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utype Member List

This is the complete list of members for utype, including all inherited members.
acputype
acpindependentutype
acpmaxutype
acpsutype
acptochangesideutype
acptodisbandutype
acptomoveutype
acpturnmaxutype
actionutype
AIutype
AIutype
AIutype
AIutype
AIutype
AIutype
aibaseworthutype
aidistributorworthutype
aiminimalsizegoalutype
aipeacegarrisonutype
aiprodenhancerworthutype
airutype
aiseerworthutype
aitacticalrangeutype
alreadyseenindeputype
attackutype
attackutype
attacksutype
automaticallyutype
availableutype
baseutype
can_captureutype
capacityutype
capturedutype
changeutype
completionutype
constructionutype
countryutype
countryutype
countryunitsmaxutype
courageminutype
cputype
cpattritionutype
cptoselfbuildutype
cswutype
cxponcaptureutype
dateutype
DEF_UPROP_I("acp-min", u_acp_min,"amount by which unit acp may go negative during a turn", acpmin, PROPLO, 0, PROPHI) DEF_UPROP_L("acp-morale-effect"utype
DEF_UPROP_I("acp-per-turn", u_acp,"base number of actions that this type can do in one turn", acp, 0, 0, PROPHI) DEF_UPROP_I("acp-per-turn-max"utype
DEF_UPROP_I("acp-per-turn-min", u_acp_turn_min,"minimum acp after modification by damage etc effects", acpturnmin, 0, 0, PROPHI) DEF_UPROP_L("acp-season-effect"utype
DEF_UPROP_I("acp-to-detonate", u_acp_to_detonate,"action points used up by detonating", acptodetonate, 0, 0, PROPHI) DEF_UPROP_I("acp-to-disband"utype
DEF_UPROP_I("acp-to-fire", u_acp_to_fire,"action points used up by firing", acptofire, 0, 0, PROPHI) DEF_UPROP_I("acp-to-move"utype
DEF_UPROP_I("action-priority", u_action_priority,"relative order in which the unit acts", actionpriority, 0, 0, PROPHI) DEF_UPROP_I("ai-base-worth"utype
DEF_UPROP_I("ai-depot-worth", u_ai_depot_worth,"worth to AI as a depot", aidepotworth,-1,-1, PROPHI) DEF_UPROP_I("ai-distributor-worth"utype
DEF_UPROP_I("ai-explorer-worth", u_ai_explorer_worth,"worth to AI as an explorer", aiexplorerworth,-1,-1, PROPHI) DEF_UPROP_I("ai-minimal-size-goal"utype
DEF_UPROP_I("ai-mover-worth", u_ai_mover_worth,"worth to AI as a mobile unit", aimoverworth,-1,-1, PROPHI) DEF_UPROP_I("ai-prod-enhancer-worth"utype
DEF_UPROP_I("ai-producer-worth", u_ai_producer_worth,"worth to AI as a producer of materials", aiproducerworth,-1,-1, PROPHI) DEF_UPROP_I("ai-seer-worth"utype
DEF_UPROP_I("already-seen", u_already_seen,"chance the unit is seen initially if its cell is seen", alreadyseen, 0, 0, 100) DEF_UPROP_I("already-seen-independent"utype
DEF_UPROP_I("assign-number", u_assign_number,"true if unit should be given a number", assignnumber, 0, 1, 1) DEF_UPROP_I("attack"utype
DEF_UPROP_I("auto-upgrade-to", u_auto_upgrade_to,"utype that a unit can automatically be upgraded to", autoupgradeto, NONUTYPE, NONUTYPE, PROPHI) DEF_UPROP_I("available"utype
DEF_UPROP_I("can-be-self", u_can_be_self,"true if this type can be a self-unit", canbeself, 0, 0, 1) DEF_UPROP_I("capacity"utype
DEF_UPROP_I("can-see-behind", u_can_see_behind,"can an unit see behind things", canseebehind, 0, 1, 1) DEF_UPROP_S("char"utype
DEF_UPROP_I("courage-max", u_courage_max,"maximum of type's courage vs other sides", couragemax,-100, 0, 100) DEF_UPROP_I("courage-min"utype
