lisp.h, lisp.c
- apply_to_area()
: world.h, world.c
- apply_to_area_plus_edge()
: world.h, world.c
- apply_to_hexagon()
: world.h, world.c
- apply_to_path()
: world.h, world.c
- apply_to_ring()
: world.h, world.c
- approx_dir()
: world.h, world.c
- aprop_i_default()
: generic.c, game.h
- aprop_l_default()
: generic.c, game.h
- aprop_s_default()
: generic.c, game.h
- asnprintf()
: snprintf.h
- asprintf()
: snprintf.h
- assign_explorer_to_theater()
: ai.h, ai.c
- assign_players_to_sides()
: init.c, conq.h
- assign_to_collection()
: ai.h, ai.c
- assign_to_colonization_support()
: ai.h
- assign_to_colonize()
: ai.h
- assign_to_defend_unit()
: ai.h, ai.c
- assign_to_defense()
: ai.h, ai.c
- assign_to_defense_support()
: ai.h, ai.c
- assign_to_develop_on()
: ai.h, ai.c
- assign_to_exploration()
: ai.h, ai.c
- assign_to_explorer_construction()
: ai.h, ai.c
- assign_to_improve()
: ai.h, ai.c
- assign_to_offense()
: ai.h, ai.c
- assign_to_offense_support()
: ai.h, ai.c
- assign_unit_number()
: mknames.c, conq.h
- attack_blockage()
: ai.h, ai.c
- attack_damage_mean()
: aiunit.h, aiunit.cc
- attack_range()
: conq.h, combat.c
- attack_range_max()
: conq.h, combat.c
- attack_turns_mean_to_capture()
: aiunit2.h, aiunit2.cc
- attack_turns_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- attacks_mean_to_capture()
: aiunit2.h, aiunit2.cc
- attacks_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- attacks_per_turn_est()
: aiunit2.h, aiunit2.cc
- attempts_mean_to_capture()
: aiunit2.h, aiunit2.cc
- atype_error()
: generic.c, game.h
- atype_from_name()
: read.c, conq.h
- atypep()
: lisp.h, lisp.c
- auto_pick_side_research()
: run.c, conq.h
- auto_pick_unit_research()
: run.c, conq.h
- autonext_unit()
: ui.h, ui.c
- autonext_unit_inbox()
: ui.h, ui.c
- autotest()
: skelconq.c, autotest.h, autotest.c
- base_consumption()
: unit.h, unit.c
- base_production()
: unit.h, unit.c
- base_worth()
: aiunit2.h, aiunit2.cc
- base_worth_for()
: aiunit2.h, aiunit2.cc
- become_designer()
: side.c, kernel.h
- become_nondesigner()
: side.c, kernel.h
- best_image_in_range()
: imf.h, imf.c
- blacken_masked_area()
: imf.h, imf.c
- blacken_mono_masked_area()
: imf.h, imf.c
- blocked_by_enemy()
: ai.h, ai.c
- boundp()
: lisp.h, lisp.c
- broadcast_game_module()
: tp.c, kpublic.h
- broadcast_players_assigned()
: tp.c, kernel.h
- broadcast_randstate()
: tp.c, kpublic.h
- broadcast_start_game_load()
: tp.c, kernel.h
- broadcast_start_player_setup()
: tp.c, kernel.h
- broadcast_start_variant_setup()
: tp.c, kernel.h
- broadcast_variants_chosen()
: tp.c, kernel.h
- build_depot_for_self()
: ai.h, ai.c
- build_hist_contents()
: history.h, history.c
- c_number()
: lisp.h, lisp.c
- c_string()
: lisp.h, lisp.c
- caddr()
: lisp.h, lisp.c
- cadr()
: lisp.h, lisp.c
- calc_coverage()
: side.h, side.c
- calc_start_xy()
: side.h, side.c
- calculate_globals()
: init.c, conq.h
- calculate_world_globals()
: world.h, world.c
- can_act()
: conq.h, actions.c
- can_add_terrain()
: unit.h, unit.c
- can_attack()
: conq.h, combat.c
- can_attack_any()
: conq.h, combat.c
- can_auto_repair()
: conq.h, actions.c
- can_auto_resupply_self()
: task.c, kernel.h
- can_be_actor()
: unit.c, kernel.h
- can_be_blocked_by_any_known_enemy_at_if_at()
: aiutil.h, aiutil.c
- can_be_blocked_by_any_known_enemy_if_at()
: aiutil.h, aiutil.c
- can_be_in()
: aiunit.h, aiunit.cc
- can_be_on()
: aiunit.h, aiunit.cc
- can_be_on_known()
: aiunit.h, aiunit.cc
- can_build()
: unit.h, unit.c, conq.h, actions.c
- can_build_attackers()
: unit.h, unit.c
- can_build_colonizers()
: unit.h, unit.c
- can_build_defenders()
: unit.h, unit.c
- can_build_explorers()
: unit.h, unit.c
- can_build_facilities()
: unit.h, unit.c
- can_build_or_help()
: unit.h, unit.c
- can_build_type()
: unit.h, unit.c
- can_capture()
: conq.h, combat.c
- can_capture_any()
: aiunit.h, aiunit.cc
- can_capture_by_attacks()
: aiunit.cc
- can_capture_by_fire()
: aiunit.h, aiunit.cc
- can_change_type()
: unit.h, unit.c
- can_change_type_to()
: unit.h, unit.c, conq.h, actions.c
- can_colonize()
: aiunit.h, aiunit.cc
- can_construct()
: aiunit.h, aiunit.cc
- can_construct_any()
: aiunit.h, aiunit.cc
- can_construct_colonizers()
: aiunit.h, aiunit.cc
- can_construct_defenders()
: aiunit.h, aiunit.cc
- can_construct_explorers()
: aiunit.h, aiunit.cc
- can_construct_offenders()
: aiunit.h, aiunit.cc
- can_countercapture_any()
: aiunit.h, aiunit.cc
- can_create_at()
: aiunit2.h, aiunit2.cc
- can_create_common()
: conq.h, actions.c
- can_create_completed_unit()
: aiunit.h, aiunit.cc
- can_create_in()
: aiunit2.h, aiunit2.cc
- can_defeat_any_by_counterattacks()
: aiunit.h, aiunit.cc
- can_defeat_by_attacks()
: aiunit.h, aiunit.cc
- can_defeat_by_counterattacks()
: aiunit.h, aiunit.cc
- can_defeat_by_fire()
: aiunit.h, aiunit.cc
- can_defend_against_any()
: aiunit.h, aiunit.cc
- can_destroy_any()
: aiunit.h, aiunit.cc
- can_destroy_any_by_attacks()
: aiunit.h, aiunit.cc
- can_destroy_any_by_combat()
: aiunit.h, aiunit.cc
- can_destroy_any_by_detonations()
: aiunit.h, aiunit.cc
- can_destroy_any_by_fire()
: aiunit.h, aiunit.cc
- can_destroy_by_attacks()
: aiunit.h, aiunit.cc
- can_destroy_by_fire()
: aiunit.h, aiunit.cc
- can_detonate()
: conq.h, combat.c
- can_develop()
: unit.h, unit.c
- can_develop_on()
: ai.h, ai.c
- can_develop_or_build_type()
: unit.h, unit.c
- can_disband()
: unit.h, unit.c
- can_donate_n_of_material()
: aiutil.h, aiutil.c
- can_explore()
: aiunit.h, aiunit.cc
- can_extract_at()
: unit.h, unit.c
- can_fire()
: conq.h, combat.c
- can_fire_at()
: conq.h, combat.c
- can_fire_at_any()
: conq.h, combat.c
- can_have_enough_acp()
: conq.h, actions.c
- can_have_enough_mp()
: move.c, kernel.h
- can_load_at()
: unit.h, unit.c
- can_meet_materials_requirement()
: conq.h, actions.c
- can_move()
: unit.h, unit.c, move.c, conq.h
- can_move_at_all()
: move.c, conq.h
- can_move_via_conn()
: move.c, conq.h
- can_occupy()
: unit.h, unit.c
- can_occupy_cell_without()
: unit.h, unit.c
- can_overwatch()
: side.c
- can_overwatch_against_and_defeat()
: aiunit.h, aiunit.cc
- can_overwatch_against_and_defeat_any()
: aiunit.h, aiunit.cc
- can_prevent_capture_by_any()
: aiunit.h
- can_prevent_capture_of_any()
: aiunit.cc
- can_produce()
: unit.h, unit.c
- can_refuel()
: aiunit.h, aiunit.cc
- can_remove_terrain()
: unit.h, unit.c
- can_repair()
: conq.h, actions.c
- can_repair_any()
: aiunit.h, aiunit.cc
- can_repair_from_here()
: kernel.h
- can_research()
: unit.h, unit.c
- can_resupply_from_here()
: task.c, kernel.h
- can_sacrifice_n_of_material()
: aiutil.h, aiutil.c
- can_survive_on_known()
: aiunit.h, aiunit.cc
- can_toolup_for()
: conq.h, actions.c
- canonicalize_player()
: side.c, player.h
- capitalize()
: nlang.c, conq.h
- capture_attempts_per_turn_est()
: aiunit2.h, aiunit2.cc
- capture_chance()
: conq.h, combat.c
- capture_turns_mean_to_capture()
: aiunit2.h, aiunit2.cc
- capture_unit()
: kernel.h, combat.c
- car()
: lisp.h, lisp.c
- case_panic()
: util.c, misc.h
- cdddr()
: lisp.h, lisp.c
- cddr()
: lisp.h, lisp.c
- cdr()
: lisp.h, lisp.c
- cell_is_in_middle()
: ui.h, ui.c
- cell_is_visible()
: ui.h, ui.c
- center_on_focus()
: ui.h, ui.c
- change_cell()
: unit.c, kernel.h
- change_control_side_around()
: move.c, kernel.h
- change_morale()
: unit.c, kernel.h
- change_people_side_around()
: run2.c, kernel.h
- change_terrain_type()
: world.h, world.c
- change_unit_side()
: unit.c, kernel.h
- change_unit_to_past_unit()
: history.h, history.c
- change_unit_type()
: unit.c, kernel.h
- char_to_dir()
: ui.h, ui.c
- check_add_terrain_action()
: actions.c, unit.h
- check_all_units()
: unit.h, unit.c
- check_alter_cell_action()
: actions.c, unit.h
- check_area_shape()
: world.h, world.c
- check_attack_action()
: combat.c, unit.h
- check_build_action()
: actions.c, unit.h
- check_capture_action()
: combat.c, unit.h
- check_change_side_action()
: actions.c, unit.h
- check_change_type_action()
: actions.c, unit.h
- check_create_at_action()
: actions.c, unit.h
- check_create_in_action()
