a_unit_extras Struct Reference
Unit exta options.
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#include <unit.h>
Collaboration diagram for a_unit_extras:
[legend]List of all members.
Detailed Description
Unit exta options.
The unit extras structure stores properties that are (usually) uncommon or special-purpose. It is allocated as needed, access is through macros, and this does not appear as a separate structure when saving/restoring. If a value is likely to be filled in for most or all units in several different game designs, then it should be in the main structure (even at the cost of extra space), rather than here.
Member Data Documentation
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turn of appearance in game |
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variation around appearance location |
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variation around appearance location |
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turn of disappearance from game |
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individual point value for this unit |
The documentation for this struct was generated from the following file:
Generated on Sat Sep 17 10:30:33 2005 for XconqKernel by
1.3.6