#include <side.h>
Collaboration diagram for a_doctrine:
Public Attributes | |
short | id |
char * | name |
short | resupply_percent |
short | rearm_percent |
short | repair_percent |
short | resupply_complete |
short | rearm_complete |
short | repair_complete |
short | min_turns_food |
short | min_distance_fuel |
short * | construction_run |
short | locked |
a_doctrine * | next |
Doctrine is policy info that Units and Players use to help decide behavior.
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number of each type to build usually |
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a unique id |
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true if values can't be changed |
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minimal distance in cells for which we should have fuel-type supplies |
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minimal number of turns for which we should have food-type supplies |
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a distinguishing name for the doctrine |
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pointer to next doctrine defined |
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cease rearming if at or above this |
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do resupply of ammo if below this |
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cease repairs if hp at or above this |
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do repairs if hp at or below this |
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cease resupply if at or above this |
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do resupply task if below this |