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utype Struct Reference

Unit Type Property Value. More...

#include <game.h>

Collaboration diagram for utype:

Collaboration graph
[legend]
List of all members.

Public Member Functions

 DEF_UPROP_L ("acp-damage-effect", u_acp_damage_effect,"effect of reduced hp on acp per turn", acpdamageeffect) DEF_UPROP_I("acp-max"
maximum acp that can be accumulated
from turn to PROPHI 
DEF_UPROP_I ("acp-min", u_acp_min,"amount by which unit acp may go negative during a turn", acpmin, PROPLO, 0, PROPHI) DEF_UPROP_L("acp-morale-effect"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect 
DEF_UPROP_I ("acp-per-turn", u_acp,"base number of actions that this type can do in one turn", acp, 0, 0, PROPHI) DEF_UPROP_I("acp-per-turn-max"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI 
DEF_UPROP_I ("acp-per-turn-min", u_acp_turn_min,"minimum acp after modification by damage etc effects", acpturnmin, 0, 0, PROPHI) DEF_UPROP_L("acp-season-effect"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect 
DEF_UPROP_L ("acp-temperature-effect", u_acp_temp_effect,"effect of temperature on acp", acptempeffect) DEF_UPROP_I("acp-to-change-side"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI 
DEF_UPROP_I ("acp-to-detonate", u_acp_to_detonate,"action points used up by detonating", acptodetonate, 0, 0, PROPHI) DEF_UPROP_I("acp-to-disband"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI 
DEF_UPROP_I ("acp-to-fire", u_acp_to_fire,"action points used up by firing", acptofire, 0, 0, PROPHI) DEF_UPROP_I("acp-to-move"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI 
DEF_UPROP_I ("action-priority", u_action_priority,"relative order in which the unit acts", actionpriority, 0, 0, PROPHI) DEF_UPROP_I("ai-base-worth"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI 
DEF_UPROP_I ("ai-depot-worth", u_ai_depot_worth,"worth to AI as a depot", aidepotworth,-1,-1, PROPHI) DEF_UPROP_I("ai-distributor-worth"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI 
DEF_UPROP_I ("ai-explorer-worth", u_ai_explorer_worth,"worth to AI as an explorer", aiexplorerworth,-1,-1, PROPHI) DEF_UPROP_I("ai-minimal-size-goal"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI 
DEF_UPROP_I ("ai-mover-worth", u_ai_mover_worth,"worth to AI as a mobile unit", aimoverworth,-1,-1, PROPHI) DEF_UPROP_I("ai-prod-enhancer-worth"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI 
DEF_UPROP_I ("ai-producer-worth", u_ai_producer_worth,"worth to AI as a producer of materials", aiproducerworth,-1,-1, PROPHI) DEF_UPROP_I("ai-seer-worth"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI 
DEF_UPROP_I ("already-seen", u_already_seen,"chance the unit is seen initially if its cell is seen", alreadyseen, 0, 0, 100) DEF_UPROP_I("already-seen-independent"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is 
DEF_UPROP_I ("assign-number", u_assign_number,"true if unit should be given a number", assignnumber, 0, 1, 1) DEF_UPROP_I("attack"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI 
DEF_UPROP_I ("auto-upgrade-to", u_auto_upgrade_to,"utype that a unit can automatically be upgraded to", autoupgradeto, NONUTYPE, NONUTYPE, PROPHI) DEF_UPROP_I("available"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI 
DEF_UPROP_I ("can-be-self", u_can_be_self,"true if this type can be a self-unit", canbeself, 0, 0, 1) DEF_UPROP_I("capacity"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI 
DEF_UPROP_I ("can-see-behind", u_can_see_behind,"can an unit see behind things", canseebehind, 0, 1, 1) DEF_UPROP_S("char"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in 
DEF_UPROP_S ("construction-border-color", u_construction_border_color,"border color when unit of this type is under construction", uconstructionbordercolor,"SandyBrown") DEF_UPROP_S("construction-fill-color"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown 
DEF_UPROP_L ("consumption-temperature-effect", u_consume_temp_effect,"effect of temperature on base consumption", consumetempeffect) DEF_UPROP_I("country-units-max"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI 
DEF_UPROP_I ("courage-max", u_courage_max,"maximum of type's courage vs other sides", couragemax,-100, 0, 100) DEF_UPROP_I("courage-min"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other 
DEF_UPROP_I ("cp", u_cp,"number of construction points to complete a new unit", cp, 0, 1, PROPHI) DEF_UPROP_I("cp-attrition"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose 
DEF_UPROP_I ("cp-per-self-build", u_cp_per_self_build,"number of construction points per self completion", cpperselfbuild, 0, 0, PROPHI) DEF_UPROP_I("cp-to-self-build"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI 
DEF_UPROP_I ("cxp-max", u_cxp_max,"upper bound on combat experience", cxpmax, 0, 0, PROPHI) DEF_UPROP_I("cxp-on-capture-effect"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI 
DEF_UPROP_I ("defend", u_defend,"strength of defense", defend, 0, 0, PROPHI) DEF_UPROP_L("description-format"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat 
DEF_UPROP_L ("destruction-result", u_destruction_result,"possible outcomes of a unit's destruction", destructionresult) DEF_UPROP_I("detonate-with-attack"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an 
DEF_UPROP_I ("detonate-on-death", u_detonate_on_death,"chance that a unit will detonate when about to die", detonateondepth, 0, 0, 100) DEF_UPROP_I("direct-control"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the 
DEF_UPROP_L ("encounter-result", u_encounter_result,"possible outcomes of an encounter", encounterresult) DEF_UPROP_I("fire-angle-max"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI 
