#include <game.h>
Collaboration diagram for vardefn:

Public Attributes | |
| char * | name |
| int(* | intgetter )(void) |
| char *(* | strgetter )(void) |
| Obj *(* | objgetter )(void) |
| void(* | intsetter )(int) |
| void(* | strsetter )(char *) |
| void(* | objsetter )(Obj *) |
| char * | doc |
| int | dflt |
| char * | dfltstr |
| Obj *(* | dfltfn )(void) |
| int | lo |
| int | hi |
This is the structure with that contains global access definitions and variables.
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default value if integer type |
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default value if string type |
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documentation string |
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upper bound of integer value |
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accessor if integer type |
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setter if integer type |
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lower bound of integer value. |
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name of the global |
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accessor if type |
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setter if object type |
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accessor if string type |
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setter if string type |
1.3.6