: actions.c, unit.h
- check_detonate_action()
: combat.c, unit.h
- check_develop_action()
: actions.c, unit.h
- check_disband_action()
: actions.c, unit.h
- check_enter_action()
: move.c, unit.h
- check_extract_action()
: actions.c, unit.h
- check_fire_at_action()
: combat.c, unit.h
- check_fire_into_action()
: combat.c, unit.h
- check_game_validity()
: init.c, conq.h
- check_imf()
: imf.h, imf.c
- check_move_action()
: move.c, unit.h
- check_none_action()
: actions.c, unit.h
- check_overrun_action()
: combat.c, unit.h
- check_post_action_scores()
: score.h, score.c
- check_post_event_scores()
: score.h, score.c
- check_post_turn_scores()
: score.h, score.c
- check_pre_turn_scores()
: score.h, score.c
- check_produce_action()
: actions.c, unit.h
- check_remove_terrain_action()
: actions.c, unit.h
- check_repair_action()
: run2.c, actions.c, unit.h
- check_toolup_action()
: actions.c, unit.h
- check_transfer_action()
: actions.c, unit.h
- checkpoint_filename()
: module.h, module.c
- choose_from_weighted_list()
: lisp.h, lisp.c
- choose_move_direction()
: task.c, conq.h
- choose_move_dirs()
: task.c, conq.h
- choose_side_research_goal_from_weighted_list()
: side.c, conq.h
- clear_game_modules()
: module.h, module.c
- clear_task_agenda()
: plan.c, kernel.h
- clear_task_outcome()
: plan.c, kernel.h
- clear_unit_vector()
: unit.h, unit.c
- clone_doctrine()
: side.h
- clone_imf()
: imf.h, imf.c
- clone_task()
: task.c, kernel.h
- close_displays()
: xcscribe.c, skelconq.c, misc.h, imf2imf.c
- close_module()
: module.h, module.c
- close_remote_connection()
: system.h, socket.c, mac.c
- close_scorefile_for_writing()
: win32.c, unix.c, system.h, mac.c
- closest_dir()
: world.h, world.c
- cmd_error()
: xcscribe.c, skelconq.c, conq.h
- collect_possible_games()
: ui.h, ui.c
- compare_weights()
: ai.c
- compute_all_feature_centroids()
: world.h, world.c
- compute_elevation_bounds()
: world.h, world.c
- compute_feature_centroid()
: world.h, world.c
- compute_fire_line_segment()
: ui.h, ui.c
- compute_image_bbox()
: imf.h, imf.c
- compute_image_bboxes()
: imf.h, imf.c
- compute_see_chances()
: side.c
- compute_transition()
: ui.h, ui.c
- compute_x1_len()
: ui.h, ui.c
- cons()
: lisp.h, lisp.c
- consp()
: lisp.h, lisp.c
- constantp()
: lisp.h, lisp.c
- constructible_desc()
: nlang.c, conq.h
- construction_desc()
: nlang.c, conq.h
- construction_possible()
: conq.h, actions.c
- consume_materials()
: conq.h, actions.c
- contour_lines_at()
: ui.h, ui.c
- convert_mac_charcodes()
: mac.c
- copy_from_file_image()
: imf.h, imf.c
- copy_module()
: module.h, module.c
- copy_string()
: util.c, misc.h
- copyright_string()
: init.c, conq.h
- could_attack()
: conq.h, combat.c
- could_attack_any()
: conq.h, combat.c
- could_auto_repair()
: conq.h, actions.c
- could_be_ferried()
: ai.h, ai.c
- could_be_next_unit()
: ui.h, ui.c
- could_be_occupant()
: aiunit.h, aiunit.cc
- could_be_occupant_of()
: aiunit.h, aiunit.cc
- could_be_on()
: unit.c, game.h
- could_build()
: conq.h, actions.c
- could_build_any()
: conq.h, actions.c
- could_capture()
: conq.h, combat.c
- could_capture_any()
: conq.h, combat.c
- could_capture_by_attacks()
: conq.h, combat.c
- could_capture_by_capture()
: conq.h, combat.c
- could_capture_by_fire()
: conq.h, combat.c
- could_change_type()
: unit.h, unit.c
- could_change_type_to()
: unit.h, unit.c
- could_colonize()
: aiunit.h, aiunit.cc
- could_counterattack()
: aiunit.h, aiunit.cc
- could_countercapture()
: aiunit.h, aiunit.cc
- could_create()
: conq.h, actions.c
- could_create_any()
: conq.h, actions.c
- could_damage()
: aiutil.h, aiunit.h, aiunit.cc
- could_damage_any()
: aiunit.h, aiunit.cc
- could_damage_by_0dist_detonation()
: conq.h, combat.c
- could_damage_by_attacks()
: aiunit.h, aiunit.cc
- could_damage_by_combat()
: aiunit.h, aiunit.cc
- could_damage_by_detonation()
: conq.h, combat.c
- could_damage_by_detonations()
: aiunit.h, aiunit.cc
- could_damage_by_fire()
: aiunit.h, aiunit.cc
- could_damage_by_ranged_detonation()
: conq.h, combat.c
- could_defeat_by_attacks()
: aiunit.h, aiunit.cc
- could_defeat_by_counterattacks()
: aiunit.h, aiunit.cc
- could_defeat_by_fire()
: aiunit.h, aiunit.cc
- could_defend_against()
: aiunit.h, aiunit.cc
- could_defend_against_any()
: aiunit.h, aiunit.cc
- could_destroy()
: aiutil.h, aiutil.c
- could_destroy_by_attacks()
: aiunit.h, aiunit.cc
- could_destroy_by_detonations()
: aiunit.h, aiunit.cc
- could_destroy_by_fire()
: aiunit.h, aiunit.cc
- could_detonate()
: conq.h, combat.c
- could_explore()
: aiunit.h, aiunit.cc
- could_fire_at()
: conq.h, combat.c
- could_fire_at_any()
: conq.h, combat.c
- could_give_directly_to_treasury()
: conq.h, actions.c
- could_give_to_treasury()
: conq.h, actions.c
- could_hit()
: conq.h, combat.c
- could_meet_size_goal()
: aiunit2.h, aiunit2.cc
- could_move()
: move.c, conq.h
- could_overwatch_against()
: aiunit.h, aiunit.cc
- could_overwatch_against_and_defeat()
: aiunit.h, aiunit.cc
- could_prevent_capture_by()
: aiunit.h, aiunit.cc
- could_prevent_capture_of()
: aiunit.h, aiunit.cc
- could_repair()
: conq.h, actions.c
- could_see()
: aiunit.h, aiunit.cc
- could_take_directly_from_treasury()
: conq.h, actions.c
- could_take_from_treasury()
: conq.h, actions.c
- could_toolup_for()
: conq.h, actions.c
- could_toolup_for_any()
: conq.h, actions.c
- count_gain()
: history.h, history.c
- count_loss()
: history.h, history.c
- count_terrain_subtypes()
: generic.c, game.h
- cover_area()
: side.h, side.c
- cp_gained_per_turn_est()
: aiunit2.h, aiunit2.cc
- cp_per_turn_est()
: aiunit2.h, aiunit2.cc
- create_advance_type()
: generic.c, game.h
- create_bare_unit()
: unit.c, kernel.h
- create_build_task()
: task.c, unit.h
- create_capture_task()
: task.c, unit.h
- create_collect_task()
: task.c, unit.h
- create_construct_task()
: task.c, unit.h
- create_develop_task()
: task.c, unit.h
- create_disband_task()
: task.c, unit.h
- create_feature()
: world.c, kernel.h
- create_game_help_nodes()
: help.h, help.c
- create_game_module()
: module.h, module.c
- create_goal()
: conq.h, ai.c
- create_help_node()
: help.h, help.c
- create_historical_event()
: history.h, history.c
- create_hit_unit_task()
: task.c, unit.h
- create_material_type()
: generic.c, game.h
- create_move_dir_task()
: task.c, unit.h
- create_move_to_task()
: task.c, unit.h
- create_occupy_task()
: task.c, unit.h
- create_packed_bool_table()
: util.c, misc.h
- create_past_unit()
: history.h, history.c
- create_pickup_task()
: task.c, unit.h
- create_produce_task()
: task.c, unit.h
- create_repair_task()
: task.c, unit.h
- create_resupply_task()
: task.c, unit.h
- create_scorekeeper()
: score.h, score.c
- create_sentry_task()
: task.c, unit.h
- create_side()
: side.h, side.c
- create_task()
: task.c, conq.h
- create_terrain_type()
: generic.c, game.h
- create_unit()
: unit.c, kernel.h
- create_unit_type()
: generic.c, game.h
- critically_needed_material()
: aiutil.h, aiutil.c
- cxp_desc()
: nlang.c, conq.h
- damage_unit()
: kernel.h, combat.c
- damaged_acp()
: run2.c, conq.h
- debug_printf()
: util.c, misc.h
- debugg_printf()
: util.c, misc.h
- debugm_printf()
: util.c, misc.h
- default_advance_type()
: generic.c, game.h
- default_images_pathname()
: win32.c, unix.c, system.h, mac.c
- default_library_pathname()
: win32.c, unix.c, system.h, mac.c
- default_material_type()
: generic.c, game.h
- default_terrain_type()
: generic.c, game.h
- default_unit_type()
: generic.c, game.h
- defended_by_occupants()
: conq.h, combat.c
- delay_unit()
: plan.c, kernel.h
- depot_worth()
: aiunit2.h, aiunit2.cc
- describe_command()
: help.h, help.c
- describe_copyright()
: help.h, copying.c
- describe_imf()
: ui.h, ui.c
- describe_key_commands()
: ui.h, cmd.c
- describe_long_commands()
: ui.h, cmd.c
- describe_topics()
: help.h, help.c
- describe_warranty()
: help.h, copying.c
- designer_change_side()
: unit.c
- designer_create_unit()
: unit.c
- designer_disband()
: unit.c
- designer_teleport()
: unit.c
- desired_direction_impassable()
: ai.h, ai.c