DEF_UPROP_I ("free-acp", u_free_acp,"extra action points available if an action needs them", freeacp, 0, 0, PROPHI) DEF_UPROP_I("free-mp"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI 
DEF_UPROP_S ("generic-char", u_gchar,"a non-unique character for the type", gchar,"") DEF_UPROP_S("generic-name"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the 
DEF_UPROP_S ("help", u_help,"brief description of this type", help,"") DEF_UPROP_I("hit-falloff-range"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI 
DEF_UPROP_I ("hp-max", u_hp_max,"maximum number of hit points", hpmax, 1, 1, PROPHI) DEF_UPROP_I("hp-per-disband"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI 
DEF_UPROP_I ("hp-per-detonation", u_hp_per_detonation,"hit points lost by one detonate action", hpperdetonation, 0, 0, PROPHI) DEF_UPROP_I("hp-recovery"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI 
DEF_UPROP_I ("hp-to-recover", u_hp_to_recover,"minimum hp for hp recovery to work", hptorecover, 0, 0, PROPHI) DEF_UPROP_L("image-name"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename 
DEF_UPROP_I ("independent-growth-chance", u_indep_growth,"chance that an independent unit will be created during country growth", indepgrowth, 0, 0, 10000) DEF_UPROP_I("independent-near-start"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI 
DEF_UPROP_I ("independent-takeover-chance", u_indep_takeover,"chance that an existing independent unit will be given to a growing country", indeptakeover, 0, 0, 10000) DEF_UPROP_I("initial-seen-radius"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI 
DEF_UPROP_S ("long-name", u_long_name,"completely expanded-out name for the type", longname,"") DEF_UPROP_I("lost-revolt-chance"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will 
DEF_UPROP_I ("lost-vanish-chance", u_lost_vanish,"chance that a unit on a losing side will vanish", lostvanish, 0, 10000, 10000) DEF_UPROP_I("lost-wreck-chance"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be 
DEF_UPROP_I ("match-transport-side", u_match_transport_side,"attempt to match transport's side whenever that changes", matchtransportside, 0, 0, 1) DEF_UPROP_I("morale-max"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI 
DEF_UPROP_I ("morale-recovery", u_morale_recovery,"morale regained each turn", moralerecovery, 0, 0, PROPHI) DEF_UPROP_I("move-range"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI 
DEF_UPROP_I ("mp-to-leave-world", u_mp_to_leave_world,"movement points needed to leave the world entirely", mptoleaveworld,-1,-1, PROPHI) DEF_UPROP_S("namer"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this 
DEF_UPROP_S ("name", u_type_name,"basic name of the type", name,"") DEF_UPROP_S("name-internal"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this 
DEF_UPROP_L ("notes", u_notes,"player notes about the unit type", notes) DEF_UPROP_I("obsolete"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI 
DEF_UPROP_I ("occupant-total-max", u_occ_total_max,"maximum number of all types of occupants added together", occtotalmax,-1,-1, PROPHI) DEF_UPROP_I("opinion-max"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other 
DEF_UPROP_I ("opinion-min", u_opinion_min,"minimum of type's opinion about other sides", opinionmin,-100, 0, 100) DEF_UPROP_I("point-value"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI 
DEF_UPROP_L ("possible-sides", u_possible_sides,"side(s)(class(es)) to which this type can belong", possiblesides) DEF_UPROP_I("range"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI 
DEF_UPROP_I ("range-min", u_range_min,"minimum possible distance to fire", rangemin, 0, 0, PROPHI) DEF_UPROP_I("reach"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI 
DEF_UPROP_I ("revolt-chance", u_revolt,"basic chance that a unit will revolt", revolt, 0, 0, 10000) DEF_UPROP_I("revolt-at-opinion-min"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its 
DEF_UPROP_I ("road-to-edge-chance", u_road_to_edge_chance,"chance for a road running from unit to edge of the world", roadtoedgechance, 0, 0, 100) DEF_UPROP_I("see-always"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to 
DEF_UPROP_I ("see-occupants", u_see_occupants,"true if occupants seen whenever unit is seen", seeoccs, 0, 0, 1) DEF_UPROP_I("see-terrain-if-captured"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit 
DEF_UPROP_I ("self-changeable", u_self_changeable,"true if self-unit may be changed by player at will", selfchangeable, 0, 0, 1) DEF_UPROP_I("self-resurrects"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one 
DEF_UPROP_S ("short-name", u_short_name,"abbreviated but still informative name string", shortname,"") DEF_UPROP_I("size-min"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI 
DEF_UPROP_I ("size-max", u_size_max,"maximum size for unit", sizemax, 0, PROPHI, PROPHI) DEF_UPROP_I("speed"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI 
DEF_UPROP_L ("speed-damage-effect", u_speed_damage_effect,"effect of damage on speed", speeddamageeffect) DEF_UPROP_I("speed-max"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI 
DEF_UPROP_I ("speed-min", u_speed_min,"minimum possible acp/move ratio", speedmin, 0, 0, PROPHI) DEF_UPROP_L("speed-wind-effect"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of 
wind (force and angle) on speed"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect 
DEF_UPROP_I ("spot-action", u_spot_action,"true if unit might be spotted if it acts", spotaction, 0, 0, 1) DEF_UPROP_I("spur-chance"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road 
