|
Defines |
#define | MAXALT 4000 |
Enumerations |
enum | el_ttypes {
el_sea,
el_desert,
el_plains,
el_forest,
el_ice,
numeltypes
} |
Functions |
int | any_borders_in_dir (int x, int y, int dir) |
int | make_fractal_terrain (int calls, int runs) |
int | make_random_terrain (int calls, int runs) |
int | make_earthlike_terrain (int calls, int runs) |
int | make_maze_terrain (int calls, int runs) |
int | name_geographical_features (int calls, int runs) |
void | add_edge_terrain (void) |
void | set_edge_terrain (int doterr) |
Variables |
TRegion * | landsea_region_list |
TRegion * | terrain_region_list |
int * | histo |
int * | alts |
int * | wets |
int | stepsize = 20 |
int | partdone |
int | seatype = NONTTYPE |
int | landtype = NONTTYPE |
int | deserttype = NONTTYPE |
int | foresttype = NONTTYPE |
int | icetype = NONTTYPE |
int | coast_distance = 0 |
int | el_alt_blob_size = 400 |
int | el_alt_blob_density = 10000 |
int | el_alt_blob_height = 500 |
int | el_alt_smoothing = 2 |
int | el_wet_blob_size = 1000 |
int | el_wet_blob_density = 200 |
int | el_wet_blob_height = 100 |
int | el_wet_smoothing = 10 |
int * | el_alt_min |
int * | el_alt_max |
int * | el_wet_min |
int * | el_wet_max |
int | numsolidtypes = 0 |
int | numroomtypes = 0 |
int | numpassagetypes = 0 |
int | sumsolidoccur = 0 |
int | sumroomoccur = 0 |
int | sumpassageoccur = 0 |
int | solidtype = NONTTYPE |
int | roomtype = NONTTYPE |
int | passagetype = NONTTYPE |
int | numpassagecells = 0 |