- destination_desc()
: nlang.c, conq.h
- destroy_feature()
: world.c, kernel.h
- destroy_packed_bool_table()
: util.c, misc.h
- detonate_0dist_damage_mean()
: aiunit.h, aiunit.cc
- detonate_damage_mean()
: aiunit.h, aiunit.cc
- detonate_ranged_damage_mean()
: aiunit.h, aiunit.cc
- detonate_turns_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- detonate_unit()
: kernel.h, combat.c
- detonate_urange()
: conq.h, combat.c
- detonate_urange_max()
: conq.h, combat.c
- detonations_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- detonations_per_turn_est()
: aiunit2.h, aiunit2.cc
- direct_access_to()
: task.c, kernel.h
- direct_capture_range()
: conq.h, combat.c
- disallow_more_advance_types()
: generic.c, game.h
- disallow_more_material_types()
: generic.c, game.h
- disallow_more_terrain_types()
: generic.c, game.h
- disallow_more_unit_types()
: generic.c, game.h
- disband_unit()
: unit.c, kernel.h
- distance()
: world.h, world.c
- distributor_worth()
: aiunit2.h, aiunit2.cc
- divide_into_regions()
: world.c, kernel.h
- dlisp()
: lisp.h, lisp.c
- do_add_player()
: cmd.c
- do_add_terrain_action()
: actions.c, unit.h
- do_ai_side()
: cmd.c
- do_alter_cell_action()
: actions.c, unit.h
- do_attack_action()
: combat.c, unit.h
- do_auto()
: cmd.c
- do_build_action()
: actions.c, unit.h
- do_c_rate()
: cmd.c
- do_capture_action()
: combat.c, unit.h
- do_change_side_action()
: actions.c, unit.h
- do_change_type_action()
: actions.c, unit.h
- do_clear_plan()
: cmd.c
- do_create_at_action()
: autotest.c, actions.c, unit.h
- do_create_in_action()
: actions.c, unit.h
- do_debug()
: cmd.c
- do_debugg()
: cmd.c
- do_debugm()
: cmd.c
- do_delay()
: cmd.c
- do_detonate()
: cmd.c
- do_detonate_action()
: combat.c, unit.h
- do_develop_action()
: actions.c, unit.h
- do_disband()
: cmd.c
- do_disband_action()
: actions.c, unit.h
- do_disembark()
: cmd.c
- do_distrust()
: cmd.c
- do_doctrine()
: cmd.c
- do_down()
: cmd.c
- do_draw_willingness()
: cmd.c
- do_embark()
: cmd.c
- do_end_turn()
: cmd.c
- do_enter_action()
: move.c, autotest.c, unit.h
- do_extract_action()
: actions.c, unit.h
- do_fire_at_action()
: side.c, combat.c, unit.h
- do_fire_into_action()
: combat.c, unit.h
- do_force_global_replan()
: cmd.c
- do_gdl()
: cmd.c
- do_give()
: cmd.c
- do_idle()
: cmd.c
- do_module_variants()
: module.h, module.c
- do_move_action()
: move.c, unit.h
- do_none_action()
: actions.c, unit.h
- do_overrun_action()
: combat.c, unit.h
- do_produce_action()
: actions.c, unit.h
- do_release()
: cmd.c
- do_remove_terrain_action()
: actions.c, unit.h
- do_repair_action()
: run2.c, actions.c, unit.h
- do_research()
: cmd.c
- do_reserve()
: cmd.c
- do_return()
: cmd.c
- do_run()
: cmd.c
- do_set_rate()
: cmd.c
- do_sleep()
: cmd.c
- do_submit()
: cmd.c
- do_take()
: cmd.c
- do_toolup_action()
: autotest.c, actions.c, unit.h
- do_transfer_action()
: actions.c, unit.h
- do_trust()
: cmd.c
- do_wake()
: cmd.c
- do_wake_all()
: cmd.c
- do_warning_log()
: cmd.c
- download_to_player()
: tp.c, kpublic.h
- draw_temperature_here()
: ui.h, ui.c
- draw_winds_here()
: ui.h, ui.c
- dump_activity_trace()
: util.c, misc.h
- dump_checksums()
: tp.c, conq.h
- dump_ps_view()
: ps.c, print.h
- dump_statistics()
: history.h, history.c
- dump_text_view()
: ui.h, ui.c
- elevation_desc()
: nlang.c, conq.h
- elt()
: lisp.h, lisp.c
- embarkation_unit()
: ui.h, ui.c
- emblem_position()
: imf.h, imf.c
- end_history()
: history.h, history.c
- end_printing_forms()
: xcscribe.c, skelconq.c, conq.h
- end_the_game()
: run.c, conq.h
- enemy_close_by()
: ai.h, ai.c
- enemy_side()
: side.h, side.c
- enough_to_garrison()
: conq.h, combat.c
- enter_cell()
: unit.c, kernel.h
- enter_transport()
: unit.c, kernel.h
- equal()
: lisp.h, lisp.c
- error_save_filename()
: win32.c, unix.c, system.h, mac.c
- escaped_string()
: lisp.h, lisp.c
- escaped_symbol()
: lisp.h, lisp.c
- est_completion_time()
: plan.c, conq.h
- eval()
: lisp.h, lisp.c
- eval_arithmetic_comparison_expression()
: lisp.h, lisp.c
- eval_arithmetic_expression()
: lisp.h, lisp.c
- eval_boolean_expression()
: lisp.h, lisp.c
- eval_list()
: lisp.h, lisp.c
- eval_number()
: lisp.h, lisp.c
- eval_sk_form()
: score.h, score.c
- eval_sk_test()
: score.h, score.c
- eval_symbol()
: lisp.h, lisp.c
- event_desc_from_list()
: nlang.c, conq.h
- exchange_players()
: kernel.h, init.c
- execute_action()
: conq.h, actions.c
- execute_command()
: ui.h, cmd.c
- execute_long_command()
: ui.h, cmd.c
- execute_plan()
: plan.c, kernel.h
- execute_standing_order()
: plan.c, kernel.h
- execute_task()
: task.c, kernel.h
- explorer_worth()
: aiunit2.h, aiunit2.cc
- extract_dirname()
: win32.c
- favored_type()
: ui.h, ui.c
- feature_at()
: world.h, world.c
- feature_desc()
: nlang.c, conq.h
- feature_name_at()
: nlang.c, conq.h
- fill_in_side()
: read.c, conq.h
- fill_out_uview()
: side.c
- fill_utype_array_from_lisp()
: unit.c, kernel.h
- final_init()
: init.c, conq.h
- final_init_world()
: world.h, world.c
- finalize_scorekeepers()
: init.c
- find_ai_type()
: conq.h, ai.c
- find_alternate_hit_target()
: plan.c
- find_at_key()
: lisp.h, lisp.c
- find_color_name()
: imf.h, imf.c
- find_doctrine()
: side.h, side.c
- find_doctrine_by_name()
: side.h, side.c
- find_event_type()
: nlang.c, conq.h
- find_feature()
: world.h, world.c
- find_game_class()
: ai.h, ai.c
- find_game_module()
: module.h, module.c
- find_help_node()
: help.h, help.c
- find_imf()
: imf.h, imf.c
- find_img()
: imf.h, imf.c
- find_name()
: write.c, misc.h
- find_next_actor()
: side.h, side.c
- find_next_awake_mover()
: side.h, side.c
- find_next_mover()
: side.h, side.c
- find_next_occupant()
: ui.h, ui.c
- find_next_unit()
: side.h, side.c
- find_past_unit()
: history.h, history.c
- find_player()
: side.c, player.h
- find_prev_actor()
: side.h, side.c
- find_prev_awake_mover()
: side.h, side.c
- find_prev_mover()
: side.h, side.c
- find_prev_unit()
: side.h, side.c
- find_scorekeeper()
: score.h, score.c
- find_side_by_name()
: side.h, side.c
- find_unit()
: unit.h, unit.c
- find_unit_at()
: ui.h, ui.c
- find_unit_by_name()
: unit.h, unit.c
- find_unit_by_number()
: unit.h, unit.c
- find_unit_by_symbol()
: unit.h, unit.c
- find_unit_dead_or_alive()
: unit.h, unit.c
- find_unit_or_occ()
: ui.h, ui.c
- find_unit_task_by_type()
: plan.c, kernel.h
- find_unit_to_complete()
: task.c, conq.h
- find_unit_view()
: side.c, conq.h
- find_units_matching()
: ui.h, ui.c
- find_uview_at_pixel()
: ui.h, ui.c
- finish_help_file()
: help.h, help.c
- finish_lengthy_process()
: xcscribe.c, skelconq.c, conq.h
- finish_turn()
: run.c, kernel.h
- fire_damage()
: conq.h, combat.c
- fire_damage_mean()
: aiunit.h, aiunit.cc
- fire_hit_chance()
: conq.h, combat.c
- fire_range()
: conq.h, combat.c
- fire_range_best()
: conq.h, combat.c
- fire_range_max()
: conq.h, combat.c
- fire_turns_mean_to_capture()
: aiunit2.h, aiunit2.cc
- fire_turns_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- firings_mean_to_capture()
: aiunit2.h, aiunit2.cc
- firings_mean_to_destroy()
: aiunit2.h, aiunit2.cc
- firings_per_turn_est()
: aiunit2.h, aiunit2.cc
- fix_elevations()
: world.c
- flag_as_constant()
: lisp.h, lisp.c
- flush_dead_units()
: unit.c, kernel.h
- flush_display_buffers()
: xcscribe.c, skelconq.c, conq.h
- flush_outgoing_queue()
: tp.c, kpublic.h
- flush_stale_views()
: side.c, kernel.h
- flush_write()
: tp.c, kernel.h
- fn_aux_terrain_at()
: world.h, world.c
- fn_control_side_at()
: world.h, world.c
- fn_elevation_at()
: world.h, world.c
- fn_feature_at()
: world.h, world.c
- fn_material_at()
: world.h, world.c
- fn_people_side_at()
: world.h, world.c
- fn_raw_cloud_at()
: world.h, world.c
- fn_raw_cloud_bottom_at()
: world.h, world.c
- fn_raw_cloud_height_at()
: world.h, world.c
- fn_raw_wind_at()
: world.h, world.c
- fn_set_aux_terrain_at()
: world.h, world.c
- fn_set_aux_terrain_view()
: side.h, side.c
- fn_set_aux_terrain_view_date()
: side.h, side.c
- fn_set_cloud_bottom_view()
: side.h, side.c
- fn_set_cloud_height_view()
: side.h, side.c