DEF_UPROP_I ("spur-range", u_spur_range,"maximum length for a road spur", spurrange, 0, 0, PROPHI) DEF_UPROP_I("spy-chance"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will 
DEF_UPROP_I ("spy-range", u_spy_range,"distance around which a unit's spying will yield information", spyrange,-1, 0, PROPHI) DEF_UPROP_I("stack-order"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within 
stack (0=highest)"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI 
DEF_UPROP_I ("start-with", u_start_with,"number of units within the initial area", startwith, 0, 0, PROPHI) DEF_UPROP_I("tech-from-ownership"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI 
DEF_UPROP_I ("tech-leakage", u_tech_leakage,"", techleakage, 0, 0, PROPHI) DEF_UPROP_I("tech-max"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI 
DEF_UPROP_I ("tech-per-turn-max", u_tech_per_turn_max,"limit on tech gains from development and acquisition", techperturnmax, 0, PROPHI, PROPHI) DEF_UPROP_I("tech-to-build"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI 
DEF_UPROP_I ("tech-to-change-type-to", u_tech_to_change_type_to,"minimum tech require to be able to change into this type", techtochangetypeto, 0, 0, PROPHI) DEF_UPROP_I("tech-to-own"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI 
DEF_UPROP_I ("tech-to-see", u_tech_to_see,"minimum tech required to be able to see this type", techtosee, 0, 0, PROPHI) DEF_UPROP_I("tech-to-use"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI 
DEF_UPROP_L ("temperature-attrition", u_temp_attrition,"effect of temperature on hp", tempattrition) DEF_UPROP_I("type-in-game-max"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum 
number (for all sides summed) units of this type allowed"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI 
DEF_UPROP_I ("type-per-side-max", u_type_per_side_max,"maximum number of this type for each side", typepersidemax,-1,-1, PROPHI) DEF_UPROP_I("unit-growth-chance"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country 
DEF_UPROP_I ("unit-takeover-chance", u_unit_takeover,"chance for existing unit to be given to side during country growth", unittakeover, 0, 0, 10000) DEF_UPROP_I("use-own-cell"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell 
DEF_UPROP_I ("vision-range", u_vision_range,"range out to which a unit sees everything", visionrange,-1, 1, PROPHI) DEF_UPROP_I("wrecked-type"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI 
DEF_UPROP_I ("zz-b", u_is_base,"", is_base, 0, 0, 0) DEF_UPROP_I("zz-bb"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI 
DEF_UPROP_I ("zz-transport", u_is_transport,"", is_transport, 0, 0, 0) DEF_UPROP_I("zz-c"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI 
DEF_UPROP_I ("zz-cm", u_can_make,"", can_make, 0, 0, 0) DEF_UPROP_I("zz-cc"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI 
DEF_UPROP_I ("zz-bw", u_bw,"precomputed basic unit worth for AI", bw, 0, 0, 0) DEF_UPROP_I("zz-ow"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for 
DEF_UPROP_I ("zz-osw", u_offensive_support_worth,"precomputed offensive support worth for AI", osw, 0, 0, 0) DEF_UPROP_I("zz-dw"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for 
DEF_UPROP_I ("zz-dsw", u_defensive_support_worth,"precomputed defensive support worth for AI", dsw, 0, 0, 0) DEF_UPROP_I("zz-esw"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for 
DEF_UPROP_I ("zz-cw", u_colonizer_worth,"precomputed colonizing worth for AI", cw, 0, 0, 0) DEF_UPROP_I("zz-csw"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for 
DEF_UPROP_I ("zz-bcow", u_base_construction_worth,"precomputed base construction worth for AI", bcow, 0, 0, 0) DEF_UPROP_I("zz-fw"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for 
DEF_UPROP_I ("zz-rw", u_random_worth,"precomputed random worth for AI", rw, 0, 0, 0) DEF_UPROP_I("zz-sw"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for 
DEF_UPROP_I ("advanced", u_advanced,"true if unit is advanced", is_advanced, 0, 0, 1) DEF_UPROP_I("colonizer"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced 
DEF_UPROP_I ("facility", u_facility,"true if unit is a facility", is_facility, 0, 0, 1) DEF_UPROP_I("ground"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the 
DEF_UPROP_I ("naval", u_naval_mobile,"true if unit can move on water", is_naval_mobile, 0, 0, 1) DEF_UPROP_I("air"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the 
DEF_UPROP_I ("minimal-sea-for-docks", u_minimal_sea_for_docks,"minimal adjacent liquid region that will merit contruction of naval units", minimalseafordocks, 0, 30, PROPHI) DEF_UPROP_I("facility-total-max"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI 
DEF_UPROP_I ("mobile-total-max", u_mobile_total_max,"maximum number of all mobile occupants added together", mobiletotalmax,-1,-1, PROPHI) DEF_UPROP_I("ai-tactical-range"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI 
DEF_UPROP_I ("ai-enemy-alert-range", u_ai_enemy_alert_range,"range within which the AI will consider a mobile enemy unit a threat", aienemyalertrange, 0, 6, PROPHI) DEF_UPROP_I("ai-peace-garrison"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI number of defenders
the AI should assign to unit
in the absence of PROPHI 
DEF_UPROP_I ("ai-war-garrison", u_ai_war_garrison,"number of defenders the AI should assign to unit under enemy threat", aiwargarrison, 0, 1, PROPHI) DEF_UPROP_I("acp-independent"
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI number of defenders
the AI should assign to unit
in the absence of PROPHI units
actions are limited only by
available not by 
DEF_UPROP_I ("can-research", u_can_research,"unit can do its own research at the start of each turn", canresearch, 0, 0, 1) DEF_UPROP_I("full-cxp-affects-attack"

