#include "conq.h"
#include "kernel.h"
#include "version.h"
Include dependency graph for init.c:
Namespaces | |
namespace | Xconq |
Classes | |
struct | synthtype |
Functions | |
void | init_library_path (char *path) |
void | add_library_path (char *path) |
void | init_data_structures (void) |
Obj * | g_synth_methods_default (void) |
void | start_game_load_stage (void) |
void | start_variant_setup_stage (void) |
void | start_player_pre_setup_stage (void) |
void | start_player_setup_stage (void) |
void | start_game_ready_stage (void) |
void | check_game_validity (void) |
void | finalize_scorekeepers (void) |
void | calculate_globals (void) |
void | make_trial_assignments (void) |
int | indepside_needed (void) |
Side * | make_up_a_side (void) |
int | add_side_and_player (void) |
void | set_player_advantage (int n, int newadv) |
void | rename_side_for_player (int n, int which) |
void | set_ai_for_player (int n, char *aitype) |
int | exchange_players (int n, int n2) |
void | return_default_colorname (Side *side) |
int | remove_side_and_player (int s) |
void | run_synth_methods (void) |
int | get_synth_method_uses (int methkey, int *calls, int *runs) |
void | final_init (void) |
int | already_seen_chance (Side *side, Unit *unit) |
void | init_supply (Unit *unit) |
void | assign_players_to_sides (void) |
void | prealloc_debug (void) |
char * | version_string (void) |
char * | copyright_string (void) |
char * | license_string (void) |
Variables | |
int | gamedefined = FALSE |
Game defined flag. | |
enum setup_stage | current_stage = initial_stage |
Current setup stage. | |
short | tmputype |
Temporary Unit type. | |
short | tmpmtype |
Temporary Material type. | |
short | tmpttype |
Temporary Terrain type. | |
short | tmpatype |
Temporary Advance type. | |
Assign * | assignments = NULL |
List of player/side assignments. | |
short | initially_no_ai |
char * | standard_game_name |
char | spbuf [BUFSIZE] |
??? | |
char | tmpbuf [BUFSIZE] |
??? | |
int | option_popup_new_game_dialog |
int | allbedesigners = FALSE |
All players are designers. | |
int | numdesigners = 0 |
int | max_zoc_range |
Maximum zone of control range. | |
short * | u_possible |
Unit posible. | |
synthtype | synthmethods [] |
int | G_advances_graph_has_cycles = FALSE |
PackedBoolTable * | G_advances_synopsis = NULL |
int | nextsideid |
int | nextplayerid |
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All players are designers.
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List of player/side assignments.
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Current setup stage.
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Game defined flag.
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Maximum zone of control range.
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???
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Temporary Advance type.
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???
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Temporary Material type.
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Temporary Terrain type.
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Temporary Unit type.
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Unit posible.
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