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a_strategy Struct Reference
#include <
ai.h
>
Collaboration diagram for a_strategy:
[
legend
]
List of all members.
Public Attributes
int
trytowin
int
report_not_understood
int
creationdate
short *
strengths
[MAXSIDES+1]
short
points
[MAXSIDES+1]
short *
alstrengths
[MAXSIDES+1]
short
alpoints
[MAXSIDES+1]
short
initial_strengths_computed
short *
strengths0
[MAXSIDES+1]
short
points0
[MAXSIDES+1]
short *
alstrengths0
[MAXSIDES+1]
short
alpoints0
[MAXSIDES+1]
short
contacted
[MAXSIDES+1]
short
homefound
[MAXSIDES+1]
int
analyzegame
a_theater
*
theaters
a_theater
**
theatertable
short
numtheaters
char *
areatheaters
a_theater
*
homefront
a_theater
*
perimeters
[NUMDIRS]
a_theater
*
midranges
[NUMDIRS]
a_theater
*
remotes
[NUMDIRS]
int
numgoals
a_goal
*
goals
[MAXGOALS]
int
zonewidth
int
zoneheight
int
numzonex
int
numzoney
int
numzones
a_searchzone *
searchzones
short *
explorertypes
short
explorersneeded
short *
terrainguess
short
cx
short
cy
short *
demand
int
explore_priority
int
defend_priority
int
attack_priority
a_unit
**
unitlist
short *
unitlistcount
short *
actualmix
short *
expectedmix
short *
idealmix
short *
develop_status
short *
develop_on
Obj
*
writable_state
Member Data Documentation
short*
a_strategy::actualmix
short
a_strategy::alpoints
[MAXSIDES + 1]
short
a_strategy::alpoints0
[MAXSIDES + 1]
short*
a_strategy::alstrengths
[MAXSIDES + 1]
short*
a_strategy::alstrengths0
[MAXSIDES + 1]
int
a_strategy::analyzegame
char*
a_strategy::areatheaters
int
a_strategy::attack_priority
short
a_strategy::contacted
[MAXSIDES+1]
int
a_strategy::creationdate
short
a_strategy::cx
short
a_strategy::cy
int
a_strategy::defend_priority
short*
a_strategy::demand
short*
a_strategy::develop_on
short*
a_strategy::develop_status
short*
a_strategy::expectedmix
int
a_strategy::explore_priority
short
a_strategy::explorersneeded
short*
a_strategy::explorertypes
struct
a_goal
*
a_strategy::goals
[MAXGOALS]
short
a_strategy::homefound
[MAXSIDES+1]
struct
a_theater
*
a_strategy::homefront
short*
a_strategy::idealmix
short
a_strategy::initial_strengths_computed
struct
a_theater
*
a_strategy::midranges
[NUMDIRS]
int
a_strategy::numgoals
short
a_strategy::numtheaters
int
a_strategy::numzones
int
a_strategy::numzonex
int
a_strategy::numzoney
struct
a_theater
*
a_strategy::perimeters
[NUMDIRS]
short
a_strategy::points
[MAXSIDES + 1]
short
a_strategy::points0
[MAXSIDES + 1]
struct
a_theater
*
a_strategy::remotes
[NUMDIRS]
int
a_strategy::report_not_understood
struct a_searchzone*
a_strategy::searchzones
short*
a_strategy::strengths
[MAXSIDES + 1]
short*
a_strategy::strengths0
[MAXSIDES + 1]
short*
a_strategy::terrainguess
struct
a_theater
*
a_strategy::theaters
struct
a_theater
**
a_strategy::theatertable
int
a_strategy::trytowin
struct
a_unit
**
a_strategy::unitlist
short*
a_strategy::unitlistcount
Obj
*
a_strategy::writable_state
int
a_strategy::zoneheight
int
a_strategy::zonewidth
The documentation for this struct was generated from the following file:
ai.h
Generated on Sat Sep 17 10:30:23 2005 for XconqKernel by
1.3.6