Public Attributes

 u_acp_max
maximum acp that can be accumulated
from turn to 
turn
maximum acp that can be accumulated
from turn to 
acpmax
maximum acp that can be accumulated
from turn to PROPHI 
u_acp_morale_effect
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per 
turn
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect 
u_acp_turn_max
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc 
effects
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc 
acpturnmax
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI 
u_acp_season_effect
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on 
acp
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect 
u_acp_to_change_side
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side 
change
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side 
acptochangeside
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI 
u_acp_to_disband
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by 
disbanding
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by 
acptodisband
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI 
u_acp_to_move
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one 
move
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one 
acptomove
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI 
u_ai_base_worth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a 
base
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a 
aibaseworth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI 
u_ai_distributor_worth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of 
materials
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of 
aidistributorworth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI 
u_ai_minimal_size_goal
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced 
unit
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced 
aiminimalsizegoal
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI 
u_ai_prod_enhancer_worth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials 
production
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials 
aiprodenhancerworth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI 
u_ai_seer_worth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a 
seer
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a 
aiseerworth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI 
u_already_seen_indep
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is 
seen
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is 
alreadyseenindep
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is 
u_attack
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of 
attacks
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of 
attack
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI 
u_available
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be 
used
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be 
available
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be 
PROPLO
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI 
u_capacity
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of 
occupants
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of 
capacity
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI 
u_uchar
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in 
displays
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in 
uchar
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in 
u_construction_fill_color
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under 
construction
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under 
uconstructionfillcolor
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown 
u_country_units_max
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire 
country
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire 
countryunitsmax
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI 
u_courage_min
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other 
sides
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other 
couragemin
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other 
u_cp_attrition
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose 
cp
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose 
cpattrition
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose 
u_cp_to_self_build
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self 
completion
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self 
cptoselfbuild
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI 
u_cxp_on_capture
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured 
unit
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured 
cxponcapture
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI 
u_desc_format
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a 
unit
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat 
u_detonate_with_attack
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an 
attack
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an 
detonatewithattack
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an 
u_direct_control
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the 
player
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the 
directcontrol
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the 
u_fire_angle_max
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing 
weapons
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as 
percentage
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as 
fireanglemax
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI 
u_free_mp
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs 
them
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs 
freemp
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI 
u_generic_name
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the 
type
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the 
genericname
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the 
u_hit_falloff_range
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the 
hitfalloffrange
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the 
PROPHI
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI 
u_hp_per_disband
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband 
action
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband 
hpperdisband
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI 
u_hp_recovery
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each 
turn
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each 
hprecovery
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI 
u_image_name
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks 
like
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename 
u_indep_near_start
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the 
country
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the 
indepnearstart
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI 
u_seen_radius
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen 
initially
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen 
seenradius
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI 
u_lost_revolt
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will 
revolt
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will 
lostrevolt
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will 
u_lost_wreck
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be 
wrecked
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be 
lostwreck
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be 
u_morale_max
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on 
morale
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on 
moralemax
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI 
u_move_range
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one 
move
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one 
moverange
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI 
u_namer
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this 
type
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this 
namer
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this 
u_internal_name
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this 
iname
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this 
u_obsolete
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type 
obsolete
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type 
NONATYPE
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI 
u_opinion_max
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other 
sides
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other 
opinionmax
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other 
u_point_value
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit 
type
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit 
pointvalue
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI 
u_range
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to 
fire
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to 
range
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI 
u_reach
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the 
unit
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the 
ureach
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI 
u_revolt_opinion_min
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its 
side
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its 
revoltopinionmin
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its 
u_see_always
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to 
date
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to 
seealways
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to 
u_see_terrain_captured
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit 
captured
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit 
seeterrcap
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit 
u_self_resurrects
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one 
dies
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one 
selfresurrects
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one 
u_size_min
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for 
unit
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for 
sizemin
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI 
u_speed
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move 
ratio
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move 
speed
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI 
u_speed_max
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move 
ratio
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move 
speedmax
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move 
PROPHI
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI 
u_speed_wind_effect
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect 
u_spur_chance
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road 
spur
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road 
spurchance
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road 
u_spy_chance
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will 
succeed
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will 
spychance
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will 
u_stack_order
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within 
stackorder
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI 
u_tech_from_ownership
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this 
type
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this 
techfromownership
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI 
u_tech_max
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this 
type
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this 
techmax
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI 
u_tech_to_build
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this 
type
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this 
techtobuild
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI 
u_tech_to_own
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s 
side
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s 
techtoown
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI 
u_tech_to_use
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this 
type
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this 
techtouse
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI 
u_type_in_game_max
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum 
typeingamemax
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI 
u_unit_growth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country 
growth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country 
unitgrowth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country 
u_use_own_cell
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell 
automatically
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell 
uuseowncell
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell 
u_wrecked_type
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its 
HP
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its 
wreckedtype
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its 
NONUTYPE
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI 
u_is_base_builder
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI 
is_base_builder
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI 
u_is_carrier
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI 
is_carrier
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI 
u_can_capture
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI 
can_capture
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI 
u_offensive_worth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for 
AI
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for 
ow
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for 
u_defensive_worth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for 
AI
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for 
dw
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for 
u_exploration_support_worth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for 
AI
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for 
esw
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for 
u_colonization_support_worth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for 
AI
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for 
csw
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for 
u_facility_worth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for 
AI
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for 
fw
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for 
u_siege_worth
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for 
AI
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for 
sw
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for 
u_colonizer
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced 
units
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced 
is_colonizer
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced 
u_ground_mobile
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the 
ground
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the 
is_ground_mobile
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the 
u_air_mobile
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the 
air
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the 
is_air_mobile
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the 
u_facility_total_max
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added 
together
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added 
facilitytotalmax
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI 
u_ai_tactical_range
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a 
unit
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a 
aitacticalrange
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI 
u_ai_peace_garrison
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI number of defenders
the AI should assign to unit
in the absence of 
threat
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI number of defenders
the AI should assign to unit
in the absence of 
aipeacegarrison
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI number of defenders
the AI should assign to unit
in the absence of PROPHI 
u_acp_independent
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI number of defenders
the AI should assign to unit
in the absence of PROPHI units
actions are limited only by
available 
materials
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI number of defenders
the AI should assign to unit
in the absence of PROPHI units
actions are limited only by
available not by 
acps
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI number of defenders
the AI should assign to unit
in the absence of PROPHI units
actions are limited only by
available not by 
acpindependent
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI number of defenders
the AI should assign to unit
in the absence of PROPHI units
actions are limited only by
available not by 
u_full_cxp_affects_attack
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI number of defenders
the AI should assign to unit
in the absence of PROPHI units
actions are limited only by
available not by effect on
unit s attack value at max
combat 
experience
maximum acp that can be accumulated
from turn to PROPHI effect
of morale on acp per acpmoraleeffect
maximum acp after modification
by damage etc PROPHI effect
of season on acpseasoneffect
action points used up by side
PROPHI action points used
up by PROPHI action points
used up by one PROPHI worth
to AI as a PROPHI worth to
AI as a distributor of PROPHI
AI s minimal size goal for
advanced PROPHI worth to AI
as an enhancer of materials
PROPHI worth to AI as a PROPHI
chance the independent unit
is seen initially if its cell
is strength of PROPHI true
if this type may be PROPHI
space for occupants shared
by all types of PROPHI single
character to use in border
color when unit of this type
is under brown maximum number
of units in the entire PROPHI
minimum of type s courage
vs other chance that an incomplete
unit will lose number of construction
points to enable self PROPHI
change in combat experience
of a captured PROPHI formatting
info for textual descriptions
of a descformat chance that
a unit will detonate when
it makes an true if the type
can be controlled directly
by the maximum elevation of
firing as PROPHI extra mp
available if a move action
needs PROPHI a non unique
name for the PROPHI hit points
lost by one disband PROPHI
number of hit points restored
automatically each PROPHI
ways to specify what a unit
looks imagename number of
independent units within the
min radius of the PROPHI radius
around initial units that
is seen PROPHI chance that
a unit on a losing side will
chance that a unit on a losing
side will be upper bound on
PROPHI distance that a unit
can jump in one PROPHI namer
or naming method for this
the advance that makes this
type PROPHI maximum of type
s opinion about other an arbitrary
number that assigns a value
to a unit PROPHI maximum possible
distance to PROPHI maximum
distance of locations used
by the PROPHI chance that
a unit will revolt when at
its lowest opinion of its
true if others view of unit
is always up to chance to
see other side s terrain view
if unit true if self unit
switches automatically if
current one minimum size for
PROPHI normal acp move PROPHI
maximum possible acp move
PROPHI effect of speedwindeffect
chance for a road chance that
a unit s spying will relative
priority of unit within PROPHI
tech guaranteed by owning
a unit of this PROPHI maximum
possible tech for this PROPHI
minimum tech required to be
able to create and complete
this PROPHI minimum tech required
to be able to have this type
on one s PROPHI minimum tech
required to be able to use
this PROPHI maximum PROPHI
chance that a new unit will
be created during country
true if city uses own cell
unit type to turn into if
unit loses all of its PROPHI
precomputed offensive worth
for precomputed defensive
worth for precomputed exploration
support worth for precomputed
colonization support worth
for precomputed improving
worth for precomputed siege
worth for true if unit can
build advanced true if unit
can move on the true if unit
can move in the maximum number
of all types of facilities
added PROPHI range that the
AI checks out before making
a tactical decision for a
PROPHI number of defenders
the AI should assign to unit
in the absence of PROPHI units
actions are limited only by
available not by effect on
unit s attack value at max
combat 
fullcxpaffectsattack

