Hacking Xconq
Introduction
Kernel
Configuration Options
Porting the Kernel
Writing New Synthesis Methods
Writing New Namers
Writing New AIs
Extending GDL
GDL Design Decisions
Interface
Interface Architecture
Main Program
Startup Options
Progress Indication
Feedback and Control
Play Commands
Error Handling
Textual Displays
Display Update
Types of Windows and Panels
Graphics
Images
Suggestions
Animation
Game Designer Tools
Porting and Multiple Interfaces
Useful Displays
Useful Options
Guidelines and Suggestions
Networking
Miscellany
Versioning Standards
Coding Standards
Testing
Debugging
Pitfalls
Rationale and Future Directions
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