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Xconq belongs to what one might call the "Empire" family of
computer games; players each start with a small country and attempt to
take over the world. The available units, which players must build for
themselves during the game, are generally modern military but somewhat
abstract; armies, airplanes, battleships, and suchlike. The game
designs in this category are just variations on the theme, with
different degrees of complexity and pacing.
- Introductory Game
-
This is a simple scenario designed for newcomers to Xconq. The
world is small and unchanging, so it's not really very interesting
once you've learned how to play Xconq. (
intro.g
)
- Standard Game
-
The standard game is, well, the standard Xconq game. It is by far
the most developed, tested, and polished. You can enjoy Xconq for
years playing only this game and its variants. (
standard.g
)
- Steppes
-
If you like land combat better than naval combat, steppes is just a
version of the standard game where all the cities are scattered over
featureless plains. The rules of the game are as usual.
(
steppes.g
)
- Classic Xconq
-
The standard game of version 7 has been enhanced to take advantage of
its new features, such as stacking, rivers, and roads, but if you like
the standard game of Xconq 5.x and want to continue with it,
classic
is a very close approximation. (classic.g
)
- Crater Lake
-
This is a classic of 5.x, so named because of the mountain ring with
lake in the middle. The real notable feature of this is the difficulty
of mounting any offensive; this game has been fought to a stalemate time
and time again. (
crater-lake.g
)
- Old Empire
-
Stroll down memory lane. This is a workalike of the old simple Empire
game, complete with imbalance, slow pacing, and other problems. Compare
how it plays versus the standard game; the flaws should be obvious.
(
old-empire.g
)
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