- fn_set_cloud_view()
: side.h, side.c
- fn_set_cloud_view_date()
: side.h, side.c
- fn_set_control_side_at()
: world.h, world.c
- fn_set_elevation_at()
: world.h, world.c
- fn_set_material_at()
: world.h, world.c
- fn_set_material_view()
: side.h, side.c
- fn_set_material_view_date()
: side.h, side.c
- fn_set_people_side_at()
: world.h, world.c
- fn_set_raw_cloud_at()
: world.h, world.c
- fn_set_raw_cloud_bottom_at()
: world.h, world.c
- fn_set_raw_cloud_height_at()
: world.h, world.c
- fn_set_raw_feature_at()
: world.h, world.c
- fn_set_raw_wind_at()
: world.h, world.c
- fn_set_temp_view()
: side.h, side.c
- fn_set_temp_view_date()
: side.h, side.c
- fn_set_temperature_at()
: world.h, world.c
- fn_set_terrain_at()
: world.h, world.c
- fn_set_terrain_view()
: side.h, side.c
- fn_set_terrain_view_date()
: side.h, side.c
- fn_set_user_at()
: world.h, world.c
- fn_set_wind_view()
: side.h, side.c
- fn_set_wind_view_date()
: side.h, side.c
- fn_temperature_at()
: world.h, world.c
- fn_terrain_at()
: world.h, world.c
- fn_test_side_in_sideclass()
: side.h, side.c
- fn_user_at()
: world.h, world.c
- focus_on_center()
: ui.h, ui.c
- force_replan()
: plan.c, kernel.h, ai.c
- format_number()
: nlang.c, conq.h
- fprint_list()
: lisp.h, lisp.c
- fprint_num_or_dice()
: lisp.h, lisp.c
- fprintlisp()
: lisp.h, lisp.c
- fprinttable()
: lisp.h, lisp.c
- free_plan()
: plan.c, kernel.h
- free_task()
: task.c, kernel.h
- free_used_cells()
: unit.c, move.c
- free_vp()
: ui.h, ui.c
- g_synth_methods_default()
: init.c, game.h
- game_checksum()
: tp.c, kpublic.h
- game_filename()
: win32.c, unix.c, system.h, mac.c
- game_homedir()
: win32.c, unix.c, system.h, mac.c
- garrison_unit()
: conq.h, actions.c
- generate_effective_sk_whomask()
: score.c
- get_emblem_images()
: ui.h, ui.c
- get_file_image()
: imf.h, imf.c
- get_game_module()
: module.h, module.c
- get_generic_images()
: imf.h, imf.c
- get_gif()
: imf.h, gif.c
- get_help_file_extension()
: help.h, help.c
- get_help_text()
: help.h, help.c
- get_image_file()
: imf.h, imf.c
- get_imf()
: imf.h, imf.c
- get_img()
: imf.h, imf.c
- get_material_type_images()
: ui.h, ui.c
- get_materials_availability()
: conq.h, actions.c
- get_next_arg()
: side.h, side.c
- get_nth_history_line()
: history.h, history.c
- get_scores()
: score.h, score.c
- get_selected_units()
: conq.h
- get_string()
: lisp.h, lisp.c
- get_synth_method_uses()
: init.c, conq.h
- get_terrain_type_images()
: ui.h, ui.c
- get_unit_type_images()
: ui.h, ui.c
- get_unseen_images()
: ui.h, ui.c
- give_supplies()
: ui.h, ui.c
- give_up()
: ai.h, ai.c
- goal_desc()
: nlang.c, conq.h
- goal_desig()
: conq.h, ai.c
- goal_truth()
: ai.h, ai.c
- grant_occs_on_completion()
: actions.c
- gvar_i_default()
: generic.c, game.h
- gvar_l_default()
: generic.c, game.h
- gvar_s_default()
: generic.c, game.h
- has_allies()
: score.h, score.c
- has_enough_acp()
: conq.h, actions.c
- has_enough_mp()
: move.c, kernel.h
- has_enough_of_all_materials()
: aiutil.h, aiutil.c
- has_enough_of_material()
: aiutil.h, aiutil.c
- has_enough_tooling()
: conq.h, actions.c
- has_full_amount_of_all_materials()
: aiutil.h, aiutil.c
- has_full_amount_of_material()
: aiutil.h, aiutil.c
- has_goal()
: ai.h, ai.c
- has_supply_to_act()
: conq.h, actions.c
- has_unsatisfied_goal()
: ai.h, ai.c
- help_file_brand()
: help.h, help.c
- hextant()
: world.h
- historical_event_desc()
: nlang.c, conq.h
- hit_range()
: conq.h, combat.c
- hit_range_max()
: conq.h, combat.c
- host_the_game()
: tp.c, kpublic.h
- hp_desc()
: nlang.c, conq.h
- hp_gained_per_turn_est()
: aiunit2.h, aiunit2.cc
- hp_per_turn_est()
: aiunit2.h, aiunit2.cc
- idifftime()
: util.c, misc.h
- iindex()
: util.c, misc.h
- impl_build()
: ui.h, ui.c
- impl_change_type()
: ui.h, ui.c
- impl_move_to()
: ui.h, ui.c
- in_blocking_zoc()
: move.c, conq.h
- incomplete_build_target()
: unit.h, unit.c
- indep_capture_chance()
: conq.h, combat.c
- indepside_needed()
: init.c, conq.h
- index_type_name()
: generic.c, game.h
- init_actions()
: conq.h, actions.c
- init_ai()
: conq.h, ai.c
- init_ai_types()
: conq.h, ai.c
- init_data_structures()
: init.c, conq.h
- init_debug_to_stdout()
: util.c, misc.h
- init_doctrine()
: side.h, side.c
- init_error()
: util.c, lisp.h, conq.h
- init_features()
: world.h, world.c
- init_globals()
: generic.c, game.h
- init_help()
: help.h, help.c
- init_history()
: history.h, history.c
- init_library_path()
: init.c, conq.h
- init_lisp()
: lisp.h, lisp.c
- init_module_reshape()
: module.h, module.c
- init_namers()
: mknames.c, conq.h
- init_nlang()
: nlang.c, conq.h
- init_options()
: cmdline.h, cmdline.c
- init_packed_bool_table()
: util.c, misc.h
- init_predefined_symbols()
: read.c, lisp.h, imf2imf.c
- init_ps_print()
: ps.c, print.h
- init_remote_ui()
: tp.c, kernel.h
- init_run()
: run.c, conq.h
- init_scorekeepers()
: score.h, score.c
- init_scores()
: score.h, score.c
- init_self_unit()
: side.h, side.c
- init_side_unithead()
: side.h, side.c
- init_sides()
: side.h, side.c
- init_signal_handlers()
: win32.c, unix.c, system.h, mac.c
- init_supply()
: init.c, conq.h
- init_tasks()
: task.c, kernel.h
- init_types()
: generic.c, game.h
- init_ui()
: xcscribe.c, skelconq.c, conq.h
- init_ui_chars()
: ui.h, ui.c
- init_unit_actorstate()
: unit.c, kernel.h
- init_unit_extras()
: unit.c, kernel.h
- init_unit_images()
: ui.h, ui.c
- init_unit_opinions()
: unit.c, kernel.h
- init_unit_plan()
: plan.c, kernel.h
- init_unit_tooling()
: unit.c, kernel.h
- init_units()
: unit.c, kernel.h
- init_view()
: side.h, side.c
- init_warning()
: util.c, lisp.h, conq.h
- init_world()
: world.h, world.c
- init_write()
: write.c, conq.h
- init_xrandom()
: util.c, misc.h
- interior_point_in_dir()
: world.h, world.c
- interior_point_in_dir_n()
: world.h, world.c
- intern_symbol()
: lisp.h, lisp.c
- interp_bytes()
: imf.h, imf.c
- interp_form()
: read.c, conq.h
- interp_game_module()
: read.c, conq.h
- interp_image()
: imf.h, imf.c
- interp_imf()
: imf.h, imf.c
- interp_imf_contents()
: imf.h, imf.c
- interp_imf_form()
: imf.h, imf.c
- interp_long_array()
: lisp.h, lisp.c
- interp_short_array()
: lisp.h, lisp.c
- interpolate_in_list()
: lisp.h, lisp.c
- interpolate_in_list_ext()
: lisp.h, lisp.c
- is_at_correct_ustack_position()
: unit.c
- is_at_correct_uvstack_position()
: side.c
- is_in_formation()
: plan.c, kernel.h
- is_quoted_lisp()
: lisp.h, lisp.c
- isqrt()
: util.c, misc.h
- latlong_desc()
: nlang.c, conq.h
- latlong_to_xy()
: world.h, world.c
- lazy_bind()
: module.c, lisp.h, imf2imf.c
- leave_cell()
: unit.c, kernel.h
- leave_transport()
: unit.c, kernel.h
- length()
: lisp.h, lisp.c
- license_string()
: init.c, conq.h
- limited_search_around()
: world.h, world.c
- limited_search_under_arc()
: world.h, world.c
- linear_desc()
: nlang.c, conq.h
- listp()
: lisp.h, lisp.c
- load_all_modules()
: cmdline.h, cmdline.c
- load_base_module()
: module.h, module.c
- load_default_game()
: module.h, module.c
- load_file_image()
: imf.h, imf.c
- load_game_description()
: module.h, module.c
- load_game_module()
: module.h, module.c
- load_image_families()
: imf.h, imf.c
- load_imf_file()
: imf.h, imf.c
- load_side_config()
: side.h, module.c
- location_desc()
: nlang.c, conq.h
- log_warning()
: util.c, misc.h
- long_player_title()
: nlang.c, conq.h
- longest_economic_input()
: aiunit.h, aiunit.cc
- lookup_task_type()
: read.c, conq.h
- low_init_error()
: xcscribe.c, skelconq.c, lisp.h, imf2imf.c, conq.h
- low_init_warning()
: xcscribe.c, skelconq.c, lisp.h, imf2imf.c, conq.h
- low_notify()
: xcscribe.c, skelconq.c, conq.h
- low_on_ammo_one()
: plan.c, conq.h
- low_on_supplies_one()
: plan.c, conq.h
- low_receive()
: system.h, socket.c, mac.c
- low_run_error()
: xcscribe.c, skelconq.c, lisp.h, imf2imf.c, conq.h
- low_run_warning()
: xcscribe.c, skelconq.c, lisp.h, imf2imf.c, conq.h
- low_send()
: system.h, socket.c, mac.c
- main()
: xcscribe.c, skelconq.c, imf2imf.c
- make_countries()
: mkunits.c, conq.h
- make_default_player_spec()