DEF_UPROP_I("cp", u_cp,"number of construction points to complete a new unit", cp, 0, 1, PROPHI) DEF_UPROP_I("cp-attrition"utype
DEF_UPROP_I("cp-per-self-build", u_cp_per_self_build,"number of construction points per self completion", cpperselfbuild, 0, 0, PROPHI) DEF_UPROP_I("cp-to-self-build"utype
DEF_UPROP_I("cxp-max", u_cxp_max,"upper bound on combat experience", cxpmax, 0, 0, PROPHI) DEF_UPROP_I("cxp-on-capture-effect"utype
DEF_UPROP_I("defend", u_defend,"strength of defense", defend, 0, 0, PROPHI) DEF_UPROP_L("description-format"utype
DEF_UPROP_I("detonate-on-death", u_detonate_on_death,"chance that a unit will detonate when about to die", detonateondepth, 0, 0, 100) DEF_UPROP_I("direct-control"utype
DEF_UPROP_I("free-acp", u_free_acp,"extra action points available if an action needs them", freeacp, 0, 0, PROPHI) DEF_UPROP_I("free-mp"utype
DEF_UPROP_I("hp-max", u_hp_max,"maximum number of hit points", hpmax, 1, 1, PROPHI) DEF_UPROP_I("hp-per-disband"utype
DEF_UPROP_I("hp-per-detonation", u_hp_per_detonation,"hit points lost by one detonate action", hpperdetonation, 0, 0, PROPHI) DEF_UPROP_I("hp-recovery"utype
DEF_UPROP_I("hp-to-recover", u_hp_to_recover,"minimum hp for hp recovery to work", hptorecover, 0, 0, PROPHI) DEF_UPROP_L("image-name"utype
DEF_UPROP_I("independent-growth-chance", u_indep_growth,"chance that an independent unit will be created during country growth", indepgrowth, 0, 0, 10000) DEF_UPROP_I("independent-near-start"utype
DEF_UPROP_I("independent-takeover-chance", u_indep_takeover,"chance that an existing independent unit will be given to a growing country", indeptakeover, 0, 0, 10000) DEF_UPROP_I("initial-seen-radius"utype
DEF_UPROP_I("lost-vanish-chance", u_lost_vanish,"chance that a unit on a losing side will vanish", lostvanish, 0, 10000, 10000) DEF_UPROP_I("lost-wreck-chance"utype
DEF_UPROP_I("match-transport-side", u_match_transport_side,"attempt to match transport's side whenever that changes", matchtransportside, 0, 0, 1) DEF_UPROP_I("morale-max"utype
DEF_UPROP_I("morale-recovery", u_morale_recovery,"morale regained each turn", moralerecovery, 0, 0, PROPHI) DEF_UPROP_I("move-range"utype
DEF_UPROP_I("mp-to-leave-world", u_mp_to_leave_world,"movement points needed to leave the world entirely", mptoleaveworld,-1,-1, PROPHI) DEF_UPROP_S("namer"utype
DEF_UPROP_I("occupant-total-max", u_occ_total_max,"maximum number of all types of occupants added together", occtotalmax,-1,-1, PROPHI) DEF_UPROP_I("opinion-max"utype
DEF_UPROP_I("opinion-min", u_opinion_min,"minimum of type's opinion about other sides", opinionmin,-100, 0, 100) DEF_UPROP_I("point-value"utype
DEF_UPROP_I("range-min", u_range_min,"minimum possible distance to fire", rangemin, 0, 0, PROPHI) DEF_UPROP_I("reach"utype
DEF_UPROP_I("revolt-chance", u_revolt,"basic chance that a unit will revolt", revolt, 0, 0, 10000) DEF_UPROP_I("revolt-at-opinion-min"utype
DEF_UPROP_I("road-to-edge-chance", u_road_to_edge_chance,"chance for a road running from unit to edge of the world", roadtoedgechance, 0, 0, 100) DEF_UPROP_I("see-always"utype
DEF_UPROP_I("see-occupants", u_see_occupants,"true if occupants seen whenever unit is seen", seeoccs, 0, 0, 1) DEF_UPROP_I("see-terrain-if-captured"utype
DEF_UPROP_I("self-changeable", u_self_changeable,"true if self-unit may be changed by player at will", selfchangeable, 0, 0, 1) DEF_UPROP_I("self-resurrects"utype