Detailed Description

Unit Type Property Value.

Define Unit type structure. Each unit type property may be a short, a string, or a lisp object which is repeated for each unit type. It is used to return GDL property values.


Member Function Documentation

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI number of defenders the AI should assign to unit in the absence of PROPHI units actions are limited only by available not by utype::DEF_UPROP_I "can-research"  ,
u_can_research  ,
"unit can do its own research at the start of each turn ,
canresearch  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI number of defenders the AI should assign to unit in the absence of PROPHI utype::DEF_UPROP_I "ai-war-garrison"  ,
u_ai_war_garrison  ,
"number of defenders the AI should assign to unit under enemy threat ,
aiwargarrison  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI utype::DEF_UPROP_I "ai-enemy-alert-range ,
u_ai_enemy_alert_range  ,
"range within which the AI will consider a mobile enemy unit a threat ,
aienemyalertrange  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI utype::DEF_UPROP_I "mobile-total-max"  ,
u_mobile_total_max  ,
"maximum number of all mobile occupants added together ,
mobiletotalmax  ,
1,
1,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the utype::DEF_UPROP_I "minimal-sea-for-docks"  ,
u_minimal_sea_for_docks  ,
"minimal adjacent liquid region that will merit contruction of naval units ,
minimalseafordocks  ,
,
30  ,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the utype::DEF_UPROP_I "naval"  ,
u_naval_mobile  ,
"true if unit can move on water"  ,
is_naval_mobile  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced utype::DEF_UPROP_I "facility"  ,
u_facility  ,
"true if unit is a facility"  ,
is_facility  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for utype::DEF_UPROP_I "advanced"  ,
u_advanced  ,
"true if unit is advanced"  ,
is_advanced  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for utype::DEF_UPROP_I "zz-rw"  ,
u_random_worth  ,
"precomputed random worth for AI ,
rw  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for utype::DEF_UPROP_I "zz-bcow"  ,
u_base_construction_worth  ,
"precomputed base construction worth for AI ,
bcow  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for utype::DEF_UPROP_I "zz-cw"  ,
u_colonizer_worth  ,
"precomputed colonizing worth for AI ,
cw  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for utype::DEF_UPROP_I "zz-dsw"  ,
u_defensive_support_worth  ,
"precomputed defensive support worth for AI ,
dsw  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for utype::DEF_UPROP_I "zz-osw"  ,
u_offensive_support_worth  ,
"precomputed offensive support worth for AI ,
osw  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI utype::DEF_UPROP_I "zz-bw"  ,
u_bw  ,
"precomputed basic unit worth for AI ,
bw  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI utype::DEF_UPROP_I "zz-cm"  ,
u_can_make  ,
""  ,
can_make  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI utype::DEF_UPROP_I "zz-transport"  ,
u_is_transport  ,
""  ,
is_transport  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI utype::DEF_UPROP_I "zz-b"  ,
u_is_base  ,
""  ,
is_base  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell utype::DEF_UPROP_I "vision-range ,
u_vision_range  ,
"range out to which a unit sees everything"  ,
visionrange  ,
1,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country utype::DEF_UPROP_I "unit-takeover-chance"  ,
u_unit_takeover  ,
"chance for existing unit to be given to side during country growth ,
unittakeover  ,
,
,
10000 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI utype::DEF_UPROP_I "type-per-side-max"  ,
u_type_per_side_max  ,
"maximum number of this type for each side ,
typepersidemax  ,
1,
1,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI utype::DEF_UPROP_I "tech-to-see"  ,
u_tech_to_see  ,
"minimum tech required to be able to see this type ,
techtosee  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI utype::DEF_UPROP_I "tech-to-change-type-to"  ,
u_tech_to_change_type_to  ,
"minimum tech require to be able to change into this type ,
techtochangetypeto  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI utype::DEF_UPROP_I "tech-per-turn-max"  ,
u_tech_per_turn_max  ,
"limit on tech gains from development and acquisition"  ,
techperturnmax  ,
,
PROPHI  ,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI utype::DEF_UPROP_I "tech-leakage"  ,
u_tech_leakage  ,
""  ,
techleakage  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI utype::DEF_UPROP_I "start-with"  ,
u_start_with  ,
"number of units within the initial area ,
startwith  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will utype::DEF_UPROP_I "spy-range ,
u_spy_range  ,
"distance around which a unit's spying will yield information"  ,
spyrange  ,
1,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road utype::DEF_UPROP_I "spur-range ,
u_spur_range  ,
"maximum length for a road spur ,
spurrange  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect utype::DEF_UPROP_I "spot-action ,
u_spot_action  ,
"true if unit might be spotted if it acts"  ,
spotaction  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI utype::DEF_UPROP_I "speed-min"  ,
u_speed_min  ,
"minimum possible acp/move ratio ,
speedmin  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI utype::DEF_UPROP_I "size-max"  ,
u_size_max  ,
"maximum size for unit ,
sizemax  ,
,
PROPHI  ,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit utype::DEF_UPROP_I "self-changeable"  ,
u_self_changeable  ,
"true if self-unit may be changed by player at will"  ,
selfchangeable  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to utype::DEF_UPROP_I "see-occupants ,
u_see_occupants  ,
"true if occupants seen whenever unit is seen ,
seeoccs  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its utype::DEF_UPROP_I "road-to-edge-chance"  ,
u_road_to_edge_chance  ,
"chance for a road running from unit to edge of the world ,
roadtoedgechance  ,
,
,
100 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI utype::DEF_UPROP_I "revolt-chance"  ,
u_revolt  ,
"basic chance that a unit will revolt ,
revolt  ,
,
,
10000 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI utype::DEF_UPROP_I "range-min"  ,
u_range_min  ,
"minimum possible distance to fire ,
rangemin  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other utype::DEF_UPROP_I "opinion-min"  ,
u_opinion_min  ,
"minimum of type's opinion about other sides ,
opinionmin  ,
100,
,
100 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI utype::DEF_UPROP_I "occupant-total-max"  ,
u_occ_total_max  ,
"maximum number of all types of occupants added together ,
occtotalmax  ,
1,
1,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI utype::DEF_UPROP_I "mp-to-leave-world ,