: xcscribe.c, skelconq.c, kpublic.h
- make_earthlike_terrain()
: mkterr.c, conq.h
- make_fractal_terrain()
: mkterr.c, conq.h
- make_generic_image_data()
: xcscribe.c, skelconq.c, imf.h
- make_image_from_file_image()
: imf.h, imf.c
- make_independent_units()
: mkunits.c, conq.h
- make_maze_terrain()
: mkterr.c, conq.h
- make_namer()
: mknames.c, conq.h
- make_pathname()
: win32.c, unix.c, system.h, mac.c, gif.c
- make_plausible_random_args()
: plan.c, conq.h
- make_random_terrain()
: mkterr.c, conq.h
- make_raw_mono_data()
: imf.h, imf.c
- make_raw_palette()
: imf.h, imf.c
- make_rivers()
: mkrivers.c, conq.h
- make_roads()
: mkroads.c, conq.h
- make_trial_assignments()
: init.c, conq.h
- make_unit_complete()
: conq.h, actions.c
- make_unit_vector()
: unit.h, unit.c
- make_up_a_side()
: init.c, conq.h
- make_up_side_name()
: mknames.c, conq.h
- make_up_unit_name()
: mknames.c, conq.h
- makunbound()
: lisp.h, lisp.c
- max_uviews_in_rect()
: ui.c
- may_detonate()
: help.c
- maybe_lose_track()
: side.h, side.c, kernel.h
- maybe_set_base_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_base_worths_for()
: aiunit2.h, aiunit2.cc
- maybe_set_depot_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_distributor_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_explorer_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_mover_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_prod_enhancer_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_producer_worths()
: aiunit2.h, aiunit2.cc
- maybe_set_seer_worths()
: aiunit2.h, aiunit2.cc
- maybe_starve()
: kernel.h, economy.c
- maybe_track()
: side.h, side.c, kernel.h
- medium_long_unit_handle()
: nlang.c, conq.h
- member()
: lisp.h, lisp.c
- missing_images()
: nlang.c, conq.h
- module_desig()
: module.h, module.c
- morale_desc()
: nlang.c, conq.h
- most_needed_material()
: aiutil.h, aiutil.c
- most_wanted_material()
: aiutil.h, aiutil.c
- move_into_formation()
: plan.c, kernel.h
- move_range_best()
: aiunit2.h, aiunit2.cc
- move_range_max()
: aiunit2.h, aiunit2.cc
- move_range_max_on()
: aiunit2.h, aiunit2.cc
- move_range_worst()
: aiunit2.h, aiunit2.cc
- move_unit()
: move.c, kernel.h
- mover_worth()
: aiunit2.h, aiunit2.cc
- moves_per_turn_max()
: aiunit2.h, aiunit2.cc
- mp_per_turn_max()
: aiunit2.h, aiunit2.cc
- mprop_i_default()
: generic.c, game.h
- mprop_l_default()
: generic.c, game.h
- mprop_s_default()
: generic.c, game.h
- mtype_error()
: generic.c, game.h
- mtype_from_name()
: read.c, conq.h
- mtypep()
: lisp.h, lisp.c
- n_detonations_available()
: aiunit.h, aiunit.cc
- n_ms_elapsed()
: win32.c, unix.c, system.h, mac.c
- n_planning_to_capture_type_at()
: aiutil.h, aiutil.c
- n_planning_to_hit_type_at()
: aiutil.h, aiutil.c
- n_seconds_elapsed()
: win32.c, unix.c, system.h, mac.c
- n_units_on_side()
: side.h, side.c
- name_geographical_features()
: mkterr.c, conq.h
- name_in_use()
: mknames.c, conq.h
- name_or_number()
: nlang.c, conq.h
- name_units_randomly()
: mknames.c, conq.h
- nearest_boundary()
: ui.h, ui.c
- nearest_cell()
: ui.h, ui.c
- nearest_unit()
: ui.h, ui.c
- nearest_unit_view()
: ui.h, ui.c
- need_explorers()
: ai.h, ai.c
- need_more_transportation()
: ai.h, ai.c
- need_this_type_to_collect()
: ai.h, ai.c
- needs_develop()
: ai.h, ai.c
- needs_material_to_move()
: unit.h, unit.c
- needs_material_to_survive()
: unit.h, unit.c
- needs_n_of_material()
: aiutil.h, aiutil.c
- net_add_side_and_player()
: tp.c, kpublic.h
- net_add_task()
: tp.c, kpublic.h
- net_become_designer()
: tp.c, kpublic.h
- net_become_nondesigner()
: tp.c, kpublic.h
- net_clear_task_agenda()
: tp.c, kpublic.h
- net_clear_task_outcome()
: tp.c, kpublic.h
- net_create_feature()
: tp.c, kpublic.h
- net_delay_unit()
: tp.c, kpublic.h
- net_designer_change_side()
: tp.c
- net_designer_create_unit()
: tp.c
- net_designer_disband()
: tp.c
- net_designer_teleport()
: tp.c
- net_destroy_feature()
: tp.c, kpublic.h
- net_disband_unit()
: tp.c, kpublic.h
- net_exchange_players()
: tp.c, kpublic.h
- net_finish_turn()
: tp.c, kpublic.h
- net_force_replan()
: tp.c, kpublic.h
- net_paint_border()
: tp.c
- net_paint_cell()
: tp.c
- net_paint_clouds()
: tp.c
- net_paint_coating()
: tp.c
- net_paint_connection()
: tp.c
- net_paint_control()
: tp.c
- net_paint_elevation()
: tp.c
- net_paint_feature()
: tp.c
- net_paint_material()
: tp.c
- net_paint_people()
: tp.c
- net_paint_temperature()
: tp.c
- net_paint_view()
: tp.c
- net_paint_winds()
: tp.c
- net_prep_add_terrain_action()
: tp.c, unit.h
- net_prep_alter_cell_action()
: tp.c, unit.h
- net_prep_attack_action()
: tp.c, unit.h
- net_prep_build_action()
: tp.c, unit.h
- net_prep_capture_action()
: tp.c, unit.h
- net_prep_change_side_action()
: tp.c, unit.h
- net_prep_change_type_action()
: tp.c, unit.h
- net_prep_create_at_action()
: tp.c, unit.h
- net_prep_create_in_action()
: tp.c, unit.h
- net_prep_detonate_action()
: tp.c, unit.h
- net_prep_develop_action()
: tp.c, unit.h
- net_prep_disband_action()
: tp.c, unit.h
- net_prep_enter_action()
: tp.c, unit.h
- net_prep_extract_action()
: tp.c, unit.h
- net_prep_fire_at_action()
: tp.c, unit.h
- net_prep_fire_into_action()
: tp.c, unit.h
- net_prep_move_action()
: tp.c, unit.h
- net_prep_none_action()
: tp.c, unit.h
- net_prep_overrun_action()
: tp.c, unit.h
- net_prep_produce_action()
: tp.c, unit.h
- net_prep_remove_terrain_action()
: tp.c, unit.h
- net_prep_repair_action()
: tp.c, unit.h
- net_prep_toolup_action()
: tp.c, unit.h
- net_push_build_task()
: tp.c, unit.h
- net_push_construct_task()
: tp.c, unit.h
- net_push_develop_task()
: tp.c, unit.h
- net_push_hit_unit_task()
: tp.c, unit.h
- net_push_move_dir_task()
: tp.c, unit.h
- net_push_move_to_task()
: tp.c, unit.h
- net_push_occupy_task()
: tp.c, unit.h
- net_push_pickup_task()
: tp.c, unit.h
- net_push_produce_task()
: tp.c, unit.h
- net_push_repair_task()
: tp.c, unit.h
- net_push_sentry_task()
: tp.c, unit.h
- net_remove_side_and_player()
: tp.c, kpublic.h
- net_rename_side_for_player()
: tp.c, kpublic.h
- net_renumber_features()
: tp.c, kpublic.h
- net_request_additional_side()
: tp.c, kpublic.h
- net_resign_game()
: tp.c, kpublic.h
- net_run_game()
: tp.c, kpublic.h
- net_save_game()
: tp.c, kpublic.h
- net_send_chat()
: tp.c, kpublic.h
- net_send_message()
: tp.c, kpublic.h
- net_set_ai_for_player()
: tp.c, kpublic.h
- net_set_autofinish()
: tp.c, kpublic.h
- net_set_autoresearch()
: tp.c, kpublic.h
- net_set_build_task()
: tp.c, unit.h
- net_set_capture_task()
: tp.c, unit.h
- net_set_collect_task()
: tp.c, unit.h
- net_set_construct_task()
: tp.c, unit.h
- net_set_controlled_by()
: tp.c, kpublic.h
- net_set_develop_task()
: tp.c, unit.h
- net_set_disband_task()
: tp.c, unit.h
- net_set_doctrine()
: tp.c, kpublic.h
- net_set_feature_name()
: tp.c, kpublic.h
- net_set_feature_type_name()
: tp.c, kpublic.h
- net_set_formation()
: tp.c, kpublic.h
- net_set_hit_unit_task()
: tp.c, unit.h
- net_set_move_dir_task()
: tp.c, unit.h
- net_set_move_to_task()
: tp.c, unit.h
- net_set_occupy_task()
: tp.c, unit.h
- net_set_player_advantage()
: tp.c, kpublic.h
- net_set_repair_task()
: tp.c, unit.h
- net_set_resupply_task()
: tp.c, unit.h
- net_set_sentry_task()
: tp.c, unit.h
- net_set_side_adjective()
: tp.c, kpublic.h
- net_set_side_ai()
: tp.c, kpublic.h
- net_set_side_colorscheme()
: tp.c, kpublic.h
- net_set_side_emblemname()
: tp.c, kpublic.h
- net_set_side_longname()
: tp.c, kpublic.h
- net_set_side_name()
: tp.c, kpublic.h
- net_set_side_noun()
: tp.c, kpublic.h
- net_set_side_pluralnoun()
: tp.c, kpublic.h
- net_set_side_research_goal()
: tp.c, kpublic.h
- net_set_side_research_topic()
: tp.c, kpublic.h
- net_set_side_self_unit()
: tp.c, kpublic.h
- net_set_side_shortname()
: tp.c, kpublic.h
- net_set_side_startx()
: tp.c, kpublic.h
- net_set_side_starty()
: tp.c, kpublic.h
- net_set_trust()
: tp.c, kpublic.h
- net_set_unit_ai_control()
: tp.c, kpublic.h
- net_set_unit_asleep()
: tp.c, kpublic.h
- net_set_unit_curadvance()
: tp.c, kpublic.h
- net_set_unit_main_goal()