DEF_UPROP_I("size-max", u_size_max,"maximum size for unit", sizemax, 0, PROPHI, PROPHI) DEF_UPROP_I("speed"utype
DEF_UPROP_I("speed-min", u_speed_min,"minimum possible acp/move ratio", speedmin, 0, 0, PROPHI) DEF_UPROP_L("speed-wind-effect"utype
DEF_UPROP_I("spot-action", u_spot_action,"true if unit might be spotted if it acts", spotaction, 0, 0, 1) DEF_UPROP_I("spur-chance"utype
DEF_UPROP_I("spur-range", u_spur_range,"maximum length for a road spur", spurrange, 0, 0, PROPHI) DEF_UPROP_I("spy-chance"utype
DEF_UPROP_I("spy-range", u_spy_range,"distance around which a unit's spying will yield information", spyrange,-1, 0, PROPHI) DEF_UPROP_I("stack-order"utype
DEF_UPROP_I("start-with", u_start_with,"number of units within the initial area", startwith, 0, 0, PROPHI) DEF_UPROP_I("tech-from-ownership"utype
DEF_UPROP_I("tech-leakage", u_tech_leakage,"", techleakage, 0, 0, PROPHI) DEF_UPROP_I("tech-max"utype
DEF_UPROP_I("tech-per-turn-max", u_tech_per_turn_max,"limit on tech gains from development and acquisition", techperturnmax, 0, PROPHI, PROPHI) DEF_UPROP_I("tech-to-build"utype
DEF_UPROP_I("tech-to-change-type-to", u_tech_to_change_type_to,"minimum tech require to be able to change into this type", techtochangetypeto, 0, 0, PROPHI) DEF_UPROP_I("tech-to-own"utype
DEF_UPROP_I("tech-to-see", u_tech_to_see,"minimum tech required to be able to see this type", techtosee, 0, 0, PROPHI) DEF_UPROP_I("tech-to-use"utype
DEF_UPROP_I("type-per-side-max", u_type_per_side_max,"maximum number of this type for each side", typepersidemax,-1,-1, PROPHI) DEF_UPROP_I("unit-growth-chance"utype
DEF_UPROP_I("unit-takeover-chance", u_unit_takeover,"chance for existing unit to be given to side during country growth", unittakeover, 0, 0, 10000) DEF_UPROP_I("use-own-cell"utype
DEF_UPROP_I("vision-range", u_vision_range,"range out to which a unit sees everything", visionrange,-1, 1, PROPHI) DEF_UPROP_I("wrecked-type"utype
DEF_UPROP_I("zz-b", u_is_base,"", is_base, 0, 0, 0) DEF_UPROP_I("zz-bb"utype
DEF_UPROP_I("zz-transport", u_is_transport,"", is_transport, 0, 0, 0) DEF_UPROP_I("zz-c"utype
DEF_UPROP_I("zz-cm", u_can_make,"", can_make, 0, 0, 0) DEF_UPROP_I("zz-cc"utype
DEF_UPROP_I("zz-bw", u_bw,"precomputed basic unit worth for AI", bw, 0, 0, 0) DEF_UPROP_I("zz-ow"utype
DEF_UPROP_I("zz-osw", u_offensive_support_worth,"precomputed offensive support worth for AI", osw, 0, 0, 0) DEF_UPROP_I("zz-dw"utype
DEF_UPROP_I("zz-dsw", u_defensive_support_worth,"precomputed defensive support worth for AI", dsw, 0, 0, 0) DEF_UPROP_I("zz-esw"utype
DEF_UPROP_I("zz-cw", u_colonizer_worth,"precomputed colonizing worth for AI", cw, 0, 0, 0) DEF_UPROP_I("zz-csw"utype
DEF_UPROP_I("zz-bcow", u_base_construction_worth,"precomputed base construction worth for AI", bcow, 0, 0, 0) DEF_UPROP_I("zz-fw"utype
DEF_UPROP_I("zz-rw", u_random_worth,"precomputed random worth for AI", rw, 0, 0, 0) DEF_UPROP_I("zz-sw"utype
DEF_UPROP_I("advanced", u_advanced,"true if unit is advanced", is_advanced, 0, 0, 1) DEF_UPROP_I("colonizer"utype
DEF_UPROP_I("facility", u_facility,"true if unit is a facility", is_facility, 0, 0, 1) DEF_UPROP_I("ground"utype
DEF_UPROP_I("naval", u_naval_mobile,"true if unit can move on water", is_naval_mobile, 0, 0, 1) DEF_UPROP_I("air"utype