u_mp_to_leave_world  ,
"movement points needed to leave the world entirely"  ,
mptoleaveworld  ,
1,
1,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI utype::DEF_UPROP_I "morale-recovery"  ,
u_morale_recovery  ,
"morale regained each turn ,
moralerecovery  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be utype::DEF_UPROP_I "match-transport-side ,
u_match_transport_side  ,
"attempt to match transport's side whenever that changes"  ,
matchtransportside  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will utype::DEF_UPROP_I "lost-vanish-chance"  ,
u_lost_vanish  ,
"chance that a unit on a losing side will vanish"  ,
lostvanish  ,
,
10000  ,
10000 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI utype::DEF_UPROP_I "independent-takeover-chance"  ,
u_indep_takeover  ,
"chance that an existing independent unit will be given to a growing country ,
indeptakeover  ,
,
,
10000 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename utype::DEF_UPROP_I "independent-growth-chance"  ,
u_indep_growth  ,
"chance that an independent unit will be created during country growth ,
indepgrowth  ,
,
,
10000 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI utype::DEF_UPROP_I "hp-to-recover"  ,
u_hp_to_recover  ,
"minimum hp for hp recovery to work"  ,
hptorecover  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI utype::DEF_UPROP_I "hp-per-detonation"  ,
u_hp_per_detonation  ,
"hit points lost by one detonate action ,
hpperdetonation  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI utype::DEF_UPROP_I "hp-max"  ,
u_hp_max  ,
"maximum number of hit points"  ,
hpmax  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI utype::DEF_UPROP_I "free-acp ,
u_free_acp  ,
"extra action points available if an action needs them ,
freeacp  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an utype::DEF_UPROP_I "detonate-on-death"  ,
u_detonate_on_death  ,
"chance that a unit will detonate when about to die"  ,
detonateondepth  ,
,
,
100 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI utype::DEF_UPROP_I "defend"  ,
u_defend  ,
"strength of defense"  ,
defend  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI utype::DEF_UPROP_I "cxp-max"  ,
u_cxp_max  ,
"upper bound on combat experience ,
cxpmax  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose utype::DEF_UPROP_I "cp-per-self-build"  ,
u_cp_per_self_build  ,
"number of construction points per self completion ,
cpperselfbuild  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other utype::DEF_UPROP_I "cp"  ,
u_cp  ,
"number of construction points to complete a new unit ,
cp  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI utype::DEF_UPROP_I "courage-max"  ,
u_courage_max  ,
"maximum of type's courage vs other sides ,
couragemax  ,
100,
,
100 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI utype::DEF_UPROP_I "can-see-behind"  ,
u_can_see_behind  ,
"can an unit see behind things"  ,
canseebehind  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI utype::DEF_UPROP_I "can-be-self"  ,
u_can_be_self  ,
"true if this type can be a self-unit ,
canbeself  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI utype::DEF_UPROP_I "auto-upgrade-to"  ,
u_auto_upgrade_to  ,
"utype that a unit can automatically be upgraded to"  ,
autoupgradeto  ,
NONUTYPE  ,
NONUTYPE  ,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is utype::DEF_UPROP_I "assign-number"  ,
u_assign_number  ,
"true if unit should be given a number"  ,
assignnumber  ,
,
,
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI utype::DEF_UPROP_I "already-seen ,
u_already_seen  ,
"chance the unit is seen initially if its cell is seen ,
alreadyseen  ,
,
,
100 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI utype::DEF_UPROP_I "ai-producer-worth"  ,
u_ai_producer_worth  ,
"worth to AI as a producer of materials ,
aiproducerworth  ,
1,
1,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI utype::DEF_UPROP_I "ai-mover-worth"  ,
u_ai_mover_worth  ,
"worth to AI as a mobile unit ,
aimoverworth  ,
1,
1,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI utype::DEF_UPROP_I "ai-explorer-worth"  ,
u_ai_explorer_worth  ,
"worth to AI as an explorer"  ,
aiexplorerworth  ,
1,
1,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI utype::DEF_UPROP_I "ai-depot-worth"  ,
u_ai_depot_worth  ,
"worth to AI as a depot"  ,
aidepotworth  ,
1,
1,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI utype::DEF_UPROP_I "action-priority"  ,
u_action_priority  ,
"relative order in which the unit acts"  ,
actionpriority  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI utype::DEF_UPROP_I "acp-to-fire ,
u_acp_to_fire  ,
"action points used up by firing"  ,
acptofire  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI utype::DEF_UPROP_I "acp-to-detonate"  ,
u_acp_to_detonate  ,
"action points used up by detonating"  ,
acptodetonate  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI utype::DEF_UPROP_I "acp-per-turn-min"  ,
u_acp_turn_min  ,
"minimum acp after modification by damage etc effects ,
acpturnmin  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect utype::DEF_UPROP_I "acp-per-turn ,
u_acp  ,
"base number of actions that this type can do in one turn ,
acp  ,
,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI utype::DEF_UPROP_I "acp-min"  ,
u_acp_min  ,
"amount by which unit acp may go negative during a turn ,
acpmin  ,
PROPLO  ,
,
PROPHI 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI utype::DEF_UPROP_L "temperature-attrition"  ,
u_temp_attrition  ,
"effect of temperature on hp"  ,
tempattrition 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI utype::DEF_UPROP_L "speed-damage-effect"  ,
u_speed_damage_effect  ,
"effect of damage on speed ,
speeddamageeffect 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI utype::DEF_UPROP_L "possible-sides ,
u_possible_sides  ,
"side(s  )(class(es)) to which this type can belong",
possiblesides 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this utype::DEF_UPROP_L "notes"  ,
u_notes  ,
"player notes about the unit type ,
notes 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the utype::DEF_UPROP_L "encounter-result"  ,
u_encounter_result  ,
"possible outcomes of an encounter"  ,
encounterresult 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat utype::DEF_UPROP_L "destruction-result"  ,
u_destruction_result  ,
"possible outcomes of a unit's destruction"  ,
destructionresult 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown utype::DEF_UPROP_L "consumption-temperature-effect"  ,
u_consume_temp_effect  ,
"effect of temperature on base consumption"  ,
consumetempeffect 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect utype::DEF_UPROP_L "acp-temperature-effect"  ,
u_acp_temp_effect  ,
"effect of temperature on acp ,
acptempeffect 
 

