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Enumeration values
a
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c
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d
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f
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g
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h
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i
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m
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n
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r
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s
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t
- a -
acquire_oprole() :
Xconq::AI
allocate_oproles() :
Xconq::AI
- c -
choose_best_capture_method() :
Xconq::AI
choose_best_hit_method() :
Xconq::AI
choose_construction_or_repair() :
Xconq::AI
choose_flee_direction() :
Xconq::AI
choose_transport_to_construct_in() :
Xconq::AI
choose_unit_to_build_upon() :
Xconq::AI
choose_unit_to_repair() :
Xconq::AI
choose_utype_to_construct() :
Xconq::AI
create_side_ai() :
Xconq::AI
- d -
dice1_desc() :
Xconq
dice1_roll_max() :
Xconq
dice1_roll_mean() :
Xconq
dice1_roll_min() :
Xconq
dice2_desc() :
Xconq
dice2_roll_max() :
Xconq
dice2_roll_mean() :
Xconq
dice2_roll_min() :
Xconq
- f -
find_oprole() :
Xconq::AI
- g -
generate_construction_task() :
Xconq::AI
get_side_ai() :
Xconq::AI
guess_best_capture_method_used_by() :
Xconq::AI
guess_best_hit_method_used_by() :
Xconq::AI
- h -
handle_constructor_oprole() :
Xconq::AI
handle_immediate_danger() :
Xconq::AI
handle_oprole() :
Xconq::AI
handle_oproles() :
Xconq::AI
handle_tactical_situation() :
Xconq::AI
- i -
is_frightened_by() :
Xconq::AI
is_harassed_by() :
Xconq::AI
- m -
multiply_dice1() :
Xconq
multiply_dice2() :
Xconq
- n -
n_plan_to_construct_at() :
Xconq::AI
- r -
release_oprole() :
Xconq::AI
resource_contention_with_any() :
Xconq::AI
roll_dice1() :
Xconq
roll_dice2() :
Xconq
- s -
seems_safe_against() :
Xconq::AI
- t -
turns_to_defeat_best_ratio() :
Xconq::AI
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