#include <game.h>
Public Member Functions | |
DEF_MPROP_S ("char", m_char,"preferred char to display", mchar,"") DEF_MPROP_S("help" | |
brief | DEF_MPROP_S ("image-name", m_image_name,"preferred image", imagename,"") DEF_MPROP_I("initial-treasury" |
brief amount in each side s treasury at beginning of PROPHI | DEF_MPROP_S ("name", m_type_name,"basic name", name,"") DEF_MPROP_L("notes" |
brief amount in each side s treasury at beginning of PROPHI player notes | DEF_MPROP_I ("people", m_people,"actual number of individuals per count of material", people, 0, 0, PROPHI) DEF_MPROP_I("resource-icon" |
Public Attributes | |
m_help | |
brief | description |
brief | mhelp |
brief | m_initial_treasury |
brief amount in each side s treasury at beginning of | game |
brief amount in each side s treasury at beginning of | initialtreasury |
brief amount in each side s treasury at beginning of PROPHI | m_notes |
brief amount in each side s treasury at beginning of PROPHI player | notes |
brief amount in each side s treasury at beginning of PROPHI player notes | m_resource_icon |
brief amount in each side s treasury at beginning of PROPHI player notes resource icon used for material type in advanced unit landuse | display |
brief amount in each side s treasury at beginning of PROPHI player notes resource icon used for material type in advanced unit landuse | resourceicon |
Definition of Material type properties. Each material type property may be a short, a string, or a lisp object.
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