utype::DEF_UPROP_L "acp-damage-effect"  ,
u_acp_damage_effect  ,
"effect of reduced hp on acp per turn ,
acpdamageeffect 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one utype::DEF_UPROP_S "short-name"  ,
u_short_name  ,
"abbreviated but still informative name string"  ,
shortname  ,
"" 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this utype::DEF_UPROP_S "name"  ,
u_type_name  ,
"basic name of the type ,
name  ,
"" 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI utype::DEF_UPROP_S "long-name"  ,
u_long_name  ,
"completely expanded-out name for the type ,
longname  ,
"" 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the utype::DEF_UPROP_S "help"  ,
u_help  ,
"brief description of this type ,
help  ,
"" 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI utype::DEF_UPROP_S "generic-char"  ,
u_gchar  ,
"a non-unique character for the type ,
gchar  ,
"" 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in utype::DEF_UPROP_S "construction-border-color"  ,
u_construction_border_color  ,
"border color when unit of this type is under construction ,
uconstructionbordercolor  ,
"SandyBrown" 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum utype::number for all sides  summed  ) 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within utype::stack = highest  ) 
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of utype::wind force and  angle  ) 
 


Member Data Documentation

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on utype::acp
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI number of defenders the AI should assign to unit in the absence of PROPHI units actions are limited only by available not by utype::acpindependent
 

maximum acp that can be accumulated from turn to utype::acpmax
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI number of defenders the AI should assign to unit in the absence of PROPHI units actions are limited only by available not by utype::acps
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side utype::acptochangeside
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by utype::acptodisband
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one utype::acptomove
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc utype::acpturnmax
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband utype::action
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for utype::AI
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for utype::AI
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for utype::AI
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for utype::AI
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for utype::AI
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for utype::AI
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a utype::aibaseworth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of utype::aidistributorworth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced utype::aiminimalsizegoal
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI number of defenders the AI should assign to unit in the absence of utype::aipeacegarrison
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials utype::aiprodenhancerworth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the utype::air
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a utype::aiseerworth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a utype::aitacticalrange
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is utype::alreadyseenindep
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an utype::attack
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of utype::attack
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of utype::attacks
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell utype::automatically
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be utype::available
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a utype::base
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI utype::can_capture
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of utype::capacity
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a utype::captured
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side utype::change
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self utype::completion
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under utype::construction
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the utype::country
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during utype::country
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire utype::countryunitsmax
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other utype::couragemin
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose utype::cp
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose utype::cpattrition
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self utype::cptoselfbuild
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for utype::csw
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured utype::cxponcapture
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to utype::date
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an utype::detonatewithattack
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one utype::dies
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the utype::directcontrol
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by utype::disbanding
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in utype::displays
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for utype::dw
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc utype::effects
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for utype::esw
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI number of defenders the AI should assign to unit in the absence of PROPHI units actions are limited only by available not by effect on unit s attack value at max combat utype::experience
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added utype::facilitytotalmax
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to utype::fire
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as utype::fireanglemax
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs utype::freemp
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI number of defenders the AI should assign to unit in the absence of PROPHI units actions are limited only by available not by effect on unit s attack value at max combat utype::fullcxpaffectsattack
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for utype::fw
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the utype::genericname
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the utype::ground
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country utype::growth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the utype::hitfalloffrange
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its utype::HP
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband utype::hpperdisband
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each utype::hprecovery
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this utype::iname
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the utype::indepnearstart
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen utype::initially
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the utype::is_air_mobile
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI utype::is_base_builder
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI utype::is_carrier
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced utype::is_colonizer
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the utype::is_ground_mobile
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks utype::like
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will utype::lostrevolt
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be utype::lostwreck
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI number of defenders the AI should assign to unit in the absence of PROPHI units actions are limited only by available utype::materials
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of utype::materials
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on utype::morale
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on utype::moralemax
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one utype::move
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp utype::move
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one utype::moverange
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this utype::namer
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type utype::NONATYPE
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its utype::NONUTYPE
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type utype::obsolete
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of utype::occupants
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other utype::opinionmax
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for utype::ow
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as utype::percentage
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the utype::player
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit utype::pointvalue
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials utype::production
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move utype::PROPHI
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its utype::PROPHI
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be utype::PROPLO
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to utype::range
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move utype::ratio
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move utype::ratio
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will utype::revolt
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its utype::revoltopinionmin
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to utype::seealways
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is utype::seen
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen utype::seenradius
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a utype::seer
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit utype::seeterrcap
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one utype::selfresurrects
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s utype::side
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by utype::side
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other utype::sides
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other utype::sides
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for utype::sizemin
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move utype::speed
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move utype::speedmax
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road utype::spur
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road utype::spurchance
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will utype::spychance
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within utype::stackorder
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will utype::succeed
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for utype::sw
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this utype::techfromownership
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this utype::techmax
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this utype::techtobuild
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s utype::techtoown
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this utype::techtouse
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs utype::them
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI number of defenders the AI should assign to unit in the absence of utype::threat
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added utype::together
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each utype::turn
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per utype::turn
 