DEF_UPROP_I("minimal-sea-for-docks", u_minimal_sea_for_docks,"minimal adjacent liquid region that will merit contruction of naval units", minimalseafordocks, 0, 30, PROPHI) DEF_UPROP_I("facility-total-max"utype
DEF_UPROP_I("mobile-total-max", u_mobile_total_max,"maximum number of all mobile occupants added together", mobiletotalmax,-1,-1, PROPHI) DEF_UPROP_I("ai-tactical-range"utype
DEF_UPROP_I("ai-enemy-alert-range", u_ai_enemy_alert_range,"range within which the AI will consider a mobile enemy unit a threat", aienemyalertrange, 0, 6, PROPHI) DEF_UPROP_I("ai-peace-garrison"utype
DEF_UPROP_I("ai-war-garrison", u_ai_war_garrison,"number of defenders the AI should assign to unit under enemy threat", aiwargarrison, 0, 1, PROPHI) DEF_UPROP_I("acp-independent"utype
DEF_UPROP_I("can-research", u_can_research,"unit can do its own research at the start of each turn", canresearch, 0, 0, 1) DEF_UPROP_I("full-cxp-affects-attack"utype
DEF_UPROP_L("acp-damage-effect", u_acp_damage_effect,"effect of reduced hp on acp per turn", acpdamageeffect) DEF_UPROP_I("acp-max"utype
DEF_UPROP_L("acp-temperature-effect", u_acp_temp_effect,"effect of temperature on acp", acptempeffect) DEF_UPROP_I("acp-to-change-side"utype
DEF_UPROP_L("consumption-temperature-effect", u_consume_temp_effect,"effect of temperature on base consumption", consumetempeffect) DEF_UPROP_I("country-units-max"utype
DEF_UPROP_L("destruction-result", u_destruction_result,"possible outcomes of a unit's destruction", destructionresult) DEF_UPROP_I("detonate-with-attack"utype
DEF_UPROP_L("encounter-result", u_encounter_result,"possible outcomes of an encounter", encounterresult) DEF_UPROP_I("fire-angle-max"utype
DEF_UPROP_L("notes", u_notes,"player notes about the unit type", notes) DEF_UPROP_I("obsolete"utype
DEF_UPROP_L("possible-sides", u_possible_sides,"side(s)(class(es)) to which this type can belong", possiblesides) DEF_UPROP_I("range"utype
DEF_UPROP_L("speed-damage-effect", u_speed_damage_effect,"effect of damage on speed", speeddamageeffect) DEF_UPROP_I("speed-max"utype
DEF_UPROP_L("temperature-attrition", u_temp_attrition,"effect of temperature on hp", tempattrition) DEF_UPROP_I("type-in-game-max"utype
DEF_UPROP_S("construction-border-color", u_construction_border_color,"border color when unit of this type is under construction", uconstructionbordercolor,"SandyBrown") DEF_UPROP_S("construction-fill-color"utype
DEF_UPROP_S("generic-char", u_gchar,"a non-unique character for the type", gchar,"") DEF_UPROP_S("generic-name"utype
DEF_UPROP_S("help", u_help,"brief description of this type", help,"") DEF_UPROP_I("hit-falloff-range"utype
DEF_UPROP_S("long-name", u_long_name,"completely expanded-out name for the type", longname,"") DEF_UPROP_I("lost-revolt-chance"utype
DEF_UPROP_S("name", u_type_name,"basic name of the type", name,"") DEF_UPROP_S("name-internal"utype
DEF_UPROP_S("short-name", u_short_name,"abbreviated but still informative name string", shortname,"") DEF_UPROP_I("size-min"utype
detonatewithattackutype
diesutype
directcontrolutype
disbandingutype
displaysutype
dwutype
effectsutype
eswutype
experienceutype
facilitytotalmaxutype
fireutype
fireanglemaxutype
freemputype
fullcxpaffectsattackutype
fwutype