: tp.c, kpublic.h
- net_set_unit_name()
: tp.c, kpublic.h
- net_set_unit_plan_type()
: tp.c, kpublic.h
- net_set_unit_researchdone()
: tp.c, kpublic.h
- net_set_unit_reserve()
: tp.c, kpublic.h
- net_set_unit_waiting_for_transport()
: tp.c, kpublic.h
- net_set_variant_value()
: tp.c, kpublic.h
- net_set_willing_to_draw()
: tp.c, kpublic.h
- net_set_willing_to_save()
: tp.c, kpublic.h
- net_toggle_user_at()
: tp.c, kpublic.h
- net_update_player()
: tp.c, kpublic.h
- net_wake_area()
: tp.c, kpublic.h
- net_wake_unit()
: tp.c, kpublic.h
- neutral_side()
: side.h, side.c
- new_acp_for_turn()
: run2.c, conq.h
- new_acp_for_turn_if_at()
: run2.c, conq.h
- new_atype()
: lisp.h, lisp.c
- new_doctrine()
: side.h, side.c
- new_mtype()
: lisp.h, lisp.c
- new_number()
: lisp.h, lisp.c
- new_pointer()
: lisp.h, lisp.c
- new_standing_order()
: side.h, side.c
- new_string()
: lisp.h, lisp.c
- new_ttype()
: lisp.h, lisp.c
- new_unit_allowed_on_side()
: unit.h, unit.c
- new_utype()
: lisp.h, lisp.c
- new_vp()
: ui.h, ui.c
- news_filename()
: win32.c, unix.c, system.h, mac.c
- next_ai_type_name()
: conq.h, ai.c
- notify()
: nlang.c, conq.h
- notify_all()
: nlang.c, conq.h
- notify_all_of_resignation()
: nlang.c, conq.h
- notify_doctrine()
: nlang.c, conq.h
- notify_instructions()
: help.h, help.c
- num_active_displays()
: ui.h, ui.c
- num_displayed_sides()
: side.h, side.c
- num_people_at()
: world.h, world.c
- num_sides_allowed()
: unit.h, unit.c
- num_units_in_play()
: side.h, side.c
- num_units_incomplete()
: side.h, side.c
- numberishp()
: lisp.h, lisp.c
- numberp()
: lisp.h, lisp.c
- numtypes_from_index_type()
: generic.c, game.h
- obstack_free()
: obstack.c, obstack.h
- occ_can_defend_transport()
: conq.h, combat.c
- occ_status()
: aiutil.h, aiutil.c
- occupants_desc()
: nlang.c, conq.h
- occupants_visible()
: side.h, side.c
- old_preferences_filename()
: module.h, module.c
- oneliner()
: ui.h, ui.c
- open_file()
: win32.c, unix.c, misc.h, mac.c
- open_library_file()
: win32.c, unix.c, system.h, mac.c
- open_module()
: module.h, module.c
- open_remote_connection()
: system.h, socket.c, mac.c
- open_scorefile_for_reading()
: win32.c, unix.c, system.h, mac.c
- open_scorefile_for_writing()
: win32.c, unix.c, system.h, mac.c
- operating_range_best()
: unit.h, unit.c
- operating_range_worst()
: unit.h, unit.c
- oprole_desc()
: nlang.c
- order_conds_match()
: side.c
- ordinal_suffix()
: nlang.c, conq.h
- others_here_desc()
: nlang.c, conq.h
- pad_blanks()
: util.c, misc.h
- paint_border()
: world.c
- paint_cell()
: world.c
- paint_clouds()
: world.c
- paint_coating()
: world.c
- paint_connection()
: world.c
- paint_control()
: world.c
- paint_elevation()
: world.c
- paint_feature()
: world.c
- paint_material()
: world.c
- paint_people()
: world.c
- paint_temperature()
: world.c
- paint_view()
: side.c
- paint_winds()
: world.c
- parse_command_line()
: cmdline.h, cmdline.c
- parse_lisp_palette_entry()
: imf.h, imf.c
- parse_location()
: task.c
- parse_long_name_command()
: ui.h, cmd.c
- parse_order_cond()
: side.h, side.c
- parse_player_spec()
: run2.c, conq.h
- parse_side_spec()
: side.h, side.c
- parse_standing_order()
: side.h, side.c
- parse_task()
: task.c, kernel.h
- parse_unit()
: task.c
- parse_unit_types()
: side.h, side.c
- past_halfway_point()
: plan.c, conq.h
- past_unit_desig()
: history.h, history.c
- patch_linear_terrain()
: world.h, world.c
- pattern_matches_event()
: nlang.c, conq.h
- people_surrender_chance()
: run2.c, conq.h
- pick_a_focus()
: ui.h, ui.c
- place_feature_legends()
: ui.h, ui.c
- place_legends()
: xcscribe.c, skelconq.c, conq.h
- plan_desc()
: nlang.c, conq.h
- plan_desig()
: plan.c, conq.h
- planning_to_capture_type_at()
: aiutil.h, aiutil.c
- planning_to_hit_type_at()
: aiutil.h, aiutil.c
- plausible_move_dir()
: task.c, conq.h
- play_movies()
: xcscribe.c, skelconq.c, conq.h
- player_desig()
: side.c, player.h
- plot_meridians()
: ui.h, ui.c
- plural_form()
: nlang.c, conq.h
- point_in_dir()
: world.h, world.c
- point_in_dir_n()
: world.h, world.c
- point_value()
: score.h, score.c
- point_value_desc()
: nlang.c, conq.h
- pointerp()
: lisp.h, lisp.c
- pop_task()
: plan.c, kernel.h
- portable_snprintf()
: snprintf.h, snprintf.c
- portable_vsnprintf()
: snprintf.h, snprintf.c
- prealloc_debug()
: misc.h, init.c, imf2imf.c
- preferences_filename()
: module.h, module.c
- preferred_build_type()
: ai.h, ai.c
- prep_add_terrain_action()
: actions.c, unit.h
- prep_alter_cell_action()
: actions.c, unit.h
- prep_attack_action()
: combat.c, unit.h
- prep_build_action()
: actions.c, unit.h
- prep_capture_action()
: combat.c, unit.h
- prep_change_side_action()
: actions.c, unit.h
- prep_change_type_action()
: actions.c, unit.h
- prep_create_at_action()
: actions.c, unit.h
- prep_create_in_action()
: actions.c, unit.h
- prep_detonate_action()
: combat.c, unit.h
- prep_develop_action()
: actions.c, unit.h
- prep_disband_action()
: actions.c, unit.h
- prep_enter_action()
: move.c, unit.h
- prep_extract_action()
: actions.c, unit.h
- prep_fire_at_action()
: combat.c, unit.h
- prep_fire_into_action()
: combat.c, unit.h
- prep_help_file()
: help.h, help.c
- prep_move_action()
: move.c, unit.h
- prep_none_action()
: actions.c, unit.h
- prep_overrun_action()
: combat.c, unit.h
- prep_produce_action()
: actions.c, unit.h
- prep_remove_terrain_action()
: actions.c, unit.h
- prep_repair_action()
: actions.c, unit.h
- prep_toolup_action()
: actions.c, unit.h
- prep_transfer_action()
: actions.c, unit.h
- print_any_news()
: help.h, help.c
- print_form()
: xcscribe.c, skelconq.c, conq.h
- print_form_and_value()
: lisp.h, lisp.c
- print_game_description_to_file()
: help.h, help.c
- print_instructions()
: cmdline.h, cmdline.c
- prob_fraction()
: util.c, misc.h
- probability()
: util.c, misc.h
- prod_enhancer_worth()
: aiunit2.h, aiunit2.cc
- producer_worth()
: aiunit2.h, aiunit2.cc
- producer_worth_on_known()
: aiunit2.h, aiunit2.cc
- production_at()
: run.c, conq.h
- productivity_on_known()
: aiunit.h, aiunit.cc
- propose_unit_name()
: mknames.c, conq.h
- push_binding()
: lisp.h, lisp.c
- push_build_task()
: task.c, unit.h
- push_capture_task()
: task.c, unit.h
- push_cdr_binding()
: lisp.h, lisp.c
- push_construct_task()
: task.c, unit.h
- push_develop_task()
: task.c, unit.h
- push_hit_unit_task()
: task.c, unit.h
- push_int_binding()
: lisp.h, lisp.c
- push_key_binding()
: lisp.h, lisp.c
- push_key_cdr_binding()
: lisp.h, lisp.c
- push_key_int_binding()
: lisp.h, lisp.c
- push_move_dir_task()
: task.c, unit.h
- push_move_to_task()
: task.c, ai.c, unit.h
- push_occupy_task()
: task.c, unit.h
- push_pickup_task()
: task.c, unit.h
- push_produce_task()
: task.c, unit.h
- push_repair_task()
: task.c, unit.h
- push_sentry_task()
: task.c, unit.h
- random_edge_point()
: world.h, world.c
- random_point()
: world.h, world.c
- random_point_in_area()
: world.h, world.c
- random_point_near()
: world.h, world.c
- react_to_seen_unit()
: side.h, side.c
- read_form()
: lisp.h, lisp.c
- read_form_from_string()
: lisp.h, lisp.c
- read_forms()
: module.h, module.c
- read_warning()
: read.c, conq.h
- real_operating_range_best()
: unit.h, unit.c
- real_operating_range_worst()
: unit.h, unit.c
- really_reset_coverage()
: side.h, side.c
- realtime_game()
: run.c, conq.h
- receive_data()
: tp.c, kpublic.h
- receive_message()
: side.h, side.c
- reckon_damage_around()
: kernel.h, combat.c
- record_activity_end()
: util.c, misc.h
- record_activity_start()
: util.c, misc.h
- record_event()
: history.h, history.c
- record_imf_get()
: ui.h, ui.c
- record_into_scorefile()
: score.h, score.c
- record_missing_image()
: nlang.c, conq.h
- record_ms()
: win32.c, unix.c, system.h, mac.c
- record_unit_death()
: history.h, history.c
- record_unit_name_change()
: history.h, history.c
- record_unit_side_change()
: history.h, history.c
- region_value()
: world.c
- register_mplayer()
: mplayer.c, ai.c
- remove_file()
: win32.c, unix.c, system.h, mac.c
- remove_from_list()
: lisp.h, lisp.c
