#include <player.h>
Collaboration diagram for a_player:
Public Attributes | |
short | id |
char * | name |
char * | configname |
char * | displayname |
char * | aitypename |
short | advantage |
char * | remotewanted |
char * | password |
int | rid |
a_side * | side |
a_player * | next |
This structure holds the player information.
|
player's desired initial advantage |
|
name of an AI type |
|
name of a particular configuration |
|
name of the desired display |
|
unique id for the player |
|
proper name of the player |
|
pointer to the next Player |
|
encrypted password of the player |
|
name of remote desired for player |
|
identifier of the player's program |
|
the Side being played |