#include <game.h>
Collaboration diagram for vardefn:
Public Attributes | |
char * | name |
int(* | intgetter )(void) |
char *(* | strgetter )(void) |
Obj *(* | objgetter )(void) |
void(* | intsetter )(int) |
void(* | strsetter )(char *) |
void(* | objsetter )(Obj *) |
char * | doc |
int | dflt |
char * | dfltstr |
Obj *(* | dfltfn )(void) |
int | lo |
int | hi |
This is the structure with that contains global access definitions and variables.
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default value if integer type |
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|
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default value if string type |
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documentation string |
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upper bound of integer value |
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accessor if integer type |
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setter if integer type |
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lower bound of integer value. |
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name of the global |
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accessor if type |
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setter if object type |
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accessor if string type |
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setter if string type |