- remove_list_from_list()
: lisp.h, lisp.c
- remove_side_and_player()
: init.c, conq.h
- remove_side_from_game()
: side.h, side.c
- remove_unit_from_vector()
: unit.h, unit.c
- rename_side_for_player()
: kernel.h, init.c
- renumber_features()
: world.c, kernel.h
- replace_at_key()
: lisp.h, lisp.c
- report_combat()
: nlang.c, conq.h
- report_give()
: nlang.c, conq.h
- report_malloc()
: util.c, misc.h
- report_take()
: nlang.c, conq.h
- request_additional_side()
: run2.c, kernel.h
- rescue_occupants()
: kernel.h, combat.c
- research_desc()
: nlang.c, conq.h
- researchible_desc()
: nlang.c, conq.h
- reset_all_views()
: side.h, side.c
- reset_coverage()
: side.h, side.c
- reset_view()
: side.h, side.c
- reshape_the_output()
: module.h, module.c
- resign_game()
: run.c, kernel.h
- resume_build_task()
: kernel.h
- return_default_colorname()
: side.c, init.c
- reveal_side()
: side.h, side.c
- reverse()
: lisp.h, lisp.c
- run_advanced_units()
: run.c, kernel.h
- run_ai_plan_adjust()
: ai.c
- run_all_consumption()
: kernel.h, economy.c
- run_economy()
: kernel.h, economy.c
- run_error()
: util.c, lisp.h, conq.h
- run_game()
: run.c, conq.h
- run_local_ai()
: conq.h, ai.c
- run_namer()
: mknames.c, conq.h
- run_people()
: run.c, kernel.h
- run_restored_turn_start()
: run2.c, kernel.h
- run_scorekeeper()
: score.h, score.c
- run_supply()
: supply.c, conq.h
- run_synth_methods()
: init.c, conq.h
- run_turn_end()
: run2.c, kernel.h
- run_turn_start()
: run2.c, kernel.h
- run_ui_idler()
: xcscribe.c, skelconq.c, conq.h
- run_warning()
: util.c, lisp.h, conq.h
- safe_escaped_string()
: lisp.h, lisp.c
- save_game()
: win32.c, unix.c, misc.h, mac.c
- saved_game_filename()
: module.h, module.c
- scale_point()
: ui.h, ui.c
- scale_vp()
: ui.h, ui.c
- schedule_movie()
: xcscribe.c, skelconq.c, conq.h
- search_and_apply()
: world.h, world.c
- search_around()
: world.h, world.c
- search_straight_line()
: world.h, world.c
- search_under_arc()
: world.h, world.c
- see_cell()
: side.h, side.c
- see_chance()
: unit.h, unit.c
- see_exact()
: side.h, side.c
- seen_border()
: side.h, side.c
- seer_worth()
: aiunit2.h, aiunit2.cc
- select_by_weight()
: util.c, misc.h
- selectively_wake_unit()
: plan.c, kernel.h
- send_chat()
: xcscribe.c, skelconq.c, kpublic.h
- send_join()
: tp.c, kpublic.h
- send_message()
: side.c, kernel.h
- send_quit()
: tp.c, kpublic.h
- send_version()
: tp.c, kpublic.h
- set_ai_for_player()
: kernel.h, init.c
- set_area_shape()
: world.h, world.c
- set_autofinish()
: side.c, kernel.h
- set_autoresearch()
: side.c, kernel.h
- set_base_worth()
: aiunit2.h, aiunit2.cc
- set_base_worth_for()
: aiunit2.h, aiunit2.cc
- set_border_at()
: world.h, world.c
- set_build_task()
: task.c, unit.h
- set_capture_task()
: task.c, ai.c, unit.h
- set_cdr()
: lisp.h, lisp.c
- set_collect_task()
: task.c, unit.h
- set_connection_at()
: world.h, world.c
- set_construct_task()
: task.c, unit.h
- set_contour_interval()
: ui.h, ui.c
- set_controlled_by()
: side.c, kernel.h
- set_depot_worth()
: aiunit2.h, aiunit2.cc
- set_develop_task()
: task.c, unit.h
- set_disband_task()
: task.c, unit.h
- set_distributor_worth()
: aiunit2.h, aiunit2.cc
- set_doctrine()
: side.h, side.c, kernel.h
- set_edge_terrain()
: mkterr.c, kernel.h
- set_explorer_worth()
: aiunit2.h, aiunit2.cc
- set_feature_name()
: world.c, kernel.h
- set_feature_type_name()
: world.c, kernel.h
- set_formation()
: plan.c, kernel.h
- set_help_output_cc()
: help.h, help.c
- set_help_output_dir()
: help.h, help.c
- set_help_output_mode()
: help.h, help.c
- set_help_toc_filep()
: help.h, help.c
- set_hit_unit_task()
: task.c, ai.c, unit.h
- set_initial_date()
: nlang.c, conq.h
- set_meridian_interval()
: ui.h, ui.c
- set_move_dir_task()
: task.c, unit.h
- set_move_to_task()
: task.c, ai.c, unit.h
- set_mover_worth()
: aiunit2.h, aiunit2.cc
- set_occupy_task()
: task.c, unit.h
- set_play_rate()
: run.c, conq.h
- set_player_advantage()
: kernel.h, init.c
- set_players_from_options()
: cmdline.h, cmdline.c
- set_prod_enhancer_worth()
: aiunit2.h, aiunit2.cc
- set_producer_worth()
: aiunit2.h, aiunit2.cc
- set_repair_task()
: task.c, unit.h
- set_resupply_task()
: task.c, unit.h
- set_seer_worth()
: aiunit2.h, aiunit2.cc
- set_sentry_task()
: task.c, unit.h
- set_side_adjective()
: side.c, kernel.h
- set_side_ai()
: conq.h, ai.c
- set_side_colorscheme()
: side.c, kernel.h
- set_side_emblemname()
: side.c, kernel.h
- set_side_longname()
: side.c, kernel.h
- set_side_name()
: side.c, kernel.h
- set_side_noun()
: side.c, kernel.h
- set_side_pluralnoun()
: side.c, kernel.h
- set_side_research_goal()
: side.c, kernel.h
- set_side_research_topic()
: side.c, kernel.h
- set_side_self_unit()
: side.c, kernel.h
- set_side_shortname()
: side.c, kernel.h
- set_side_startx()
: side.c, kernel.h
- set_side_starty()
: side.c, kernel.h
- set_trust()
: side.c, kernel.h
- set_unit_acp_for_turn()
: run2.c, conq.h
- set_unit_ai_control()
: plan.c, kernel.h
- set_unit_asleep()
: plan.c, kernel.h
- set_unit_curadvance()
: plan.c, kernel.h
- set_unit_image()
: unit.c, ui.h, ui.c, side.c
- set_unit_main_goal()
: plan.c, kernel.h
- set_unit_name()
: unit.c, kernel.h
- set_unit_origside()
: unit.c, kernel.h
- set_unit_plan_type()
: plan.c, kernel.h
- set_unit_researchdone()
: plan.c, kernel.h
- set_unit_reserve()
: plan.c, kernel.h
- set_unit_side()
: unit.c, kernel.h
- set_unit_view_image()
: ui.h, ui.c, side.c
- set_unit_waiting_for_transport()
: plan.c, kernel.h
- set_variant_value()
: module.c, kernel.h
- set_variants_from_options()
: cmdline.h, cmdline.c
- set_view_angle()
: ui.h, ui.c
- set_view_direction()
: ui.h, ui.c
- set_view_focus()
: ui.h, ui.c
- set_view_isometric()
: ui.h, ui.c
- set_view_position()
: ui.h, ui.c
- set_view_power()
: ui.h, ui.c
- set_view_size()
: ui.h, ui.c
- set_waiting_for_tasks()
: plan.c, kernel.h
- set_willing_to_draw()
: side.c, kernel.h
- set_willing_to_save()
: side.c, kernel.h
- set_world_circumference()
: world.h, world.c
- setq()
: lisp.h, lisp.c
- short_player_title()
: nlang.c, conq.h
- short_side_title()
: nlang.c, conq.h
- short_side_title_plural_p()
: nlang.c, conq.h
- short_unit_handle()
: nlang.c, conq.h
- shortest_generic_name()
: unit.h, unit.c
- shortest_side_title()
: nlang.c, conq.h
- shortest_unique_name()
: unit.h, unit.c
- should_play_movies()
: conq.h, actions.c
- side_acp()
: side.h, side.c
- side_acp_reserved()
: side.h, side.c
- side_adjective()
: side.h, nlang.c
- side_can_disband()
: unit.h, unit.c
- side_can_put_type_at()
: unit.h, unit.c
- side_can_put_type_at_without()
: unit.h, unit.c
- side_controls_side()
: side.h, side.c
- side_controls_unit()
: side.h, side.c
- side_desig()
: side.h, side.c
- side_has_units()
: side.h, side.c
- side_initacp()
: side.h, side.c
- side_loses()
: score.h, score.c
- side_material_production()
: side.h, side.c
- side_material_storage()
: side.h, side.c
- side_material_supply()
: side.h, side.c
- side_n()
: side.h, side.c
- side_name()
: side.h, nlang.c
- side_number()
: side.h, side.c
- side_owns_occupant_of_unit()
: unit.h, unit.c
- side_owns_viewer_in_unit()
: unit.h, unit.c
- side_planning_to_capture_type_at()
: aiutil.h, aiutil.c
- side_planning_to_hit_type_at()
: aiutil.h, aiutil.c
- side_point_value()
: score.h, score.c
- side_score_desc()
: nlang.c, conq.h
- side_sees_image()
: side.h, side.c
- side_sees_unit()
: side.h, side.c
- side_thinks_it_can_put_type_at()
: unit.h, unit.c
- side_thinks_it_can_put_type_at_without()
: unit.h, unit.c
- side_thinks_type_can_occupy()
: unit.h, unit.c
- side_thinks_type_can_occupy_cell()
: unit.h, unit.c
- side_thinks_type_can_occupy_without()
: unit.h, unit.c
- side_wins()
: score.h, score.c
- sidemask_desc()
: nlang.c, conq.h
- sides_allow_entry()
: move.c, conq.h
- simple_player_name()
: nlang.c, conq.h
- simple_player_title()
: nlang.c, conq.h
- size_desc()
: nlang.c, conq.h
- smallest_image()
: imf.h, imf.c
- snprintf()
: snprintf.h
- sort_all_images()
: imf.h, imf.c
- sort_directions()
: task.c, kernel.h