maximum acp that can be accumulated from turn to utype::turn
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this utype::type
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this utype::type
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this utype::type
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this utype::type
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit utype::type
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this utype::type
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the utype::type
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum utype::typeingamemax
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI number of defenders the AI should assign to unit in the absence of PROPHI utype::u_acp_independent
 

utype::u_acp_max
 

maximum acp that can be accumulated from turn to PROPHI utype::u_acp_morale_effect
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI utype::u_acp_season_effect
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect utype::u_acp_to_change_side
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI utype::u_acp_to_disband
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI utype::u_acp_to_move
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect utype::u_acp_turn_max
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI utype::u_ai_base_worth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI utype::u_ai_distributor_worth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI utype::u_ai_minimal_size_goal
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI utype::u_ai_peace_garrison
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI utype::u_ai_prod_enhancer_worth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI utype::u_ai_seer_worth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI utype::u_ai_tactical_range
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the utype::u_air_mobile
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI utype::u_already_seen_indep
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is utype::u_attack
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI utype::u_available
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI utype::u_can_capture
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI utype::u_capacity
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for utype::u_colonization_support_worth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for utype::u_colonizer
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in utype::u_construction_fill_color
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown utype::u_country_units_max
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI utype::u_courage_min
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other utype::u_cp_attrition
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose utype::u_cp_to_self_build
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI utype::u_cxp_on_capture
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for utype::u_defensive_worth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI utype::u_desc_format
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat utype::u_detonate_with_attack
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an utype::u_direct_control
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for utype::u_exploration_support_worth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the utype::u_facility_total_max
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for utype::u_facility_worth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the utype::u_fire_angle_max
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI utype::u_free_mp
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a PROPHI number of defenders the AI should assign to unit in the absence of PROPHI units actions are limited only by available not by utype::u_full_cxp_affects_attack
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI utype::u_generic_name
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced utype::u_ground_mobile
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the utype::u_hit_falloff_range
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI utype::u_hp_per_disband
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI utype::u_hp_recovery
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI utype::u_image_name
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename utype::u_indep_near_start
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this utype::u_internal_name
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI utype::u_is_base_builder
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI utype::u_is_carrier
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI utype::u_lost_revolt
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will utype::u_lost_wreck
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be utype::u_morale_max
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI utype::u_move_range
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI utype::u_namer
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this utype::u_obsolete
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI utype::u_offensive_worth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI utype::u_opinion_max
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other utype::u_point_value
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI utype::u_range
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI utype::u_reach
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI utype::u_revolt_opinion_min
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its utype::u_see_always
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to utype::u_see_terrain_captured
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI utype::u_seen_radius
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit utype::u_self_resurrects
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for utype::u_siege_worth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one utype::u_size_min
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI utype::u_speed
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI utype::u_speed_max
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI utype::u_speed_wind_effect
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect utype::u_spur_chance
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road utype::u_spy_chance
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will utype::u_stack_order
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI utype::u_tech_from_ownership
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI utype::u_tech_max
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI utype::u_tech_to_build
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI utype::u_tech_to_own
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI utype::u_tech_to_use
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI utype::u_type_in_game_max
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI utype::u_uchar
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI utype::u_unit_growth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country utype::u_use_own_cell
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell utype::u_wrecked_type
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in utype::uchar
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under utype::uconstructionfillcolor
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced true if unit can move on the true if unit can move in the maximum number of all types of facilities added PROPHI range that the AI checks out before making a tactical decision for a utype::unit
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for utype::unit
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the utype::unit
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a utype::unit
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured utype::unit
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if utype::unit
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country utype::unitgrowth
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its PROPHI precomputed offensive worth for precomputed defensive worth for precomputed exploration support worth for precomputed colonization support worth for precomputed improving worth for precomputed siege worth for true if unit can build advanced utype::units
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the utype::ureach
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be utype::used
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell utype::uuseowncell
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing utype::weapons
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be utype::wrecked
 

maximum acp that can be accumulated from turn to PROPHI effect of morale on acp per acpmoraleeffect maximum acp after modification by damage etc PROPHI effect of season on acpseasoneffect action points used up by side PROPHI action points used up by PROPHI action points used up by one PROPHI worth to AI as a PROPHI worth to AI as a distributor of PROPHI AI s minimal size goal for advanced PROPHI worth to AI as an enhancer of materials PROPHI worth to AI as a PROPHI chance the independent unit is seen initially if its cell is strength of PROPHI true if this type may be PROPHI space for occupants shared by all types of PROPHI single character to use in border color when unit of this type is under brown maximum number of units in the entire PROPHI minimum of type s courage vs other chance that an incomplete unit will lose number of construction points to enable self PROPHI change in combat experience of a captured PROPHI formatting info for textual descriptions of a descformat chance that a unit will detonate when it makes an true if the type can be controlled directly by the maximum elevation of firing as PROPHI extra mp available if a move action needs PROPHI a non unique name for the PROPHI hit points lost by one disband PROPHI number of hit points restored automatically each PROPHI ways to specify what a unit looks imagename number of independent units within the min radius of the PROPHI radius around initial units that is seen PROPHI chance that a unit on a losing side will chance that a unit on a losing side will be upper bound on PROPHI distance that a unit can jump in one PROPHI namer or naming method for this the advance that makes this type PROPHI maximum of type s opinion about other an arbitrary number that assigns a value to a unit PROPHI maximum possible distance to PROPHI maximum distance of locations used by the PROPHI chance that a unit will revolt when at its lowest opinion of its true if others view of unit is always up to chance to see other side s terrain view if unit true if self unit switches automatically if current one minimum size for PROPHI normal acp move PROPHI maximum possible acp move PROPHI effect of speedwindeffect chance for a road chance that a unit s spying will relative priority of unit within PROPHI tech guaranteed by owning a unit of this PROPHI maximum possible tech for this PROPHI minimum tech required to be able to create and complete this PROPHI minimum tech required to be able to have this type on one s PROPHI minimum tech required to be able to use this PROPHI maximum PROPHI chance that a new unit will be created during country true if city uses own cell unit type to turn into if unit loses all of its utype::wreckedtype
 


The documentation for this struct was generated from the following file:
Generated on Sat Sep 17 10:31:24 2005 for XconqKernel by doxygen 1.3.6