genericnameutype
groundutype
growthutype
hitfalloffrangeutype
HPutype
hpperdisbandutype
hprecoveryutype
inameutype
indepnearstartutype
initiallyutype
is_air_mobileutype
is_base_builderutype
is_carrierutype
is_colonizerutype
is_ground_mobileutype
likeutype
lostrevoltutype
lostwreckutype
materialsutype
materialsutype
moraleutype
moralemaxutype
moveutype
moveutype
moverangeutype
namerutype
NONATYPEutype
NONUTYPEutype
number(for all sides summed) units of this type allowed"utype
obsoleteutype
occupantsutype
opinionmaxutype
owutype
percentageutype
playerutype
pointvalueutype
productionutype
PROPHIutype
PROPHIutype
PROPLOutype
rangeutype
ratioutype
ratioutype
revoltutype
revoltopinionminutype
seealwaysutype
seenutype
seenradiusutype
seerutype
seeterrcaputype
selfresurrectsutype
sideutype
sideutype
sidesutype
sidesutype
sizeminutype
speedutype
speedmaxutype
spurutype
spurchanceutype
spychanceutype
stack(0=highest)"utype
stackorderutype
succeedutype
swutype
techfromownershiputype
techmaxutype
techtobuildutype
techtoownutype
techtouseutype
themutype
threatutype
togetherutype
turnutype
turnutype
turnutype
typeutype
typeutype
typeutype
typeutype
typeutype
typeutype
typeutype
typeingamemaxutype
u_acp_independentutype
u_acp_maxutype
u_acp_morale_effectutype
u_acp_season_effectutype
u_acp_to_change_sideutype
u_acp_to_disbandutype
u_acp_to_moveutype
u_acp_turn_maxutype
u_ai_base_worthutype
u_ai_distributor_worthutype
u_ai_minimal_size_goalutype
u_ai_peace_garrisonutype
u_ai_prod_enhancer_worthutype
u_ai_seer_worthutype
u_ai_tactical_rangeutype
u_air_mobileutype
u_already_seen_indeputype
u_attackutype
u_availableutype
u_can_captureutype
u_capacityutype
u_colonization_support_worthutype
u_colonizerutype
u_construction_fill_colorutype
u_country_units_maxutype
u_courage_minutype
u_cp_attritionutype
u_cp_to_self_buildutype
u_cxp_on_captureutype
u_defensive_worthutype
u_desc_formatutype
u_detonate_with_attackutype
u_direct_controlutype
u_exploration_support_worthutype
u_facility_total_maxutype
u_facility_worthutype
u_fire_angle_maxutype
u_free_mputype
u_full_cxp_affects_attackutype
u_generic_nameutype
u_ground_mobileutype
u_hit_falloff_rangeutype
u_hp_per_disbandutype
u_hp_recoveryutype
u_image_nameutype
u_indep_near_startutype
u_internal_nameutype
u_is_base_builderutype
u_is_carrierutype
u_lost_revoltutype
u_lost_wreckutype
u_morale_maxutype
u_move_rangeutype
u_namerutype
u_obsoleteutype
u_offensive_worthutype
u_opinion_maxutype
u_point_valueutype
u_rangeutype
u_reachutype
u_revolt_opinion_minutype
u_see_alwaysutype
u_see_terrain_capturedutype
u_seen_radiusutype
u_self_resurrectsutype
u_siege_worthutype
u_size_minutype
u_speedutype
u_speed_maxutype
u_speed_wind_effectutype
u_spur_chanceutype
u_spy_chanceutype
u_stack_orderutype
u_tech_from_ownershiputype
u_tech_maxutype
u_tech_to_buildutype
u_tech_to_ownutype
u_tech_to_useutype
u_type_in_game_maxutype
u_ucharutype
u_unit_growthutype
u_use_own_cellutype
u_wrecked_typeutype
ucharutype
uconstructionfillcolorutype
unitutype
unitutype
unitutype
unitutype
unitutype
unitutype
unitgrowthutype
unitsutype
ureachutype
usedutype
uuseowncellutype
weaponsutype
wind(force and angle) on speed"utype
wreckedutype
wreckedtypeutype

Generated on Sat Sep 17 10:31:25 2005 for XconqKernel by doxygen 1.3.6