- sort_unit_vector()
: unit.h, unit.c
- sort_units()
: unit.h, unit.c
- speed_max_wo_effects()
: aiunit2.h, aiunit2.cc
- sprint_list()
: lisp.h, lisp.c
- sprintlisp()
: lisp.h, lisp.c
- standing_order_desc()
: side.h, side.c
- start_game_load_stage()
: init.c, conq.h
- start_game_ready_stage()
: init.c, conq.h
- start_history()
: history.h, history.c
- start_player_pre_setup_stage()
: init.c, conq.h
- start_player_setup_stage()
: init.c, conq.h
- start_variant_setup_stage()
: init.c, conq.h
- statistics_filename()
: module.h, module.c
- storage_possible()
: conq.h, actions.c
- stringp()
: lisp.h, lisp.c
- suitable_port()
: ai.h, ai.c
- sum_uprop()
: score.h, score.c
- supply_desc()
: nlang.c, conq.h
- supply_system_in_use()
: supply.c, conq.h
- survival_time()
: unit.h, unit.c
- symbol_value()
: lisp.h, lisp.c
- symbolp()
: lisp.h, lisp.c
- syntax_error()
: read.c, lisp.h, imf2imf.c
- table_default()
: generic.c, game.h
- take_supplies()
: ui.h, ui.c
- target_here()
: conq.h
- target_visible()
: task.c, kernel.h
- task_desc()
: nlang.c, conq.h
- task_desig()
: task.c, kernel.h
- task_is_in_agenda()
: plan.c
- tasks_match()
: plan.c
- tbcat()
: help.h, help.c
- tbcat_si()
: help.h, help.c
- tbcatline()
: help.h, help.c
- tbcatline_si()
: help.h, help.c
- tbprintf()
: help.h, help.c
- temperature_desc()
: nlang.c, conq.h
- terrain_always_impassable()
: move.c, conq.h
- terrain_seen_at()
: ui.h, ui.c
- terrain_subtype_warning()
: world.h, world.c
- time_desc()
: nlang.c, conq.h
- tnprintf()
: util.c, misc.h
- toggle_debugging()
: util.c, misc.h
- toggle_user_at()
: world.c, kernel.h
- tooling_desc()
: nlang.c, conq.h
- total_acp_for_turn()
: run2.c, kernel.h
- total_consumption()
: unit.h, unit.c
- total_gain()
: history.h, history.c
- total_loss()
: history.h, history.c
- total_move_cost()
: move.c, conq.h
- total_production()
: unit.h, unit.c
- total_worth()
: aiunit2.h, aiunit2.cc
- tp_per_turn_est()
: aiunit2.h, aiunit2.cc
- tprintf()
: util.c, misc.h
- tprop_i_default()
: generic.c, game.h
- tprop_l_default()
: generic.c, game.h
- tprop_s_default()
: generic.c, game.h
- transfer_supply()
: conq.h, actions.c
- trusted_side()
: side.h, side.c
- try_join_game()
: tp.c, kpublic.h
- try_overwatch_against()
: side.c
- try_overwatch_from()
: side.c
- try_sharing()
: economy.c, conq.h
- try_to_draw()
: ai.h, ai.c
- ttype_error()
: generic.c, game.h
- ttype_from_name()
: read.c, conq.h
- ttypep()
: lisp.h, lisp.c
- turns_between()
: nlang.c, conq.h
- type_allowed_on_side()
: unit.h, unit.c
- type_attack_damage_max()
: aiutil.h, aiutil.c
- type_attack_damage_min()
: aiutil.h, aiutil.c
- type_can_add_terrain()
: unit.h, unit.c
- type_can_build()
: unit.h, unit.c
- type_can_build_type()
: unit.h, unit.c
- type_can_develop()
: unit.h, unit.c
- type_can_disband()
: unit.h, unit.c
- type_can_have_enough_acp()
: conq.h, actions.c
- type_can_have_enough_mp()
: move.c, conq.h
- type_can_have_occs()
: unit.h, unit.c
- type_can_move_in_terrain()
: move.c, conq.h
- type_can_occupy()
: unit.h, unit.c
- type_can_occupy_cell()
: unit.h, unit.c
- type_can_occupy_cell_without()
: unit.h, unit.c
- type_can_occupy_empty_cell()
: unit.h, unit.c
- type_can_occupy_empty_type()
: unit.h, unit.c
- type_can_occupy_terrain()
: unit.h, unit.c
- type_can_occupy_without()
: unit.h, unit.c
- type_can_remove_terrain()
: unit.h, unit.c
- type_damage_max()
: aiutil.h, aiutil.c
- type_error()
: read.c, conq.h
- type_ever_available()
: unit.h, unit.c
- type_fire_damage_max()
: aiutil.h, aiutil.c
- type_fire_damage_min()
: aiutil.h, aiutil.c
- type_hit_range_max()
: aiutil.h, aiutil.c
- type_ideal_attack_range_max()
: aiutil.h, aiutil.c
- type_ideal_fire_range_max()
: aiutil.h, aiutil.c
- type_ideal_hit_range_max()
: aiutil.h, aiutil.c
- type_matches_symbol()
: nlang.c
- type_max_acp()
: conq.h, actions.c
- type_max_acp_from_any_occs()
: conq.h, actions.c
- type_max_night_acp_from_any_terrains()
: conq.h, actions.c
- type_max_speed()
: move.c, conq.h
- type_max_speed_from_any_occs()
: move.c, conq.h
- type_possible_damage_methods()
: aiutil.h, aiutil.c
- type_survives_in_cell()
: unit.h, unit.c
- type_survives_in_terrain()
: unit.h, unit.c
- type_warning()
: lisp.h, lisp.c
- unit_allowed_on_side()
: unit.h, unit.c
- unit_blockable_by()
: move.c, conq.h
- unit_can_build_type()
: unit.h, unit.c
- unit_can_build_type_at()
: unit.h, unit.c
- unit_could_attack()
: ui.h, ui.c
- unit_desig()
: unit.h, unit.c
- unit_desig_no_loc()
: unit.h, unit.c
- unit_handle()
: nlang.c, conq.h
- unit_namer()
: mknames.c, conq.h
- unit_research_dialog()
: xcscribe.c, skelconq.c, conq.h
- unit_seen_at()
: ui.h, ui.c
- unit_speed()
: move.c, conq.h
- unit_trusts_unit()
: unit.h, unit.c
- unit_view_at()
: side.h, side.c
- unit_view_next()
: side.h, side.c
- unit_visible()
: ui.h, ui.c
- update_action_display()
: xcscribe.c, skelconq.c, conq.h
- update_action_result_display()
: xcscribe.c, skelconq.c, conq.h
- update_all_progress_displays()
: xcscribe.c, skelconq.c, conq.h
- update_area_display()
: xcscribe.c, skelconq.c, conq.h
- update_canbuild_vector()
: run.c, conq.h
- update_cancarry_vector()
: run.c, conq.h
- update_canresearch_vector()
: run.c, conq.h
- update_cell_display()
: xcscribe.c, skelconq.c, conq.h
- update_cell_display_all_sides()
: run2.c, conq.h
- update_clock_display()
: xcscribe.c, skelconq.c, conq.h
- update_debugging()
: util.c, misc.h
- update_event_display()
: xcscribe.c, skelconq.c, conq.h
- update_everything()
: xcscribe.c, skelconq.c, conq.h
- update_fire_at_display()
: xcscribe.c, skelconq.c, conq.h
- update_fire_into_display()
: xcscribe.c, skelconq.c, conq.h
- update_message_display()
: xcscribe.c, skelconq.c, conq.h
- update_research_display()
: xcscribe.c, skelconq.c, conq.h
- update_side_display()
: xcscribe.c, skelconq.c, conq.h
- update_side_display_all_sides()
: side.h, side.c
- update_side_research_goal_availability()
: run.c, conq.h
- update_total_hist_lines()
: history.h, history.c
- update_turn_display()
: xcscribe.c, skelconq.c, conq.h
- update_unit_acp_display()
: xcscribe.c, skelconq.c, conq.h
- update_unit_display()
: xcscribe.c, skelconq.c, conq.h
- update_unit_plans()
: ai.h, ai.c
- update_unit_plans_randomly()
: ai.h, ai.c
- uprop_i_default()
: generic.c, game.h
- uprop_l_default()
: generic.c, game.h
- uprop_s_default()
: generic.c, game.h
- use_up_acp()
: conq.h, actions.c
- useful_captureable_here()
: conq.h
- using_tech_levels()
: side.h, side.c
- utype_error()
: generic.c, game.h
- utype_from_name()
: read.c, conq.h
- utype_from_symbol()
: read.c, conq.h
- utype_name_n()
: unit.h, unit.c
- utype_seen_at()
: ui.h, ui.c
- utypep()
: lisp.h, lisp.c
- uview_width_in_rect()
: ui.c
- wake_area()
: plan.c, kernel.h
- wake_unit()
: plan.c, kernel.h
- wants_n_of_material()
: aiutil.h, aiutil.c
- will_not_move()
: unit.h, unit.c
- will_starve()
: aiutil.h, aiutil.c
- will_starve_wrt_material()
: aiutil.h, aiutil.c
- world_distance()
: world.h, world.c
- would_starve_without_material()
: aiutil.h, aiutil.c
- wreck_unit()
: unit.c, kernel.h
- write_combat_results()
: nlang.c, conq.h
- write_entire_game_state()
: write.c, misc.h, imf2imf.c
- write_game_module()
: write.c, conq.h
- write_help_file_footer()
: help.h, help.c
- write_help_file_header()
: help.h, help.c
- write_help_toc_entry()
: help.h, help.c
- write_imf()
: imf.h, imf.c
- write_imf_dir()
: imf.h, imf.c
- write_side_results()
: nlang.c, conq.h
- write_unit_record()
: nlang.c, conq.h
- xform_cell()
: ui.h, ui.c
- xform_cell_flat()
: ui.h, ui.c
- xform_cell_fractional()
: ui.h, ui.c
- xform_cell_fractional_flat()
: ui.h, ui.c
- xform_cell_top()
: ui.h, ui.c
- xform_occupant()
: ui.h, ui.c
- xform_occupant_view()
: ui.h, ui.c
- xform_unit()
: ui.h, ui.c
- xform_unit_self()
: ui.h, ui.c
- xform_unit_self_view()
: ui.h, ui.c
- xform_unit_view()
: ui.h, ui.c
- xmalloc()
: util.c, misc.h
- xrandom()
: util.c, misc.h
- xy_to_latlong()
: world.h, world.c
Generated on Sat Sep 17 10:31:30 2005 for XconqKernel by
1.3.6